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Post by toei on Mar 23, 2016 11:34:13 GMT -5
I got into Technos' beat 'em alls a few years ago so this series of articles has been a joy to read. It also motivated me to try to play the Nes Double Dragon 3 seriously; I finally beat it yesterday, after a week of trying. It's discouraging at first, but the first 4 levels are not that hard once you're familiar with the game's mechanics. It's just the final boss that had me stumped forever until I finally got smart and developed a strategy to beat it. There's a small mistake in the article pertaining to this game, though. You state that the bottles and sai enemies drop are only good for three hits. In fact, you can use them as long as the original owner of the weapon is alive.
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Post by derboo on Mar 23, 2016 18:30:17 GMT -5
There's a small mistake in the article pertaining to this game, though. You state that the bottles and sai enemies drop are only good for three hits. In fact, you can use them as long as the original owner of the weapon is alive. Haha, that's some weird NES logic.
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Post by Discoalucard on Mar 23, 2016 20:24:02 GMT -5
I hadn't played any of these in awhile, so I booted up the NES versions of DD II and III. It's shocking how much more difficult DD III is, just in the way the enemies attack. I was able to beat this as a kid, but got killed before even getting to the first boss.
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Post by alphex on Mar 23, 2016 22:38:43 GMT -5
While flawed in theory (Missing content! Unfinished! Buggy! 30 FPS!), I feel that in PRACTICE, RoDD is a much more enjoyable game than the NES titles, since there are not bullshitty hard points to stunt your progress. It's much more casual, which suits the "nothing gonna stop me now"-nature of the genre.
No continues and jump puzzles that burn through lives in seconds, not so much.
But in terms of features, 2 and 3 have a ton to offer, too. But even when I was 16 and obsessed with BEUs, I never completed them. Not even using savestates.
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Post by 1983parrothead on Mar 24, 2016 10:28:03 GMT -5
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Post by Allie on Mar 24, 2016 12:23:20 GMT -5
About DD Advance.
The ability to duck had appeared in the series before, sort of.
It was in the Game Boy DD2 (which yes, I know, was originally a Kunio game in Japan), and had to be done before firing off an uppercut in that game.
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Post by toei on Mar 24, 2016 14:49:14 GMT -5
I hadn't played any of these in awhile, so I booted up the NES versions of DD II and III. It's shocking how much more difficult DD III is, just in the way the enemies attack. I was able to beat this as a kid, but got killed before even getting to the first boss. It seems counterintuitive because it's a beat 'em all, but Nes DD3 is really a game you have to learn how to play. I actually went back again yesterday evening and was able to finish it for a second time with no problem; much like old side-scrollers like Splatterhouse 2, for example, once you know what to do, it's not hard to pull it off. The most important thing to realize is that you're invincible when you grab an enemy, and enemies bend (thus becoming grabbable) after a single kick. So the basic method for the weaker enemies isn't punch punch punch like in most games of the genre, it's kick, grab, knee or elbow combo. Also, like all Technos beat 'em alls, you should never stay in the same "lane" as your opponents. Stay a little above or under them, wait for them to walk up to you, and time your kick just right. If you're surrounded, hurricane kick (but make sure they're close enough, or else they tend to duck). Once you beat the first stage, you can beat the second with no problem. Bosses, except the final one, aren't too hard. Just make sure to go to the menu and equip your weapons. After you make some progress, the next big step is to recognize the strengths and weaknesses of each character. Chin Mei walks very slowly, but his basic punch combo is the strongest attack in the game. He kills ninjas and the gladiators in stage 3 with just one of these, so it's just a matter of making sure you keep both enemies on the same side and approach them right. Yagyu Ransou's strongest point is simply that he walks super fast, so he doesn't get trapped between enemies. Also, the fact that he stays in the air for a while when he jumps make it much easier to dodge the final boss's coming-out-of-the-ground attack. I know no one actually asked for advice, but I've been playing it for a week straight, so I just have to share the knowledge
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Post by Discoalucard on Mar 24, 2016 15:28:37 GMT -5
Cool strategy! I mean, I was able to beat it once but this was like 20+ years ago, I can't remember for the life of me how I did it. Probably just well timed spinning kicks because that's the "safest" move even though you can't do it haphazardly, like you mentioned.
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Post by magic89 on Mar 24, 2016 19:22:22 GMT -5
but using spin kicks on ninjas in DD3 can be very..unwise move.
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Post by Leona Phoenix on Mar 25, 2016 15:56:00 GMT -5
Neon's art sucks.
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Post by lurker on Mar 25, 2016 16:06:20 GMT -5
I thought it was ok considering what they were going for.
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Post by drpepperfan on Mar 25, 2016 16:12:57 GMT -5
The art is great. The in-game models are eh, but good enough, and give the game the dumb atmosphere it aimed for.
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Post by Bobinator on Mar 25, 2016 16:31:28 GMT -5
Can I ask you to to elaborate on that?
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Post by Magma MK-II on Mar 26, 2016 13:54:50 GMT -5
Don't you dare mock Genzoman, his stuff is amazing!
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Post by Sac (a.k.a Icaras) on Mar 28, 2016 0:10:21 GMT -5
I actually really enjoyed Neon's artstyle myself, they were going for a "so 80s! lol!" sort of vibe and I think they nailed it, it suited the game really well.
That said, in terms of Billy and Jimmy's look, at least player character wise, I still prefer how they look in Double Drgaon 1 and 2 overall (Artwork wise I think Neon is the best though, like the art of them in the continue screen)
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