Deleted
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Post by Deleted on Oct 29, 2017 15:05:59 GMT -5
Well, the more you know. Kinda funny that Pandemic wound back at EA after Mercs 1 then. Very true. Even more sad, too, considering how that turned out for them. Someone needs to make a new game called "Destroy All Studios!"
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Post by alphex on Oct 29, 2017 17:31:05 GMT -5
Conspiracy theory: EA is deliberately killing all the developers so that all the gamers will be forced to put every cent they make into John Fifa's Sportsgame: Microtransaction Edition. Come to think of it, EA might as well kill off the rest of their non-sports franchises and just make sports games mainly the same SNK does with fighters and we all know "well" that turned out. SNK died because of three reasons: 1. Their attempt to upgrade to modern hardware, namely the Hyper Neo Geo 64, failed miserably, and they were stuck with a 2D system in a time when 2D was the laughing stock of the majority of consumers. 2. Their attempts to create console games (I can only remember Koudelka, which failed miserably) didn't work out, so they were pretty much an arcade only developer, in a time when that market was already dwindling and the associated genres... 3. ...at which they were good at - yeah, that's pretty much your point - also died. I don't really see sports games dying the way vs fighting did in the early 2000s, though.
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Post by toei on Oct 29, 2017 17:50:49 GMT -5
alphex - So I agree with your post, but did SNK ever actually *create* original console games? Koudelka was Sacnoth, they just published it. At a glance, their other console releases all seem like ports or spin-offs of their arcade games. Crystalis, I guess?
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Post by X-pert74 on Oct 29, 2017 17:56:15 GMT -5
alphex - So I agree with your post, but did SNK ever actually *create* original console games? Koudelka was Sacnoth, they just published it. At a glance, their other console releases all seem like ports or spin-offs of their arcade games. Crystalis, I guess? Crystalis is the only original console SNK game I can think of. Which reminds me that I should really play it. From what I remember as a kid, it's really impressive as a Zelda-like game for the NES.
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Post by kaoru on Oct 29, 2017 17:58:46 GMT -5
There's also Doki Doki Majo Shinpan on the DS, where you touch little girls to make sure they aren't witches.
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Post by alphex on Oct 29, 2017 18:03:06 GMT -5
alphex - So I agree with your post, but did SNK ever actually *create* original console games? Koudelka was Sacnoth, they just published it. At a glance, their other console releases all seem like ports or spin-offs of their arcade games. Crystalis, I guess? I think they did some RPG stuff, like the Samurai Spirits one, and even KOF: Kyo, but even those spinoffs (I guess those were what you meant?) might have been outsourced. I don't know how big SNK was at that time; they might have tried to keep the permanent staff costs low and just have everybody focused on the KOF money printing machine while outsourcing other stuff (did they do the Dreamcast ports of the KOF games themselves?). Anyway, I'm not sure if SNK had even any staff that knew how to do "console games" anymore? Did they do the NG Pocket stuff in-house, like Card Fighters? Faselei! was Sacnoth as well it turns out.
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Post by GamerL on Oct 29, 2017 18:09:06 GMT -5
You can say that again, it really pains me that EA is getting away with this when they shouldn't; also I'll put in Mercenaries as a dead franchise and it saddens me to write this given the fond memories I had with Mercs 1 (Mercs 2 was alright). Oh yes, I loved Mercenaries 1, probably still my favorite GTA-clone. It had it's flaws, but hunting for the 'cards' and trying to take them alive was great fun and the missions really felt free-form because there so many toys and approaches you could take. ...which reminds me that Pandemic was yet another victim of EA... Mercenaries 1 was alright, a good rental, but I remember getting bored with it after a while and never finishing it. Well, the more you know. Kinda funny that Pandemic wound back at EA after Mercs 1 then. Very true. Even more sad, too, considering how that turned out for them. Someone needs to make a new game called "Destroy All Studios!" Destroy All Humans was such wasted potential, the idea of playing as an alien and wreaking havoc in 50s America is such a great idea, but the technology just wasn't there at the time for it to live up to it's full potential, then the 7th gen one wasn't developed by Pandemic at all and I heard was bad. I'm still kinda curious about the second game though.
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Post by Kubo Caskett on Oct 29, 2017 18:19:45 GMT -5
Come to think of it, EA might as well kill off the rest of their non-sports franchises and just make sports games mainly the same SNK does with fighters and we all know "well" that turned out. SNK died because of three reasons: 1. Their attempt to upgrade to modern hardware, namely the Hyper Neo Geo 64, failed miserably, and they were stuck with a 2D system in a time when 2D was the laughing stock of the majority of consumers. 2. Their attempts to create console games (I can only remember Koudelka, which failed miserably) didn't work out, so they were pretty much an arcade only developer, in a time when that market was already dwindling and the associated genres... 3. ...at which they were good at - yeah, that's pretty much your point - also died. I don't really see sports games dying the way vs fighting did in the early 2000s, though. I was referring to their post-2003 times when they were resurrected with the "Playmore" name attached (until they unwisely dropped it last year in regards to the "SNK" acronym being more associated with "Attack on Titan" but I digress), and mostly put focus on fighting games and faded out from relevancy for a while.
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Post by alphex on Oct 29, 2017 20:26:06 GMT -5
I was referring to their post-2003 times when they were resurrected with the "Playmore" name attached (until they unwisely dropped it last year in regards to the "SNK" acronym being more associated with "Attack on Titan" but I digress), and mostly put focus on fighting games and faded out from relevancy for a while. They went bankrupt in the early 2000s and were bought by Playmore, and by that point had already focused on versus fighters for years. So I dunno.
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Chezni
Junior Member
Posts: 90
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Post by Chezni on Nov 2, 2017 0:16:46 GMT -5
Neo Geo MVS bootleg carts were pretty uncommon until around 1999 or 2000. I'm guessing encryption wasn't cracked until sometime around then...? And while SNK had a ton of other problems the flood of blootleg carts around then really didn't help. Plus there was a ton of legal problems that SNK had with a North American business partner by the name of Dion Dakis that really hurt SNK's sales and reputation in North America (Details: here).
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Post by Rash on Nov 3, 2017 4:14:22 GMT -5
alphex - So I agree with your post, but did SNK ever actually *create* original console games? Koudelka was Sacnoth, they just published it. At a glance, their other console releases all seem like ports or spin-offs of their arcade games. Crystalis, I guess? Crystalis is the only original console SNK game I can think of. Which reminds me that I should really play it. From what I remember as a kid, it's really impressive as a Zelda-like game for the NES. SNK developed a few sports titles for the NES. Off the top of my head Touchdown Fever, Lee Trevino's Fighting Golf and Iron Tank are three games I know for sure that were developed by SNK for the home console.
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Deleted
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Post by Deleted on Nov 3, 2017 8:08:16 GMT -5
Let's stop pretending. Basically every NES game was actually made by TOSE without proper credit being given.
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Post by eatersthemanfool on Nov 4, 2017 2:53:54 GMT -5
I really liked Mercs 1. Even more than the sequel. Though TBH I've tried replaying them both and just can't.
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Post by lurker on Nov 4, 2017 5:25:30 GMT -5
I really liked Mercs 1. Even more than the sequel. Though TBH I've tried replaying them both and just can't. I remember developers really trying to push the game’s “destructible environments”.
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Post by wyrdwad on Nov 4, 2017 5:40:39 GMT -5
You know what franchise seems to be pretty dead at this point, and I can't for the life of me figure out why?
Jumping Flash.
The first two games came out in English, but there were two more in Japan... and they're basically what killed the series. The third game, "Robbit Mon Dieu," explored what life would be like for a pilot of a mech that can jump 30 stories into the air after the world had already been saved -- and while it had a touch of charm from its amusing dialogue here and there, the gameplay was basically just short stages (as in, 30 seconds or less, generally) that saw you doing things like catching someone's laundry that blew off the line, exterminating moles from some poor farmer's garden, etc. It was... not fun.
The fourth game, then, "Pocket Muu Muu," was literally a PocketStation game. So I've never even played it.
And then that was it. Two masterful 3D platformers with a really neat gimmick, one ill-conceived experiment, and one final last-ditch PocketStation outing, then... poof! No one's heard from the series again in three full console generations.
I would love it if Sony would randomly decide to revive the franchise, though. Can you imagine how intense a Jumping Flash game would be in HD?!
-Tom
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