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Post by Discoalucard on Dec 1, 2015 12:33:15 GMT -5
As for MGR, I'm probably going to piss people off but I really don't like the game. Granted it's a different genre and has a good idea regarding a Raiden centric game but apparently for some reason Platinum thought it would be a good idea to make Raiden a psychopath for some reason even though he moved on from his child soldier past as well as a bunch of cursing. Metal Gear Solid is all about tonal dissonance, the overall message is "War is terrible but it sure is AWESOME". Don't take the plot or character building in MGR too seriously though, it's largely divorced from the overall MGS story and it's much better for it.
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Post by Kubo Caskett on Dec 1, 2015 12:48:57 GMT -5
As for MGR, I'm probably going to piss people off but I really don't like the game. Granted it's a different genre and has a good idea regarding a Raiden centric game but apparently for some reason Platinum thought it would be a good idea to make Raiden a psychopath for some reason even though he moved on from his child soldier past as well as a bunch of cursing. Metal Gear Solid is all about tonal dissonance, the overall message is "War is terrible but it sure is AWESOME". Don't take the plot or character building in MGR too seriously though, it's largely divorced from the overall MGS story and it's much better for it. You know, you have a good point abut Metal Gear's confused take on war. I always say to myself, what's the point of being anti-war if war just has action packy stuff happenin' in the games? Not that it should be pro-war but at least it should be honest with itself when it comes to war; some wars aren't worth fighting but a few are (like WWII and the one against ISIS).
As for your point on MGR, I'm quite comfy that it isn't canon but I'm still disappointed it didn't stay being the Rising game it was going to be (but then again it wasn't going to have the same voice actor who did Raiden in Sons of Liberty and Guns of the Patriots).
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Post by Neo Rasa on Dec 1, 2015 12:53:54 GMT -5
Vanquish looked great but I can understand why it flopped because it looks super typical at a glance. Plus its ammo/upgrading is really poorly thought out for a game that's supposed to be emphasizing you always moving forward and destroying things. The disagreement over "who made Infinite Space" come up a lot but actually comes from a pretty interesting perceived change in Japanese game development. Tons of Japanese games are produced in this way where instead of one developer hiring a bunch of individuals they will all do work under their own company name. Like all of the character and ship designs in Infinite Space were done by Studio Nue and Crim, all of the music was done by Grasshopper, and so on. This isn't unusual, and Nude Maker itself only existed as a name under which all of these groups would come together to make Steel Battalion, Steel Battalion: Line of Contact and then Infinite Space a few years later under PlatinumGames. Nude Maker itself was never indicative of a particular "house style" or anything like that. As people like Shinji Mikami/etc. grew disinterested in how the big game publishers were running things in Japan and left them you saw a big explosion of these smaller groups like Clover, Seeds, Platinum, Dimps, and more coming to prominence. So people passionate about game development are more aware now how Street Fighter IV was not "made by" Capcom or how Infinite Space was not "made by" PlatinumGames, * but this line of thinking ignores the how collaborative the creative process of these games is and always has been. The only difference today is that Japanese publishers are more eager to stick each developers' name on the box and/or in the credits because of the talent within. While there are of course tons of smaller scale games made by one or two people, to say that anything with PlatinumGames' name on it is any one person's baby is unrealistic to me. My own favorite PlatinumGames games are definitely a tie between Bayonetta and Metal Gear Rising. Metal Gear Rising is so much fun to play. Great presentation, and it even has some of the best writing in the Metal Gear series, with a much more predictive store almost on par with Metal Gear Solid 2 compared to the "but this dark future already happened in real life like five years ago" plot of MGS4. It was definitely the best possible direction to take Raiden's character in, and the game does a great job of juggling its humor with what is actually a pretty dark story. Bayonetta is really awesome though, the game's length is perfect, with much of the world building in the first third with less sparsely populated areas. But as the game goes on it never loses the sweeping presentation of its opening areas. It also has one of the coolest looking and most fun last areas/ending of any game. *Fun trivia, the same audio production contractor that did much of the audio production and music composition for Bayonetta, T's Music, should be familiar to PC Engine CD fans.
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Post by kaoru on Dec 1, 2015 13:22:04 GMT -5
No one should attempt to see MGR as having to make senes plot or character wise. It's basically Platinum Games thinking about how straight up dumb MGS can get, but also how awesome the action can be, and distilling only that, getting rid of any tries of being mature or having a serious point, cranking it up all the way, and coming out with a very sincere piece of dumb awesome fun times action game. Thinking it should be more serious or working in canon of MGS is slightly missing the point, because Platinume surely didn't even try to go there.
As for actually playing anything Platinum myself, I only ever did Madworld, which I didn't like all that much. It looks like stupid fun, but I just can't get my head above water playing the darn thing.
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Post by Neo Rasa on Dec 1, 2015 13:32:47 GMT -5
You might have an easier time with Anarchy Reigns. I wish it used the same graphical style as MadWorld even if they didn't choose to call it MadWorld 2 but just being able to use a regular controller and the more traditional brawler fighting controls makes it much easier to play. I do miss the larger amount of stage based things to throw folks into in MadWorld though. The coolest thing is that in the multiplayer they left in a glitch for the Murderball multiplayer mode where you can basically knock over the fence as the game goes on and just start murdering each other directly. Also I hate that Nintendo hasn't put Bayonetta in Smash Bros. because her attacks are like already a perfect fit for how Smash Bros.'s combat works, and in Anarchy Reigns they already made a non-naked while doing special moves version of the character with all the basic stuff intact. Would her using actual guns be an issue for something like that? I can't remember if Snake had firearms also or just rockets and explosive and stuff. But Brawl ended up being rated T because of it.
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Post by kaoru on Dec 1, 2015 13:37:16 GMT -5
Madworld's black and white style looks great, but it can make it hard to figure out what you are looking at sometimes, too. Or that's just casual me being overwhelmed by the intense Platinum action. I barely made it through the stages, taking forever to get the points together to trigger the bosses, but by the time I made it to the reaper on rollerskates, I just was not good enough anymore. That bitch owned my ass hard.
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Post by Resident Tsundere on Dec 1, 2015 23:11:09 GMT -5
I'll be predictable and say Bayonetta. The game kind of satisfied a void of craziness that I feel is lacking in games nowadays.
I have to put Metal Gear Rising: Revengance at second behind Bayo. It's a bit strange though, because I recognize the problems that people have with it; I just don't care. I find the awesome parts too awesome for them to be eclipsed by the flawed parts, or the arguably wasted potential of the new characters.
One thing that I DON'T agree with detractors like Caddicarus on, though, is the voice acting. You have a more experienced Quinton Flynn as Raiden and Crispin Freeman putting on his best Southern accent as a big, hammy bad guy from Alabama - what's not to like?
I have to put Vanquish at third. I liked the game, and kudos to the others that have remembered it here, but it did not blow me away like Bayonetta did.
And... that's the extent of my Platinum experience... for now.
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Post by GamerL on Dec 2, 2015 0:12:31 GMT -5
Vanquish looked great but I can understand why it flopped because it looks super typical at a glance. Plus its ammo/upgrading is really poorly thought out for a game that's supposed to be emphasizing you always moving forward and destroying things. The disagreement over "who made Infinite Space" come up a lot but actually comes from a pretty interesting perceived change in Japanese game development. Tons of Japanese games are produced in this way where instead of one developer hiring a bunch of individuals they will all do work under their own company name. Like all of the character and ship designs in Infinite Space were done by Studio Nue and Crim, all of the music was done by Grasshopper, and so on. This isn't unusual, and Nude Maker itself only existed as a name under which all of these groups would come together to make Steel Battalion, Steel Battalion: Line of Contact and then Infinite Space a few years later under PlatinumGames. Nude Maker itself was never indicative of a particular "house style" or anything like that. What is up with the name Nude Maker though? Like seriously, that's got to be one of the weirdest developer names ever.
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Post by Resident Tsundere on Dec 2, 2015 0:13:34 GMT -5
Vanquish looked great but I can understand why it flopped because it looks super typical at a glance. Plus its ammo/upgrading is really poorly thought out for a game that's supposed to be emphasizing you always moving forward and destroying things. The disagreement over "who made Infinite Space" come up a lot but actually comes from a pretty interesting perceived change in Japanese game development. Tons of Japanese games are produced in this way where instead of one developer hiring a bunch of individuals they will all do work under their own company name. Like all of the character and ship designs in Infinite Space were done by Studio Nue and Crim, all of the music was done by Grasshopper, and so on. This isn't unusual, and Nude Maker itself only existed as a name under which all of these groups would come together to make Steel Battalion, Steel Battalion: Line of Contact and then Infinite Space a few years later under PlatinumGames. Nude Maker itself was never indicative of a particular "house style" or anything like that. What is up with the name Nude Maker though? Like seriously, that's got to be one of the weirdest developer names ever. I agree, it's pretty goofy. XD
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Post by GamerL on Dec 2, 2015 0:16:51 GMT -5
What is up with the name Nude Maker though? Like seriously, that's got to be one of the weirdest developer names ever. I agree, it's pretty goofy. XD It sounds like a developer of porn games for one thing (we are makers of things with nudes in it! )
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Post by Neo Rasa on Dec 2, 2015 0:21:54 GMT -5
I see some translation cases where nude is the English word that comes up when the intention in English would be more like "pure" or "natural," maybe they meant something like that regarding their development (maker) skills.
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Post by GamerL on Dec 2, 2015 0:23:40 GMT -5
I see some translation cases where nude is the English word that comes up when the intention in English would be more like "pure" or "natural," maybe they meant something like that regarding their development (maker) skills. Or it means they sit around their development offices in the nude.
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Post by Deleted on Dec 2, 2015 0:27:39 GMT -5
I see some translation cases where nude is the English word that comes up when the intention in English would be more like "pure" or "natural," maybe they meant something like that regarding their development (maker) skills. Or it means they sit around their development offices in the nude. A very experimental approach to casual workplace dress code.
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Post by Neo Rasa on Dec 2, 2015 1:32:02 GMT -5
I see some translation cases where nude is the English word that comes up when the intention in English would be more like "pure" or "natural," maybe they meant something like that regarding their development (maker) skills. Or it means they sit around their development offices in the nude. Why would they make special note of how everyone sits around their office anyway. Wait, where are you going?
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Post by Colonel Kurtz on Dec 2, 2015 13:13:31 GMT -5
Don't be so prude! We were just talking about a bit of nudity! No pics (though that would be interesting...)
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