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Post by Resident Tsundere on Dec 7, 2015 0:47:16 GMT -5
And it sucks. Better play Point Blank DS. That reminds me - I wanted Point Blank DS but never got around to getting it.
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Post by mrnash on Dec 7, 2015 5:41:32 GMT -5
I miss deathmatch FPSes. Not team deathmatch, but straight up every man for himself stuff like Quake 3 and UT. It's just you versus everyone else. All of your mistakes are your own, and the pressure is 100% on you to win. Also, no hiding behind walls to regenerate health, just learning the maps and dominating specific areas for ideal weapons, shields, and health. Oh, and rocket jumps. Very important. =)
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Post by cambertian on Dec 7, 2015 10:14:56 GMT -5
I miss deathmatch FPSes. Not team deathmatch, but straight up every man for himself stuff like Quake 3 and UT. It's just you versus everyone else. All of your mistakes are your own, and the pressure is 100% on you to win. Also, no hiding behind walls to regenerate health, just learning the maps and dominating specific areas for ideal weapons, shields, and health. Oh, and rocket jumps. Very important. =) That's my favorite dead trend as well. I wanted to get into, say, TF2, but the characters in that game are either super-slow or too weak to put up any serious fight. It's crazy how snail-paced the genre has become
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Post by rainkaimaramon on Dec 8, 2015 8:56:20 GMT -5
I miss platformers or action games without RPG elements, where damage is the same and depends on memorization and quick reflexes instead of volpar sword +6 and Frump armor + 2.
I don't know if it's "dead" but I don't see many "small" horror games, as in non cosmic horror stuff, with characters other than "scrape of paper" and "thing trying to murder you".
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Post by Gendo Ikari on Dec 8, 2015 9:22:46 GMT -5
I miss deathmatch FPSes. Not team deathmatch, but straight up every man for himself stuff like Quake 3 and UT. It's just you versus everyone else. All of your mistakes are your own, and the pressure is 100% on you to win. Also, no hiding behind walls to regenerate health, just learning the maps and dominating specific areas for ideal weapons, shields, and health. Oh, and rocket jumps. Very important. =) Problem with that type of FPSes is that after a while the weren't just fun unless you were an early player; there were no advanced matching systems (Quake 3 introduced one only with the Live version) and so a newbie was scared off by increasingly elitist "pros" - who later cried for the shrinking of their communities they had brought down themselves. Games like that should also leave the freedom to have just fun - if you create them with only an obsessive-compulsive competitive scene in mind, don't be surprised that most people decided to switch to something else.
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