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Post by GamerL on Nov 28, 2015 22:32:12 GMT -5
Though I will say that, yes, the story is ALWAYS stupid, but if you're playing a fighting game and expecting a great story out of it, you are in the wrong genre, my friend. This is something I've noticed about the genre myself is the storylines are almost always stupid and sometimes even literally nonsensical like Soul Calibur's. The only one that has a respectable story would maybe be Street Fighter, even though most of it simply boils down to "a bunch of men and women beat the piss out of each other."
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Post by Weasel on Nov 28, 2015 22:33:47 GMT -5
See, I don't see where Street Fighter's story is any better, especially when it nearly always culminates in "Bison/someone vaguely tied to Bison is doing stupid shit with their super powers, someone should really go punch them a lot."
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Post by GamerL on Nov 28, 2015 22:39:40 GMT -5
See, I don't see where Street Fighter's story is any better, especially when it nearly always culminates in "Bison/someone vaguely tied to Bison is doing stupid shit with their super powers, someone should really go punch them a lot." It's better because it's at least simple, Tekken or Soul Calibur's stories are overly complicated and something like Dead or Alive's is just laughably bad. Street Fighter's story is certainly cheesy, but at least there's a simple dynamic of a bad guy and the people either with him or against him.
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Post by Kubo Caskett on Nov 28, 2015 22:59:56 GMT -5
One gaming franchise I'll never understand why is so popular is King of Fighters (as well as all fighting games in general but I'll focus my energy on just this one). I mean I don't know what's so captivating about some silly tournament that's conducted by some silly bad guys (and is often used as some silly plot to summon the Orochi monster or some s##t) and that you have to fight with crappy controls and boring gameplay. I know some of you will point out fighting games aren't my thing and you're right they aren't but since this is SNK's most well known franchise, it boggles my mind why SNK chose to focus a lot of energy on this one franchise the when they got Fatal Fury/Garou to make a leading fighting game series out of. I guess maybe it's that you get to play a lot of characters and that you get to fight with 3 of your own choosing to fight but whatever. I feel the other way around, honestly; they put an awful lot of attention into the KoF series to where not a single character in 30+ per game feels like a clone of another one (except where it's obviously intended to be that way), and haven't ever really had a problem with the controls. Though I will say that, yes, the story is ALWAYS stupid, but if you're playing a fighting game and expecting a great story out of it, you are in the wrong genre, my friend. You see my issue is that SNK for some reason chose to focus on that one series to the point of having many adaptations and merchandise. You may think that I'm hating on it because it's popular but that's not the case. My point is that SNK seems to be happy to have that series get a lot of attention at the expense of other franchises like Metal Slug and Athena; all the way to the point where SNK is only known for KOF and it seems to be the only franchise it cared for and I highly object to that since a gaming company should never focus on one game nor genre. Granted there are some adaptations of other franchises like Fatal Fury and Samurai Showdown but KOF is the one franchise I really don't get why it's more popular considering what the Neo Geo went through.
As for why I dismiss the story well as I said there are plenty of adaptations (mostly comic ones) and I really don't get why KOF's setting is ssoo "worthy" to write about when there's plenty of games can use some love in the comic adaptation department (though Metal Slug sadly isn't that kind of series to make an adaptation out of easily but that's for another discussion for another time).
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Post by moran on Nov 28, 2015 23:33:16 GMT -5
What I think is stupid about fighter's storylines is that there are canon "winners", but every character has an ending that shows them winning the tournament.
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Post by GamerL on Nov 28, 2015 23:43:04 GMT -5
What I think is stupid about fighter's storylines is that there are canon "winners", but every character has an ending that shows them winning the tournament. The fighting genre is just not a storytelling medium, I mean how would you even convey a real story? You could have long cutscenes in between bouts but no one wants to see that shit and they would just skip it to get to the next fight. I mean don't me wrong, I'm not saying Street Fighter's story doesn't suck, just that it's the one that sucks the least of the fighting genre.
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Post by moran on Nov 28, 2015 23:45:52 GMT -5
Works for the recent Mortal Kombats. It can be done right with recent tech. My thing is just why bother making a story if non of it matters?
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Post by GamerL on Nov 28, 2015 23:56:44 GMT -5
Works for the recent Mortal Kombats. It can be done right with recent tech. My thing is just why bother making a story if non of it matters? Doesn't Virtua Fighter have no story whatsoever? I do think a fighting game should have some context for why these people are fighting, even if it doesn't really matter. You know what? I just remembered, there's a SNK fighting game called The Last Blade that has a pretty decent premise.
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Post by JDarkside on Nov 29, 2015 0:12:49 GMT -5
See, I don't see where Street Fighter's story is any better, especially when it nearly always culminates in "Bison/someone vaguely tied to Bison is doing stupid shit with their super powers, someone should really go punch them a lot." It's better because it's at least simple, Tekken or Soul Calibur's stories are overly complicated and something like Dead or Alive's is just laughably bad. Street Fighter's story is certainly cheesy, but at least there's a simple dynamic of a bad guy and the people either with him or against him. ...have you ever tried looking at the Street Fighter lore for even a passing second? No matter how bad other fighting games get with story issues, at least they know what they're doing. Sure, Tekken 6 and Soul Calibur V are unfinished cock slaps to the face and loaded with awful ideas, but the ideas are actually concrete. Street Fighter is an utter clusterfuck of organization name confusion, completely mixed up character motivations, and a near complete lack of proper situation set-up. The only game series worse than SF in that regard is Guilty Gear, which just gave up and let the fans decide upon inception (and a BlazBlue for the multiple timeline crap). To this day, I still have no earthly idea how anything in SF makes sense, made worse with the multiple prequel games and mid-quel installments. I can say what every other series but Guilty Gear is about easily, but once you get to SF, I can't even say "something something BISON something something Akuma likes fighting" with certainty because of all the extra bullshit in there and complete lack of proper foundation for any character with more than one personality layer.
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Post by GamerL on Nov 29, 2015 0:21:33 GMT -5
It's better because it's at least simple, Tekken or Soul Calibur's stories are overly complicated and something like Dead or Alive's is just laughably bad. Street Fighter's story is certainly cheesy, but at least there's a simple dynamic of a bad guy and the people either with him or against him. ...have you ever tried looking at the Street Fighter lore for even a passing second? No matter how bad other fighting games get with story issues, at least they know what they're doing. Sure, Tekken 6 and Soul Calibur V are unfinished cock slaps to the face and loaded with awful ideas, but the ideas are actually concrete. Street Fighter is an utter clusterfuck of organization name confusion, completely mixed up character motivations, and a near complete lack of proper situation set-up. The only game series worse than SF in that regard is Guilty Gear, which just gave up and let the fans decide upon inception (and a BlazBlue for the multiple timeline crap). To this day, I still have no earthly idea how anything in SF makes sense, made worse with the multiple prequel games and mid-quel installments. I can say what every other series but Guilty Gear is about easily, but once you get to SF, I can't even say "something something BISON something something Akuma likes fighting" with certainty because of all the extra bullshit in there and complete lack of proper foundation for any character with more than one personality layer. No, I admit I'm not an expert Street Fighter lore, I know the third game has something to do with the Illuminati, but I thought it all pretty much boiled down to "Bison is a bad guy, go kick the shit out of him."
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Post by vetus on Nov 29, 2015 2:55:06 GMT -5
I guess that's true. Shin Megami Tensei has become popular outside of its native country... but perhaps it's not exactly that popular, is it? For that matter, what is a dudebro? Is that a macho/masculinity kind of thing? A stereotype for a Natty Light-swilling, nerd-hating jock (or otherwise testosterone-overloaded) type with little in the way of emotional sensitivity or philosophical/scholastic depth.
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Post by JDarkside on Nov 29, 2015 10:46:46 GMT -5
...have you ever tried looking at the Street Fighter lore for even a passing second? No matter how bad other fighting games get with story issues, at least they know what they're doing. Sure, Tekken 6 and Soul Calibur V are unfinished cock slaps to the face and loaded with awful ideas, but the ideas are actually concrete. Street Fighter is an utter clusterfuck of organization name confusion, completely mixed up character motivations, and a near complete lack of proper situation set-up. The only game series worse than SF in that regard is Guilty Gear, which just gave up and let the fans decide upon inception (and a BlazBlue for the multiple timeline crap). To this day, I still have no earthly idea how anything in SF makes sense, made worse with the multiple prequel games and mid-quel installments. I can say what every other series but Guilty Gear is about easily, but once you get to SF, I can't even say "something something BISON something something Akuma likes fighting" with certainty because of all the extra bullshit in there and complete lack of proper foundation for any character with more than one personality layer. No, I admit I'm not an expert Street Fighter lore, I know the third game has something to do with the Illuminati, but I thought it all pretty much boiled down to "Bison is a bad guy, go kick the shit out of him." BUT WHAT IS HE EVEN TRYING TO DO!? Is he trying to take over the world? Maybe. But then why are his schemes so goddamn stupid? He keeps killing his own men, his own body clones double cross him, he let Juri work for him (and keep in mind she WANTS TO KILL HIM), he's some sort of drug lord/dictator, and he's an evil psychic demi-god. It's like they couldn't come up with an actual evil trait for him and just shoved them all in there with no want or reasons. Say what you will about SFIII, but that rally is dirt simple to follow. Guy with psychic powers with cult wants to be god, must be stopped. But Bison can't seem to make up his mind what his goal is, and if he does always have a concrete goal, he has absolutely no idea how to go about accomplishing it. And this starts to become a problem when everyone else gets thrown in there, because the entire cast outside of Chun-Li, Guile, and their closest friends couldn't give less of a crap that Bison even exists. And on top of that, not even the series lead character gives a shit! Ryu just wants to test his abilities, he has absolutely no place or purpose in the Bison plot. Sure, there's Akuma for him, but Akuma is just some dude who murders other fighters who fight him. That's all. When you think about it for more than a few seconds, the only actual villains with any weight or direction in this entire franchise are Gill and Urien. Everyone else is either an idiot, has no major ambition, or just does bad things for money.
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Post by Colonel Kurtz on Nov 29, 2015 10:52:21 GMT -5
back on topic: The OG Mortal Kombat. When I compared it to Street Fighter 2, not only was there no contest visually; but I simply did not get the appeal of these ugly digitized chracters with awful animation in front of pretty awful background. And the gameplay was meh for me. This game exemplifies the era when Japanese arcade games were simply on another level. (I've warmed up to MK since).
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Post by Deleted on Nov 29, 2015 10:56:44 GMT -5
Visual novels. A lot of them...Just aren't very good (then again, this is partially due just to the sheer quantity of them out there plus Sturgeon's Law). And even the Western developers of them seem too eager to crudely ape anime-styled art when there's room for more possibility than that. It's like otaku making otaku food for other otaku.
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Post by Kubo Caskett on Nov 29, 2015 11:34:19 GMT -5
Tch, all I have to say about fighting games is that in my experience, I played one fighting game, I played them all; nothing more nothing less.
Come to think of it another franchise whose popularity I don't understand is Bloodborne. I mean we already have some Dark Souls coming out for it (as well as a PS4 remaster of Demon's Souls) but there couldn't be a demand for more of that stuff since well the PS4 needs a good exclusive game that's at least original (that or something like Gravity Rush 2 or another Ape Escape which Sony should have been making). I'm sorry but I refuse to accept Bloodborne as the number 1 game for the PS4 while the console itself has yet to make me buy it (though that can happen with the recent announcement of PS2 emulation on the console).
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