|
Post by ZenithianHero on Jun 13, 2016 9:46:52 GMT -5
My game I'd like to know more about is Warioworld. I like 3D platformers, but nothing seems to stand out when I watch videos of it. Is it worth playing?. It has Treasure's penchant for making cool bosses, but it's short and rather easy. I remember renting it back in the day and completed it same day. I still bought it when I found it new discounted, I didn't regret doing so. ==================== Kirby I'm missing two main games: Amazing Mirror and Squeak Squad, and two spinoffs: Dream Course and Star Stacker.
|
|
|
Post by Kubo Caskett on Jun 13, 2016 10:37:40 GMT -5
I kind of played all the Metal Slug games just recently with XX as the last one I got just this year (and happily prefer it over 7 in terms of visibility). I really don't think there's a single game out that I haven't played yet (barring the mobile games including Defense and Attack for good reason).
|
|
|
Post by moran on Jun 13, 2016 11:17:17 GMT -5
Metal Gear Acid and Portable Ops. I know that the they aren't exactly well received, but I'd at least like to give them a shot. Just never owned a PSP.
And then there are the outliers of Castlevania. Haunted Castle, Vampire Killer, Legends, Legacy of Darkness, Lords of Shadow 2 & Mirror of Fate, and Judgment. Not sure if I'll ever find the time or at least the means to play them.
|
|
|
Post by The Great Klaid on Jun 13, 2016 11:23:27 GMT -5
Does Street Fighter EX3 count? Because I love the hell out of that game.
|
|
|
Post by kaoru on Jun 13, 2016 11:28:36 GMT -5
There are a couple.
I'm pretty sure I've played all main Dragon Quest games, even all games released in English for that matter. Besides the Torneko Mystery Dungeon one, which is fine by me. And I never finished VII for all its shortcomings, but plan to rectify that fact with the 3DS version that's hopefully going to improve a lot on the original. But it's a bit saddening that X will probably always be a hole in there, it looks fun too. I'd also sacrifice my first born for English versions of Slime Mori Mori 1 and 3.
Again, played all main Suikoden games besides one, which is III. I guess once I have a better PC, I'll throw it into PCSX2 tho.
I made my peace with the fact that the Hydra that is MegaTen will always have like a hundred Japanese exclusive games I've never played, even disregarding mobile stuff. Again I should have played all the English available ones IIRC, besides Devil Survivor 2, because I hated and never finished the first one. I really want to give SMT if a swirl, though, hopefully that since years near-completed fantranslation happens anytime soon-ish. For some reason I'd really like to give Last Bible III a spin too, even though that DQ-clone subseries is probably the least interesting the franchise has to offer, which is most likely why it imediately died once it went from the somewhat-RPG-light GB/C to the owerflowing-with-mediocre-RPGs SNES.
|
|
|
Post by nerdybat on Jun 13, 2016 11:41:02 GMT -5
Everything about Adventure is really tight and polished. It's just challenging and moves super slowly, to minimize motion blur, which was a major problem for the old brick Game Boy, and that's why people hate it. If approached with some patience, it's a good game. Controls are kinda decent, at least for an early GB game, and I can understand why everything is so slow, but it's the level design that pissed me off the most. On the first stage, there's a series of very narrow platforms that serves no purpose and exists only to waste your time, since there are no bottomless pits nor any bonuses if you complete it perfectly. On the third stage, there's that one section where you need to jump around ropes and platforms for 3 minutes or so, without any checkpoints or anything. And probably my "favorite" example is near beginning of the game, where you have a room with a rope and some rolling eyeballs that can barely be avoided. What developers did is that they placed invincibility power up in the middle of the room, so you can simply run past all these eyeballs, since the section is unfair anyway. And then this exact setpiece repeats after a couple of minutes, only now it's mirrored. So yeah, of course there are games with some debatable design, but in this one it's objectively bad, I seriously can't close my eyes on stuff like this even if I wanted to.
|
|
|
Post by Scylla on Jun 13, 2016 12:07:33 GMT -5
That mostly all falls under the "it's just challenging" of my previous post. The series of jumps in the first stage is to allow you to practice for the precise jumps that must be made later on, when you would get an instant death for missing. I don't see anything wrong with expecting the player to practice enough to pull off a 3-minute run without screwing up. This isn't modern gaming where gamers demand a checkpoint every 30 seconds because the idea of actually having to repeat sections and practice a little is so abhorrent. I felt really happy and satisfied with myself when I could finally clear the third stage. It's a fun, intense challenge, being chased by the wall of spikes. As for the rolling eyeballs, I don't think they really matter one way or the other. The fact that they give an invincibility power up is just another example of letting the player practice and get familiar with an element at the beginning of the game before the real challenge comes later. Pretty much every Castlevania platformer does that kind of stuff in the opening stage.
I've never seen someone harp on the first stage of a game so much. Would you rather them have thrown players to the wolves, making it just as difficult as the later stages? These are pre-tutorial days, where first stages had to serve as a means to teach the player how the game is played and what kinds of challenges they're going to face.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jun 13, 2016 14:49:32 GMT -5
Kirby I'm missing two main games: Amazing Mirror and Squeak Squad, and two spinoffs: Dream Course and Star Stacker. You know, I was just the other day looking at a list of Kirby games because the series was on my mind with the launch of Robobot, and I found out there are only three I haven't played yet. Mass Attack, Rainbow Curse and Tilt 'n Tumble. I like how solid Kirby spinoffs always are, and I highly recommend Dream Course. It's one of the most underrated games ever and certainly one of my favorite SNES games. I was also really surprised by how good Block Ball was. Really need to get to those last three some day.
|
|
|
Post by X-pert74 on Jun 13, 2016 15:22:10 GMT -5
I'm gonna make my post before reading through the rest of the thread. I'm not sure I've actually played every game in a series, aside from ones that don't have that many games to begin with, like say, Umihara Kawase. I'm gonna list some franchises I've played a lot of, and mention what games I haven't played yet:
Mega Man - I've played every Legends game. I've played all the X games except X8 and Command Mission. I've played all the original series games except for 4, 5, and 10, out of the non-spinoffs (I have played Mega Man & Bass, but haven't beaten it) (also I've played the first Game Boy game, but none of the other four). The only Zero game I've played is the first one. I've never played a Battle Network, Star Force, or ZX game.
Metal Gear - I've played all the main games in the series. I haven't played any of the spinoffs like Metal Gear Rising: Revengeance or Ghost Babel or Portable Ops (that's a spinoff, right? I know it doesn't always get included with the main games because Kojima wasn't directly involved with it).
Resident Evil - I've played all the main games, aside from Zero, 6, and Revelations 2. I haven't played any of the spinoffs like Survivor or the Chronicles games on the Wii.
Contra - I've played virtually all of the well-regarded games in the series. I haven't played Neo Contra however. I haven't played the poorly-regarded games that are mostly US-exclusive, like Contra Force, Contra: Legacy of War, or C: The Contra Adventure. I also haven't played the Game Boy Advance adaption of Contra III (but I did beat the original Game Boy version).
Fallout - I've played all the main games except for 4, which I'm waiting for the eventual Complete Edition of. I also haven't played Tactics, or Brotherhood of Steel.
X-COM - I've played UFO Defense, Terror From The Deep, Enemy Unknown/Within, and XCOM 2. I haven't played more than an hour of Apocalypse, or the various poorly-received spinoffs like Interceptor and The Bureau. I've played like ten minutes of Enforcer though, out of curiosity. I might actually go back and beat it, simply because its Gauntlet-esque gameplay seemed interesting.
Saints Row - I haven't played more than a couple hours of IV, and haven't played Gat Out of Hell.
Mario (this is ignoring spinoffs obviously, because there are way too many of them) - I've played a lot of the main-series games, actually. I have not played Galaxy 2 (I've only got a few stars in it; I should go back and get the rest at some point), the 3D Land/3D World games, or any of the New Super Mario Bros. games outside of NSMB Wii.
I think that's it, out of my super-major favorite series that I've played a majority of. I'm sorta curious about all of the games that I've mentioned as not having played. In particular, I'm curious about
Metal Gear Rising: Revengeance (part of why I haven't played this is that I am not a fan of "character action games", as I've heard them described. I love Metal Gear though, so I'll probably at least try it someday. Is it worth playing if the gameplay is of a type that I generally don't have much fun with?)
Mega Man X8 (I really wanted to play this, but the used copy I got at Gamestop in high school was scratched to the point of not even working past the intro movie. I love Mega Man X, so even if the later games are generally a step down from the SNES days, I want to at least see how the last major game turned out)
Resident Evil Revelations 2
Resident Evil Zero
Neo Contra (I also haven't played much of this because it's an overhead shooter. A big part of why I like Contra is because it's side-scrolling platforming shooting, and not an overhead shooter. Is Neo Contra still worth putting time into?)
Fallout Tactics
|
|
|
Post by ZenithianHero on Jun 13, 2016 15:58:27 GMT -5
Kirby I'm missing two main games: Amazing Mirror and Squeak Squad, and two spinoffs: Dream Course and Star Stacker. You know, I was just the other day looking at a list of Kirby games because the series was on my mind with the launch of Robobot, and I found out there are only three I haven't played yet. Mass Attack, Rainbow Curse and Tilt 'n Tumble. I like how solid Kirby spinoffs always are, and I highly recommend Dream Course. It's one of the most underrated games ever and certainly one of my favorite SNES games. I was also really surprised by how good Block Ball was. Really need to get to those last three some day. Mass Attack has some of the best sub-games. Tilt 'n Tumble was cool, but I could never finish it I found it frustrating to play. I may have better luck now that I played more gyro games since then. Rainbow Curse level design not as solid as the DS one, but it's a fun game nonetheless.
|
|
|
Post by jackcaeylin on Jun 13, 2016 16:06:29 GMT -5
For some reason I'd really like to give Last Bible III a spin too, even though that DQ-clone subseries is probably the least interesting the franchise has to offer, which is most likely why it imediately died once it went from the somewhat-RPG-light GB/C to the owerflowing-with-mediocre-RPGs SNES. This is not 100 % true. Last Bible got some mobile phone games. They were released 8 years ago, if I remember correctly. They are connected with the main games, but it is very vague. It is not like the Souls Hackers mobile game, which functioned as a sequel and tells events after the Soul Hackers story. Last Bible mobile games can be compared with the Majin Tensei mobile games. Yours sincerely Jack Caeylin
|
|
|
Post by Resident Tsundere on Jun 13, 2016 16:21:57 GMT -5
I have not played Tales of Destiny 1 and 2 and Legendia yet. GamerL: I like Curse of Darkness better than Lament of Innocence, but it still lives down to its potential. I would still suggest getting it, as long as you play used game prices for it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2016 16:47:03 GMT -5
Castlevania: The Adventure is only redeemed by its awesome soundtrack. The game is garbage, aside from that. Thankfully, Belmont's Revenge fixes pretty much every issue that Adventure had, and has a pretty damn good soundtrack of its own, too. Of course, most of Adventure's failings can be chalked up to the fact that it was a Game Boy game from 1989. Most franchises stumbled at the beginning on that platform, but recovered with their next iteration. As for the topic at hand, I've always wanted to play Shin Megami Tensei...if, but it's one of the last major SMT games to not have an English translation. Supposedly it was pretty close to being finished last year, but I haven't heard anything about it for a while now. moran and X-pert74 - Portable Ops was okay for its time, since it had a lot of voice acting in a handheld Metal Gear game in 2006. Unfortunately, it was an absolute pain to play through without a second analog stick. You also had to recruit people for your personal army, much like Peace Walker and MGSV, only instead of using the Fulton system, you had to manually drag them all the way back to a truck located within your current level. Extremely annoying. The story also didn't make a lick of sense, but that's kind of par for the course by this point.
|
|
|
Post by shelverton on Jun 13, 2016 16:55:07 GMT -5
Well, Ryu Ga Gotoku Kenzan and Ryu Ga Gotoku Ishin, for starters. Though I have a copy of Kenzan but the language barrier made me never open it. Dragon Quest VII is another one I've never played despite being a huge DQ fan. That'll all change as soon as the 3DS version is released here though. The PS1 version never came to Europe and I've never managed to find a cheap enough US copy. And that Suikoden game on PSP is probably a lost cause by now. Also, I've never played that one Klonoa game that was only released in Japan. I love Klonoa. Finally, I've never ever played Shining Force III. I mean, there are a lot of Shining games that never left Japan and that I never got to play because of it, but the third Force is the only one that really counts. SFI and II were some of my favorite games to have ever existed. Fire Emblem is great and all but I really miss SF...
|
|
|
Post by Scylla on Jun 13, 2016 18:38:29 GMT -5
Castlevania: The Adventure is only redeemed by its awesome soundtrack. The game is garbage, aside from that. Thankfully, Belmont's Revenge fixes pretty much every issue that Adventure had, and has a pretty damn good soundtrack of its own, too. Of course, most of Adventure's failings can be chalked up to the fact that it was a Game Boy game from 1989. Most franchises stumbled at the beginning on that platform, but recovered with their next iteration. What do you feel Belmont's Revenge "fixed"? Because, fundamentally, they're extremely similar games. Basically, Belmont's Revenge moves faster, is easier, adds subweapons, and gives the player some freedom in level order. Beyond that, it's essentially more of the same. The speed boost was nice, but I didn't really have a problem with the methodical pace of Adventure. It's debatable whether being easier is an improvement or not. The subweapons are nice in terms making the game more similar to the rest of the series, but I don't think their absence made Adventure any worse off (and Belmont's Revenge retained other elements that made the GB Castlevanias different from their console counterparts, like the rope climbing as opposed walking up and down stairs). The stage selection made no difference to me either way. I do agree that Belmont's Revenge is the better game, but everything about Adventure is solid. I really don't get how people can like Belmont's Revenge but hate Adventure without it boiling down to the common complaints of "it's too slow/hard".
|
|