|
Post by Colonel Kurtz on Nov 29, 2015 9:15:58 GMT -5
2,5D platformers still survive, the was I see it. Not everything has gone hi-def Rayman-style of Flash-style yet.
|
|
|
Post by fieryreign on Nov 29, 2015 10:08:23 GMT -5
Action-rpgs with puzzley dungeons, finding items/weapons to progress, and actual gameplay(no stupid turn-based menu-driven battles) etc. In the vein of Link to the Past, Beyond Oasis/Legend of Oasis, Alundra, Centy, Shining Wisdom, and Landstalker.
Speaking of Landstalker, haven't seen an isometric game in awhile. Equinox, Altered Space, and Solstice type games. Think there was a whole bunch on the Speccy.
These were and still are fun games. No thanks to the modern Zelda junk.
|
|
|
Post by 90sgamer92 on Nov 29, 2015 10:10:05 GMT -5
3D is cheaper than 2D so many platformers will have 3D models on a 2D plane (like Donkey Kong Country Returns, or that fugly Rondo of Blood remake), but platformers with actual 2.5D design a rare, limited to a handful of PS1 titles and Klonoa 2 on PS2. Speaking of Landstalker, haven't seen an isometric game in awhile. Equinox, Altered Space, and Solstice type games. Think there was a whole bunch on the Speccy. Nothing like those arcade games, but this year alone there were at least Hatred and a bunch of RPGs (Pillars of Eternity, Shadowrun Hong Kong, Serpent in the Staglands, Age of Decadence, Disgaea 5) that used isometric perspective.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 29, 2015 10:16:25 GMT -5
Nothing like those arcade games, but this year alone there were at least Hatred and a bunch of RPGs (Pillars of Eternity, Shadowrun Hong Kong, Serpent in the Staglands, Age of Decadence, Disgaea 5) that used isometric perspective. Don't forget the recent XCOM reboot and the upcoming XCOM 2 (not PURELY isometric, due to having a 3D camera, but still faithful to the series' roots).
|
|
|
Post by vetus on Nov 29, 2015 10:19:11 GMT -5
Really? No weakness for WipeOut? Nah. Or soft spot for Extreme-G? I never played it when it was first released. Generally I'm not big fan of racing games and I have a soft spot for only a few of them. - 90's beat'em up still exist; Double Dragon Neon is a perfect example I referred to beat 'em up with punks and street gangs which was the standard theme for many beat 'em up like Final Fight, Street of Rage, Double Dragon...Double Dragon Neon is a rare example since it is part of one of the most popular franchises of all times.
|
|
|
Post by shelverton on Nov 29, 2015 10:30:14 GMT -5
Action-rpgs with puzzley dungeons, finding items/weapons to progress, and actual gameplay(no stupid turn-based menu-driven battles) etc. In the vein of Link to the Past, Beyond Oasis/Legend of Oasis, Alundra, Centy, Shining Wisdom, and Landstalker. Speaking of Landstalker, haven't seen an isometric game in awhile. Equinox, Altered Space, and Solstice type games. Think there was a whole bunch on the Speccy. These were and still are fun games. No thanks to the modern Zelda junk. Well, at least A Link between Worlds happened. It reminded me how much I miss this particular genre. I was so incredibly disappointed that Triforce Heroes wasn't more of the same, preferably a completely original action-RPG puzzler, not based on any existing Zelda. Like, Minish Cap is the last one I remember. It was sweet but short.
|
|
|
Post by ZenithianHero on Nov 29, 2015 10:36:05 GMT -5
Retro collections. They just slowed down when companies learn they can sell them individually on digital stores. Also resources for porting went to HD remastering and PS4 editions. There's a couple still around, Sega compiles the 3D classics for retail (reverse example!), and Rare Replay for X1.
Demo discs. You have to download them individually but I don't have the time or space for them and I like being surprised when compiled instead! Some demos show up with game releases still, upcoming Valkyria Chronicles port to PS4 has Azure Revolution demo included.
|
|
|
Post by fieryreign on Nov 29, 2015 10:41:55 GMT -5
Yeah, Minish Cap was really good. Don't know what they were thinking with the DS games. Actually have Link Between Worlds and haven't touched it yet. Probably because Nintendo released games on 3DS have disappointed me overall.
That Triforce Heroes games does look god awful. Multiplayer Zelda with Link wearing dresses? No.
|
|
|
Post by Kubo Caskett on Nov 29, 2015 11:02:34 GMT -5
I remember a time when WWII themed shooters were all the rage (and some were exclusively sold in PC formats minus Steam requirement...stuff), nowadays it's more futuristicky lookin' shooters like Titanfall and BLOPs 3. In between were "Modern-Day" shooters like Modern Warfare 1 and Battlefield 3 (though they did exist before MW1 came along) and are seemingly going away once Titanfall came out. As for WWII games though we still see some select titles like Wolfenstein the New Order and Enemy Front coming out but that's about it.
Frankly if we are to return to WWII, I hope they can cover the not-so well known aspects of it like the East Asian theatre and the early stages of WWII. And I also hope they can utilize more Imperial Japanese bad guys since I'm sick and tired of using the Nazis (and don't get me started on how overused they are despite being evil a--holes).
|
|
|
Post by Elvin Atombender on Nov 29, 2015 11:22:33 GMT -5
I almost added "rhythm games" to the list but then I noticed that both Rock Band and Guitar Hero have been revived. After playing Mystik Belle, I realized there was a reason adventure games never tried crossing with other genres anymore. From what I gathered (I still haven't had the time to play it) Mystik Belle is sort of a cross between a Metroidvania and those old-school computer games such as the Dizzy series or the Wally Week games where you had to constantly move around in order to find the right objects to solve various puzzles. Really? No weakness for WipeOut? Or soft spot for Extreme-G? Or fondness for Rollcage? Speaking of Landstalker, haven't seen an isometric game in awhile. Equinox, Altered Space, and Solstice type games. Think there was a whole bunch on the Speccy. "A whole bunch" is putting it mildly: the ZX Spectrum, along with the Commodore 64 and the Amstrad CPC, was absolutely replete with them, but by the time the Amiga started to get popular the genre disappeared, aside from a few exceptions (Treasure Trap, Cadaver, Darkmere etc. ).
|
|
|
Post by acidonia on Nov 29, 2015 11:24:42 GMT -5
Games where you create characters from save files of music Files Such as Monster Rancher. AR games, The only remotely successful series using this was Sony's Invisimals aka sony's pokemon series and that was only poplar in Europe and in Spain mostly. Trading Card Games, These seemed to have disappeared almost from Consoles and are getting rare on handhelds too. For example they is only 1 Yugioh game on 3DS which was worse in ever way (and even worse outside japan with all the removed story content and typos) to the DS games and they was over 6 games on the series on DS. PSP also had 7 in the series but they is Zero for Vita. Japanese Space Shooters with the kind of humor titles like parodius had seem to be dead also.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 29, 2015 11:26:17 GMT -5
3D shmups a la Star Fox and Sin & Punishment. (Although we're getting Star Fox Zero so I guess they're not too dead.)
|
|
|
Post by caoslayer on Nov 29, 2015 11:41:12 GMT -5
Bullet time it is generally less used nowadays because multiplayer. You can't have slow down in a multiplayer game for obvious reasons.
But every single game from platinum have slowdown after a dodge.
|
|
|
Post by alphex on Nov 29, 2015 11:43:58 GMT -5
-Motorbike games. EA had one, Ubisoft had one, Microsoft had one. -Diablo-clones -RTS -Tomb Raider clones (thank God) -Overhead-racers (think Micro Machines)
Also, my favorite futuristic racer not named F-Zero would be DethKarz.
|
|
|
Post by TheChosen on Nov 29, 2015 12:45:06 GMT -5
Bullet time it is generally less used nowadays because multiplayer. You can't have slow down in a multiplayer game for obvious reasons. Max Payne 3 did it. It sounds tricky, but I think its possible to make it work.
|
|