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Post by Woody Alien on Mar 18, 2016 12:02:55 GMT -5
So finally I discovered why DD3 sucked so much and why it was so weird. By the way anyone knows if somebody at the time actually used quarters to buy him/herself more men and/or weapons? Because it totally would be a prediction of what's happening to casual/mobile games right now.
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Post by vnisanian2001 on Mar 18, 2016 13:08:00 GMT -5
Factoid: In the PC Engine CD version of Double Dragon II, that's Ryo Horikawa (yes, The Prince of all Saiyans, Vegeta from Dragon Ball Z) as Billy Lee.
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Post by lanceboyle94 on Mar 18, 2016 15:16:38 GMT -5
A thing to note about the Genesis port of DD3 is that it's got an options menu, accessed by pressing A+B+C on the title screen, which lets you change the amount of credits (from 15 up to 25) and change which character you (and player 2) start as, with Billy and Jimmy being the default, of course.
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Post by 1983parrothead on Mar 19, 2016 6:43:26 GMT -5
Factoid: In the PC Engine CD version of Double Dragon II, that's Ryo Horikawa (yes, The Prince of all Saiyans, Vegeta from Dragon Ball Z) as Billy Lee. As well as Captain Falcon. As for Jimmy, his voice actor later did Knuckles in the Japanese version of Sonic X.
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Post by alphex on Mar 21, 2016 20:48:42 GMT -5
AFAIR the game actually has redizzies - do a jump-in HP, then a standing HK with either of the dragons. Repeat.
Maybe it's the wording, but you had a counter in RoDD. In DDA, you can also counter, but only when timing it just right. Otherwise it's just a regular block - there was no regular blocking mechanic in RoDD.
Wasn't this already possible in the arcade DD1?
It's also kinda weird that there is no ending paragraph outright stating that DDA is the best game in the series and a great beat 'em up no matter the comparison. I kinda felt that HG101 articles were usually structured so that the last paragraph was always a quick summary of the game's qualities (or reserved for discussing port), so that felt slightly low-key, given DDA greatness. (Or DD5's shittiness, for that matter.)
It's also kind of weird that the length of the takes varies so much - the Zeebo game understandably is only briefly described (although it's kinda weird that the combo system wasn't mentioned at all), but DDNeon has an absolutely huge wall of text going for it. That's not to take away from it, it's just rather obvious that different authors wrote about the different games.
(I seriously hope I don't come across as overly critical - the article itself is great and I am super pumped that the DD series gets coverage; I'm just pretty into that series and notice even tiny stuff that seems off to me. I suppose I'd be ever worse if it came to a Street Fighter Alpha article.)
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Post by derboo on Mar 21, 2016 22:02:15 GMT -5
Maybe it's the wording, but you had a counter in RoDD. In DDA, you can also counter, but only when timing it just right. Otherwise it's just a regular block - there was no regular blocking mechanic in RoDD. Uh, yeah, that's phrased a bit weirdly... Wasn't this already possible in the arcade DD1? You can kick barrels (and crates) in the original, but you do it automatically when standing in front of them instead of there being a variant move. To my knowledge there's no wall jump (or I just don't know how to execute it). It's also kind of weird that the length of the takes varies so much - the Zeebo game understandably is only briefly described (although it's kinda weird that the combo system wasn't mentioned at all), but DDNeon has an absolutely huge wall of text going for it. That's not to take away from it, it's just rather obvious that different authors wrote about the different games. It's just different review styles - Double Dragon Neon would have been shorter if I had written it, but it would also be far too negative, since I just don't like it and resent it for turning DD into an all purpose "rad 80s" parody. So we figured everyone is better off with a review that can appreciate the game on its terms.
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Post by Bobinator on Mar 21, 2016 22:16:13 GMT -5
It's also kind of weird that the length of the takes varies so much - the Zeebo game understandably is only briefly described (although it's kinda weird that the combo system wasn't mentioned at all), but DDNeon has an absolutely huge wall of text going for it. That's not to take away from it, it's just rather obvious that different authors wrote about the different games. Yeah, sorry, I'll take the blame for that. I'm a massive, massive fan of Neon, if it doesn't show, and I guess I have a hard time containing just everything I loved about it. I personally pretty much begged to handle that particular part.
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Post by alphex on Mar 21, 2016 22:23:47 GMT -5
It's also kind of weird that the length of the takes varies so much - the Zeebo game understandably is only briefly described (although it's kinda weird that the combo system wasn't mentioned at all), but DDNeon has an absolutely huge wall of text going for it. That's not to take away from it, it's just rather obvious that different authors wrote about the different games. Yeah, sorry, I'll take the blame for that. I'm a massive, massive fan of Neon, if it doesn't show, and I guess I have a hard time containing just everything I loved about it. I personally pretty much begged to handle that particular part. No blame to take, it's just I would've enjoyed a more in-depth look at other games as well then (including WotD, since I'm unlikely to ever play that one). And the take on the Zeebo game seems super stubby in comparison is all. derboo: I just quoted the whole sentence - so yeah, the walljump portion did not apply.
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Post by spekkio on Mar 22, 2016 0:04:16 GMT -5
Something worth noting about Double Dragon V (as well as the cartoon series for that matter) is that it lists Metro City as the place of origin for the Lee Brothers. Canon or not, it's still amusing to think that Billy and Jimmy live in the same city as Cody and Mike Haggar.
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Post by Bobinator on Mar 22, 2016 0:20:57 GMT -5
Something worth noting about Double Dragon V (as well as the cartoon series for that matter) is that it lists Metro City as the place of origin for the Lee Brothers. Canon or not, it's still amusing to think that Billy and Jimmy live in the same city as Cody and Mike Haggar. And Inspector Gadget, too! And Nightshade. Heck, you could probably make a pretty decent list of the many forms of media that use that particular city name.
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kgoku
New Member
Posts: 6
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Post by kgoku on Mar 22, 2016 5:03:01 GMT -5
I have a lot of games in my PS3, but few have given me more fun than D.D.Neon. It´s awesome.
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Post by derboo on Mar 22, 2016 8:34:08 GMT -5
No blame to take, it's just I would've enjoyed a more in-depth look at other games as well then (including WotD, since I'm unlikely to ever play that one). And the take on the Zeebo game seems super stubby in comparison is all. As you mentioned, there's currently not much we can do about the Zeebo game beyond paraphrasing what's in the DD Dojo review and the videos, but I'm going to add a little bit about the combos. You're also gonna get a short concluding paragraph for Advance. On WotD I feel like I already said most anything worth saying about the game though (well, maybe I could/should add a bit about a particularly BS trap in the final stage...). After all the negative hyperbole it got, I was almost a bit disappointed that it was not the horrible abomination I was promised, but just kind of bland and dull and long, with a bad frame rate.
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Post by alphex on Mar 22, 2016 8:56:47 GMT -5
I found it interesting that you criticized WotD 8 way-system. One lengthy review I found of the game praised that, saying it was at least something new. I haven't played the game, so I don't know if it actually works (can't say I'd be surprised if it didn't), but that was kind of a "well, so much for that"-moment.
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Mar 22, 2016 11:46:39 GMT -5
There are some fan patches out there for Neon PC that are supposed to work. Have you tried those?
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Post by derboo on Mar 22, 2016 16:47:22 GMT -5
There are some fan patches out there for Neon PC that are supposed to work. Have you tried those? Gonna have to reinstall and check that. I've browsed several threads on the Steam forums where people were discussing the problem, but none of them mentioned any patches, and googling didn't bring any up either (can't say I specifically searched for "patch" though). I found it interesting that you criticized WotD 8 way-system. One lengthy review I found of the game praised that, saying it was at least something new. I haven't played the game, so I don't know if it actually works (can't say I'd be surprised if it didn't), but that was kind of a "well, so much for that"-moment. Maybe it's less irritating for people that are not as acclimated to the traditional beltscroller way, but it makes things much more crowded and chaotic since enemies attack from all directions. Also, that darned elbow blow goes wherever the hell it wants. I guess if you have a chance to play Turtles in Time Re-Shelled you can experience something similar (minus the elbow blow).
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