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Post by Scylla on May 22, 2015 12:37:48 GMT -5
I can't even wrap my head around most Western RPGs. I'm so accustomed to the conventions of Japanese RPGs that I don't really what I'm supposed to be doing in Western RPGs. To be honest, they don't even really feel like RPGs to me, not as I know them. Since they often have an action-based hack and slash battle style, they feel more like adventure games to me. But to someone who is a fan of Western RPGs, me saying all this is probably blasphemous.
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Post by alphex on May 22, 2015 19:58:18 GMT -5
Hopefully this absence is now partially behind me... Don't think twice, it's alright
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Post by moran on May 22, 2015 20:41:56 GMT -5
I've only played the first Donkey Kong Country and no Donkey Kong games after that.
Never played a Banjoo & Kazooie or any of those style games that were so big on N64/PS2.
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Post by The Great Klaid on May 22, 2015 23:18:46 GMT -5
But to someone who is a fan of Western RPGs, me saying all this is probably blasphemous. Yep. Yep you do. But I understand it. I guess Western RPGs can be pretty dense. You need quite an understanding of the rules and the systems just to get started. As opposed to most JRPGs which just add things slowly and either don't have to be worried about how they work, or they're simple enough.
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Post by Colonel Kurtz on May 28, 2015 18:19:26 GMT -5
Bullfrog! I never believed in the Molyneux hype machine, and I couldn't get into Fable 2 when I tried it.
- Kingdom Hearts, except for a pretty fun GBA spin-off.
- king of Fighters: Only '98 satiated me. The rest always lost when compared to Street Fighter. (I loved them on NGPC though. Match of the millenium is still amazing.
-Rare: didn't care about Goldeneye, found Donkey Kong Country gimmicky and clumsy to play, never could get into Banjo Kazooie or its sequel. Rare just don't do it for me.
- Bioshock: I failed to see the big appeal in 1 and stopped there.
- Super Smash Bros. : I found it on the bad side of chaotic and I did not really like the gameplay mechanics. It's a shame, because you can see the love the developpers have for this franchise.
- Splinter Cell: I really don't like stealth; and at least in the first one, it was often a question of pure memorization. Really not for me.
- Need for Speed: the whole franchise. Even the Criterion one couldn't get my blood pumping. I'll never understand the success of this franchise, with an exception: Shift.
- Uncharted: I understand the appeal, but it doesn't work on me.
- etc. For now...
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Post by Deleted on May 28, 2015 20:44:20 GMT -5
I've never played Minecraft, and in all honesty, have absolutely no interest in doing so. You spend all of your time digging and building. This is a game? Maybe I'm just too old or set in my ways to understand that one.
I grew up with consoles and didn't have a PC until 2000, so there are a ton of classic computer games that I've never had a chance to play. Wing Commander, Command & Conquer, MechWarrior, the majority of the King's Quest series, the "Gold Box" D&D games, etc.
Never played any of the Halo games. Not really interested in changing that.
When it comes down to it, though, I try to play pretty much any genre to some extent. Even sports, the main area that most "core" gamers look down upon with scorn, can be a lot of fun. Variety is the key, I think. Too much of any one thing is just going to leave you stagnant.
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Post by Deleted on May 28, 2015 20:47:37 GMT -5
I've never played any Madden NFL game, or any 'serious' sports game for that matter---the closest I've played have been NBA Jam and NFL Blitz. (RIP Midway.) Relatedly, anyone here ever read Breaking Madden?
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Post by kaoru on May 29, 2015 6:11:45 GMT -5
I've never played Minecraft, and in all honesty, have absolutely no interest in doing so. You spend all of your time digging and building. This is a game? Maybe I'm just too old or set in my ways to understand that one. Think of it as (virtual) Lego.
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Post by GamerL on May 29, 2015 7:25:39 GMT -5
I've never played Minecraft, and in all honesty, have absolutely no interest in doing so. You spend all of your time digging and building. This is a game? Maybe I'm just too old or set in my ways to understand that one. I feel the same way, it all seems like a bunch of pointless bullshit to me, I get that it's supposed to be like a virtual lego set but why would I waste time with that when there are so many other games to play? almost any game that doesn't have an actual ending feels pointless to me, I like the satisfaction from knowing I've "beaten" a game and can see the credits roll, this is why I've never gotten into online multiplayer much for example. It also scares me to think that for an entire generation of gamers Minecraft will be their formative gaming experience, concepts like a game having an actual story and characters will be alien to them, they'll forever think of a video game as a virtual toyset for you to fuck around with as opposed to anything comparable to a novel or movie. I know I sound like a grumpy old man.
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Post by Feynman on May 29, 2015 8:29:51 GMT -5
It also scares me to think that for an entire generation of gamers Minecraft will be their formative gaming experience, concepts like a game having an actual story and characters will be alien to them, they'll forever think of a video game as a virtual toyset for you to fuck around with as opposed to anything comparable to a novel or movie. This is a an incredibly ridiculous thing to say. When I was a lad games didn't have shit for story and characters. Pac-man was just an abstract thing that ate dots. Half the games in existence were some variation of "space ship shoots aliens." Even in the NES and SNES eras things were rarely more complicated than "generic dude punches bad guys." Just because someone plays Minecraft, it does not mean they will have some eternal concept that games are just toys and are incapable of narrative any more than years playing Pac-Man and Joust as a lad made me incapable of discovering and enjoying narrative-driven games. You guys realize that Minecraft is not fundamentally different than something like SimCity, right? Or any of the many other games through the years that have emphasized creativity over narrative and/or level-based progression? SimCity is about building a cool city. It is borderline impossible to enter an actual failure state, and there is no real "win" condition. You just use resources to zone districts so that you can collect more resources so that you can zone even more districts, and try to build something bigger and cooler. In Minecraft you collect resources, build things, then collect more resources to build even cooler things. It's the same concept, just on an individual scale of building something bit-by-bit instead of a larger, more abstract scale.
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Post by kaoru on May 29, 2015 9:00:02 GMT -5
So... do we, as hardcorest of gamers, look down on young and mainstream gamers for only liking the bestiest of graphics and only wanting to shoot down all the things in FPSes... or are we against them playing Minecraft, a minimalistic looking game about nothing but freedom of creativity? I don't think we can have both.
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Post by Weasel on May 29, 2015 10:19:19 GMT -5
They can like what they want. Everything has some kind of merit, whether that merit appeals to us or not.
Except Candy Crush. That can go die in a fire.
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Post by Deleted on May 29, 2015 10:25:21 GMT -5
ALL GLORY TO COOKIECLICKER.
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Post by Weasel on May 29, 2015 10:32:25 GMT -5
ALL GLORY TO COOKIECLICKER. Well shit, at least that one doesn't gouge you with micro transactions.
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Post by Scylla on May 29, 2015 12:04:52 GMT -5
I don't see the appeal in Minecraft either, or any "open world" sandbox kind of games. As I've watched as "linearity" turned into a dirty word in the world of gaming, I've been left behind, craving more of a sense of direction. I don't hate freedom of choice in games, but the balance long ago shifted past where I like it. But it's a good thing Minecraft isn't appealing to me because, from what little I've played, it gave me terrible motion sickness. So if I'm going to avoid it regardless, it works out if I don't feel like I'm missing out on anything.
I definitely don't think it's corrupting younger gamers, though, haha. If anything, I appreciate that a game with retro-style graphics has become so popular. It proves that there's room in this industry for aesthetics beyond hyper-realism.
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