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Post by Deleted on Feb 1, 2015 3:41:22 GMT -5
Four console generations of having inferior hardware compared to the competition? Yeah, I'd say that disqualifies them.
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Post by JDarkside on Feb 1, 2015 9:33:34 GMT -5
The switch to new consoles has really fucked things up, as the devs are getting used to new technology. Add in the constant issues with implementing player unfriendly services for extra cash and the usual AAA release crunch, and the results can be disastrous. New technology? This new generation is 100% PC based with litle innovation on the hardware. It's not that simple. New consoles bring with them new set-ups and optimizations completely different from PC or other consoles, so it takes a few years before developers really start to learn the best way to make the most of what's there. Even if it's familiar technology, they're built in strange ways that take new methods and techniques to use properly. It's why the best games in a console's life cycle usually appear in its second half. Of course, it doesn't help that most AAA publishers and developers have no idea how to optimize PC releases.
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Post by The Great Klaid on Feb 1, 2015 13:29:59 GMT -5
Four console generations of having inferior hardware compared to the competition? Yeah, I'd say that disqualifies them. I guess so, but thinking about it is that what AAA gaming is? I never even really thought about that term until like recently. I always just think of it as, mainstream is the word I think. The big releases. Not the tippy top of tech.
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Post by ZenithianHero on Feb 1, 2015 18:03:35 GMT -5
I don't understand why we have three A's. What is the difference between AAA, AA and A? I just use AAA for blockbusters (Assassin's Creed), B for something low budget in a campy way (Earth Defense Force) and that's it.
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Post by Garamoth on Feb 1, 2015 18:22:07 GMT -5
Maybe games are like credit ratings?
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Post by Colonel Kurtz on Feb 1, 2015 20:35:30 GMT -5
Assassin's Creed stopped being interesting after AC2 (which is still a good game IMO). Black Flag tried to change the formula and more or less succeded, all in all. It is a bit underestimated. I see it as a successful AC Gaiden.
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Post by Colonel Kurtz on Feb 1, 2015 20:56:52 GMT -5
Four console generations of having inferior hardware compared to the competition? Yeah, I'd say that disqualifies them. The Gamecube was not the weakest of its generation, and had at least one AAA title. Resident Evil 4 GC was the original version, and the best one until the pretty recent HD remasters. Then they made the Wii... and I only buy their handhelds since then. They have an AAA franchise: Pokemon, indubitably. It's their blockbuster. (and it's a fun franchise, too).
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Post by Deleted on Feb 1, 2015 21:12:27 GMT -5
It was inferior due (much like the N64) to its storage medium. GCN discs were only around a gig in size, whereas standard DVDs gave at least four. It's like Nintendo has been actively trying to fuck themselves over since 1996.
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Post by Colonel Kurtz on Feb 1, 2015 21:22:21 GMT -5
It was inferior due (much like the N64) to its storage medium. GCN discs were only around a gig in size, whereas standard DVDs gave at least four. It's like Nintendo has been actively trying to fuck themselves over since 1996. Yeah, you're right, I had forgotten about this. As for the actively fucking themselves up since the N64, I could not agree more. It's maddening. Nintendo: handhelds only, period!
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Post by vetus on Feb 1, 2015 21:30:31 GMT -5
It was inferior due (much like the N64) to its storage medium. GCN discs were only around a gig in size, whereas standard DVDs gave at least four. It's like Nintendo has been actively trying to fuck themselves over since 1996. PS2 had dvds for bigger games yet it was much weaker than Gamecube. GCN discs choice was probably to prevent piracy (just like the reason they chose cartidges for N64) and it succeded. Even now there are many CG games which can't be played pirated.
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Post by Colonel Kurtz on Feb 1, 2015 21:40:03 GMT -5
It was inferior due (much like the N64) to its storage medium. GCN discs were only around a gig in size, whereas standard DVDs gave at least four. It's like Nintendo has been actively trying to fuck themselves over since 1996. PS2 had dvds for bigger games yet it was much weaker than Gamecube. GCN discs choice was probably to prevent piracy (just like the reason they chose cartidges for N64) and it succeded. Even now there are many CG games which can't be played pirated. And the effect of the Gamecube's smaller discs was definitely not as disastrous and detrimental to the quality of the games than the N64's absurd cartridges.
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Post by Deleted on Feb 1, 2015 21:44:51 GMT -5
PS2 had dvds for bigger games yet it was much weaker than Gamecube. GCN discs choice was probably to prevent piracy (just like the reason they chose cartidges for N64) and it succeded. Even now there are many CG games which can't be played pirated. Did that make it any easier for third party games to be developed on their system? No. Gamecube could definitely put out much better looking games than PS2, but how often did that happen? Even when it did happen, how many games like that were there compared to the sheer number of JRPGs on PS2? Nintendo fucked themselves over again, plain and simple.
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Post by Joseph Joestar on Feb 1, 2015 23:06:50 GMT -5
PS2 had dvds for bigger games yet it was much weaker than Gamecube. GCN discs choice was probably to prevent piracy (just like the reason they chose cartidges for N64) and it succeded. Even now there are many CG games which can't be played pirated. Did that make it any easier for third party games to be developed on their system? No. Gamecube could definitely put out much better looking games than PS2, but how often did that happen? Even when it did happen, how many games like that were there compared to the sheer number of JRPGs on PS2? Nintendo fucked themselves over again, plain and simple. They also had three generations of controllers that could only charitably called "retarded." I genuinely like the feel of the Wii U gamepad and classic controller though. Like seriously, not only did the N64 and GC controllers look like something Playskool makes for toddlers to fuck around with, they were hell to use on anything not developed by Nintendo specifically for N64/Gamecube.
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Post by The Great Klaid on Feb 2, 2015 1:54:17 GMT -5
Maybe games are like credit ratings? Maybe the credit ratings you'd need to fund them more like
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Post by zilliont on Feb 2, 2015 7:46:20 GMT -5
It was inferior due (much like the N64) to its storage medium. GCN discs were only around a gig in size, whereas standard DVDs gave at least four. It's like Nintendo has been actively trying to fuck themselves over since 1996. PS2 had dvds for bigger games yet it was much weaker than Gamecube. GCN discs choice was probably to prevent piracy (just like the reason they chose cartidges for N64) and it succeded. Even now there are many CG games which can't be played pirated. Another reason Nintendo chose to use cartridges on the N64 and mini-DVDs on the GC is that both mediums greatly reduces (or completely negates, in the former's case) loading times, something the company is against up to this day and were a problem when making expansive games like Mario 64 and OoT at the time. That's why their portables still use "cartridges", too. And speaking of mini-DVDs, GameCube games weren't the only things that used them... I remember I had one with a Bionicle thingie from a cereal box and we still have an USB driver disc in the exact same size and shape. I wonder what happens if I put it on my GC?
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