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Post by alphex on Mar 18, 2018 19:21:44 GMT -5
Well, there was the failed movie and the cartoon and comic as well. Even Nintendo lost money on the Mario Bros movie.
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Post by toei on Mar 18, 2018 19:42:15 GMT -5
Well, there was the failed movie and the cartoon and comic as well. Even Nintendo lost money on the Mario Bros movie. The US rights belonged to Tradewest, so Technos wasn't involved at all with those. I suspect what really happened is that Tradewest got the rights on the cheap and Technos just didn't profit from Double Dragon that much because it wasn't as popular in Japan. Return's rushed state may have to with rushing out a product to Tradewest, either to fulfill a contractual obligation or to make a quick sale. This is just speculation, of course.
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Post by alphex on Mar 18, 2018 19:59:56 GMT -5
...why would they have never renegotiated sometime between 1987 and 1996. I mean, it's certainly possible, but for Technos to miss out on a ton of cash because they signed a shitty deal early on would just be super awful. Technos DID make the Neo Geo DD game, so they at least worked with the movie license (underrated game btw., nowhere near as bad as its reputation) themselves.
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Post by toei on Mar 18, 2018 20:11:05 GMT -5
...why would they have never renegotiated sometime between 1987 and 1996. I mean, it's certainly possible, but for Technos to miss out on a ton of cash because they signed a shitty deal early on would just be super awful. Technos DID make the Neo Geo DD game, so they at least worked with the movie license (underrated game btw., nowhere near as bad as its reputation) themselves. I agree, the Neo Geo fighter's pretty good! I could never get into Gowcaizer, but DD is a smooth, fast-paced fighter with some nice visuals. It may have been a little dated in terms of move sets at the time of release, but that doesn't matter now. As for publishing, the American Technos section of the wikipedia page states that DD2 & on were published by Technos in the arcades, while console rights went to various companies (Tradewest chief among them). I don't think we'll ever know what happened to Technos short of asking the former management. I'd still like to know if Crows: The Battle Action was started there before it shut down then bought/finished by Athena, since most of the staff credited for it were from Technos.
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Post by alphex on Mar 18, 2018 20:40:35 GMT -5
As for publishing, the American Technos section of the wikipedia page states that DD2 & on were published by Technos in the arcades, while console rights went to various companies (Tradewest chief among them). Considering Technos had more to do with the NES version of DD3 than with the Arcade original, that is rather puzzling. Oh well.
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Post by toei on Mar 18, 2018 20:49:19 GMT -5
DD3NES was developed by Technos and published by Acclaim in NA, while DD3Arcade was contracted to East Technology because Technos was busy with... WWF Superstars and Combatribes arcade (we're back there again) and published in NA by Tradewest. There's no end to this, I'm telling you. The whole thing is a huge mess.
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Post by alphex on Mar 18, 2018 22:27:54 GMT -5
Speaking of things that should have been, the artwork for the Western DD1 on the original GB is a mess, given how AWESOME the Japanese one is. I'd love to have a clean version of that one. It's such a great snapshot of the action, except no level in the original game features skyscrapers or even an urban setting at night. It's really more of a Hokuto no Ken x The Warriors thing, but even those lack skyscrapers, so either add assumed cyberpunk or even good ol' 80s cop stuff. There's some somewhat hi-res-ish scans online, but nothing REALLY big, and of course, they all have the Gameboy border on 'em. By the way, have you ever played Double Dragon Reloaded? It's a fangame, but unlike pretty much every other one, it keeps the more deliberate gameplay of DD. It's basically a remix of the arcade versions of DD1 & 2, with way more moves and extended level designs. Also, this one actually features an urban setting with skyscrapers at night (see about 12 mins into the video above)! Also, from the DD4 review: Was that ever a thing in DD? I can remember a subway in DD2 on the Gameboy (technically not really DD) and one from the GG game, but it feels weird to cite that one as a positive example of interesting stages. Maybe you're refering to a game I just forgot about right now, could very well be.
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Post by vnisanian2001 on Mar 19, 2018 10:03:30 GMT -5
DD3NES was developed by Technos and published by Acclaim in NA, while DD3Arcade was contracted to East Technology because Technos was busy with... WWF Superstars and Combatribes arcade (we're back there again) and published in NA by Tradewest. There's no end to this, I'm telling you. The whole thing is a huge mess. And Kazunaka Yamane didn't even come back to compose the music (though he came back for RODD), because of his commitment to those two games. Instead, his duties were handed over to Akira Inoue and Takaro Nozaki. Inoue composed the background music for the USA, Italy and Egypt stages (including the boss battle themes), while Nozaki worked on the rest. Inoue posted his demo recordings of his work back in 2014. www.youtube.com/user/inoueakiraTube
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Post by Discoalucard on Mar 19, 2018 11:02:10 GMT -5
Dunno if the pic shows up since Mobygames is blocked in my office, but this is what I'm referring to, in Double Dragon II: goo.gl/images/G5MSEVNot really a fantastic design, but a little more interesting than the platforming/obstacle dodging that Double Dragon IV did carry over. Double Dragon Neon had something kinda similar too.
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