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Post by silentstorm on Apr 9, 2018 13:49:13 GMT -5
From what I've seen Precure also has much more dynamic and 'visceral' fighting scenes than Sailor Moon, where they usually just roll the usual stock footage and pof, enemy defeated. Would make for a better video game adaptation. (Granted, a lot of Super Robot shows do this too.) Yeah, part of the reason why Futari Wa Precure, the first Precure show, caught on not only with girls but men as well was that there was less stock footage in the battles, and that the magical girls were more physical, actually going ahead and jumping at enemies to punch or kick them without having to yell special attack names or having stock footage to it. Though later seasons had the melee aspect toned down in trade of more traditional magic based fighting, but it's still more dynamic than Sailor Moon. Same goes for Nanoha and Symphogear, Nanoha is basically the answer to "What if magical girls were actually mechas in disguise?" and runs with it, with the characters moving a lot more, having more varied and impactful attacks with less stock footage than Sailor Moon as well, and Symphogear...well: Same deal, a lot less stock footage, at best, you normally get the girls doing attacks without shouting the names of the attacks, only for the show to freeze and words appearing on the screen telling the name of the attack...yeah, like the old Hokuto No Ken show! And when that isn't around, the Symphogear girls are just blasting and attacking without any stock animation footage, and jumping and moving around...hell, the main protagonists of the four seasons so far? All boxeurs, yes, despite being magical girls, the main character of Symphogear shows goes around punching monsters in the face and her magics revolve around punching harder...or just things like, you know, rocket freaking punches! Seriously, the franchise is crazy, here's a picture of the first episode of the fourth series, Symphogear AXZ Just a magical girl on top of missiles because why the hell not!? ...Okay, i know many people are only aware of Sailor Moon or Cardcaptor Sakura when it comes to magical girls, because they were the ones that caught people's attention in the west a few years back, Sailor Moon in particular, and may be the only magical girl shows people have seen, or Madoka Magica too since it was very popular but that one isn't the typical magical girl series, but since then, Japan has had more franchises and series about magical girls, series that fit action games or the Warriors franchise a lot better than Sailor Moon. And in Japan, while Sailor Moon is still seen as beloved and is still popular, i don't think it's the top dog magical girl series anymore, with that role going to the Pretty Cure franchise. Not that i wouldn't mind a new Sailor Moon game, just think there are magical girl series that are better suited for the Warriors franchise nowadays, or at least come from actual franchises with more characters to choose and villains to fight. I would choose Nanoha though, Symphogear fits pretty damn well, but licensed games are also there to bring newer fans and the first season of Symphogear has a...well, it has a really really blantant fanservice scene, like, it's pratically hentai, there is no other scene like it before or after in the franchise just making it stand out even more but it makes me think it wouldn't be the best choice, people already complain about magical girls having fanservice or about their costumes, and i can see many people getting to that one particular scene in the first series of Symphogear, and maybe stopping at that point.
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Post by Snake on Apr 9, 2018 15:49:11 GMT -5
Ive wonder did Tecmo-Koei had plans made Sailor Moon Warriors game. Because we never had 3D action game of Sailor Moon Maybe not, while Sailor Moon is still fondly remembered in Japan and across the world, it's not as big or as remembered as, say, Dragon Ball Z, mostly because there never was as much games done about Sailor Moon as there was for that franchise. They did try to bring Sailor Moon back with Sailor Moon Crystal, and while it was somewhat sucessful, it wasn't Dragon Ball Super sucessful. I have a differing thought on why Sailor Moon doesn't have any current games. Sailor Moon is a shojo anime/manga series after all. Most of the fans are female. The franchise is still making money, just not in video game form. You can imagine, most of the fans are now in their 30's. While many women may have casually played games in their childhood, they don't stay current the way most men would. My wife casually plays mobile smart phone games, and that's about it. Where Sailor Moon continues to monetize fans is in merchandising and accessories. Sailor Moon theme cafes with plates and Sailor Moon latte art. Sailor Moon swimsuits, smart phone covers, hand bags, etc. But most of us guys? Dragon Ball Fighter Z was the game we were waiting for our whole lives.
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Post by silentstorm on Apr 9, 2018 16:57:08 GMT -5
Maybe not, while Sailor Moon is still fondly remembered in Japan and across the world, it's not as big or as remembered as, say, Dragon Ball Z, mostly because there never was as much games done about Sailor Moon as there was for that franchise. They did try to bring Sailor Moon back with Sailor Moon Crystal, and while it was somewhat sucessful, it wasn't Dragon Ball Super sucessful. I have a differing thought on why Sailor Moon doesn't have any current games. Sailor Moon is a shojo anime/manga series after all. Most of the fans are female. The franchise is still making money, just not in video game form. You can imagine, most of the fans are now in their 30's. While many women may have casually played games in their childhood, they don't stay current the way most men would. My wife casually plays mobile smart phone games, and that's about it. Where Sailor Moon continues to monetize fans is in merchandising and accessories. Sailor Moon theme cafes with plates and Sailor Moon latte art. Sailor Moon swimsuits, smart phone covers, hand bags, etc. But most of us guys? Dragon Ball Fighter Z was the game we were waiting for our whole lives. True, there are female gamers, but Japan seems like the kind of country that would pressure or make some of them abandon the hobby, you also don't see many other magical girl games despite how popular they are, i mean, Pretty Cure and Nanoha are famous in Japan for having a large male fandom alongside the normal girl ones, yet while they have some games, it isn't at the same level as, say, Dragon Ball. P.S: About Symphogear, i guess it would be fair to say that the borderline Hentai scene is between the main villain of the first season and the minion she brainwashed as she is punishing them, i guess it's meant to be portrayed as wrong and creppy but it ends up feeling like something else...and is just so much more perverted than the rest of the franchise it almost feels like that scene was written by entirely different writers who told the animators they were working on a hentai spoof of Symphogear, easily the lowest point of the franchise. I mean, the main villain is freaking nude in that scene despite her being clothed in every other scene and zero to no indication she is a nudist or has nudist tendencies in all of her other scenes, nor that penchant for sadism...sorry for keeping talking about that point, it's just so weird and different from the rest of the franchise i am still suprised it even got aired.
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Post by edmonddantes on Apr 10, 2018 16:07:47 GMT -5
Wait wait wait... there's a *good* DBZ fighting game now?
Well okay, "good" is relative, as I remembered liking Super Butoden 2 and 3 and the Sega Mega Drive one, and apparently Plot to Destroy the Saiyans on the Famicom is interesing (I have the OVA of it due to owning the Japanese Dragon Boxes--the USA versions didn't include it, and of course the J-one didn't include subtitles). But I remember when the Budokai games were the hotness and I remembered honestly not liking those. Basically because I dislike Namco-style dial-a-combo play controls--I prefer more Capcom-esque controls and wanted to see an implementation of Butoden's mechanic of letting the fighters fly freely, counter each other's chi blasts, and be miles from each other.
In other words what I always wanted was Super Butoden but refined and perfected.
I'm still not aware if we ever got it.
Oh, and I third whoever said a Zelda game based on the cartoon. In general am I the only one who thinks sometimes the 80s cartoon interpetations of video game franchises were more interesting than what the games wound up actually doing?
We also apparently almost got a game of Sonic SatAM (there's alpha footage of it online) but apparently Yuji Naka of all people shot it down. At least that's the story, but I don't see how he had that much clout in the Sega Genesis days (and why he would be bothered by a SatAM game but not Spinball which clearly took cues from the Adventures series).
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Post by lurker on Apr 10, 2018 19:46:05 GMT -5
Wait wait wait... there's a *good* DBZ fighting game now? Well okay, "good" is relative, as I remembered liking Super Butoden 2 and 3 and the Sega Mega Drive one, and apparently Plot to Destroy the Saiyans on the Famicom is interesing (I have the OVA of it due to owning the Japanese Dragon Boxes--the USA versions didn't include it, and of course the J-one didn't include subtitles). But I remember when the Budokai games were the hotness and I remembered honestly not liking those. Basically because I dislike Namco-style dial-a-combo play controls--I prefer more Capcom-esque controls and wanted to see an implementation of Butoden's mechanic of letting the fighters fly freely, counter each other's chi blasts, and be miles from each other. In other words what I always wanted was Super Butoden but refined and perfected. I'm still not aware if we ever got it. Oh, and I third whoever said a Zelda game based on the cartoon. In general am I the only one who thinks sometimes the 80s cartoon interpetations of video game franchises were more interesting than what the games wound up actually doing? We also apparently almost got a game of Sonic SatAM (there's alpha footage of it online) but apparently Yuji Naka of all people shot it down. At least that's the story, but I don't see how he had that much clout in the Sega Genesis days (and why he would be bothered by a SatAM game but not Spinball which clearly took cues from the Adventures series). I remember enjoying the 3rd Budokai game that Dimps made. Even though I really disliked the board game story mode, the second had its moments. The what-if-fusions were really neat and I wish they had brought them back for the sequels.
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Post by Jungyin on Apr 11, 2018 8:51:03 GMT -5
Wait wait wait... there's a *good* DBZ fighting game now? Well okay, "good" is relative, as I remembered liking Super Butoden 2 and 3 and the Sega Mega Drive one, and apparently Plot to Destroy the Saiyans on the Famicom is interesing (I have the OVA of it due to owning the Japanese Dragon Boxes--the USA versions didn't include it, and of course the J-one didn't include subtitles). But I remember when the Budokai games were the hotness and I remembered honestly not liking those. Basically because I dislike Namco-style dial-a-combo play controls--I prefer more Capcom-esque controls and wanted to see an implementation of Butoden's mechanic of letting the fighters fly freely, counter each other's chi blasts, and be miles from each other. In other words what I always wanted was Super Butoden but refined and perfected. I'm still not aware if we ever got it. There was actually a Super Butoden inspired game released on the 3DS called Extreme Butoden. Reviews seem mixed.
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Post by silentstorm on Apr 11, 2018 12:32:34 GMT -5
I honestly didn't enjoy the Butoden games that much and ended up liking Dragon Ball Fighter Z more than that series, and any other Dragon Ball game.
It really is the best Dragon Ball game by far in my opinion, everything about the game is just great, the controls are great, everything looks great, there is just so much fanservice for the games it's amazing, the roster as a whole feels unique with each character having it's own playstyle, the soundtrack is great, maybe it's a bit overrated, but i also think that DBFZ does so many things right that it became my favorite DB game.
Anyways, for licensed games, since we have talked about magical girl games and there are a few crossover anime fighting games, i think a fighting game with magical girls from multiple franchise MvC style would be awesome.
Having characters from Sailor Moon, Cardcaptor Sakura, Nanoha, Symphogear, Precure, Madoka Magica, Cutie Honey and more fighting each other would be freaking awesome.
Same for Tokusatsu, there are the Last Great Battle games that have Gundam, Kamen Rider and Ultraman uniting forces, but a purely focused 2D Tokusatsu fighting game would be even better.
I mean, you could have Kamen Riders, Super Sentai, Ultraman, Garo, Kikaider, Kaiketsu Zubat and Metal Heroes beating the living crap out of each other and that is just a freaking awesome idea to me, but then again, i love Tokusatsu so of course i would think that.
Plus, Spider-Man could be in that game, since there exists Supaidaman, the Tokusatsu version of Spider-Man that had a giant robot, he could totally appear in such a game...fuck me, i would really love to play this game.
Basically, just a normal fighting game like this:
Only with a more traditional fighting gameplay ala Marvel VS Capcom or King Of Fighters with more characters that aren't just from Kamen Rider.
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Post by alphex on Apr 11, 2018 12:41:15 GMT -5
Wait wait wait... there's a *good* DBZ fighting game now? If "good" = "fit for tournament level pro gameplay", then no. But I enjoyed the 3D Dimps games, Hyper Dimension, and supposedly the GBA one is good as well. They're certainly enjoyable.
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Post by silentstorm on Apr 11, 2018 13:23:38 GMT -5
Wait wait wait... there's a *good* DBZ fighting game now? If "good" = "fit for tournament level pro gameplay", then no. But I enjoyed the 3D Dimps games, Hyper Dimension, and supposedly the GBA one is good as well. They're certainly enjoyable. Wait, isn't DBFZ at Evo 2018 and at other fighting game competitions? Evo even picked it up over Marvel VS Capcom: Infinite! People do seem to consider Dragon Ball Fighter Z good enough for tournaments. But yeah, there have been fun Dragon Ball fighting games, but not ones that people actually considered great or good enough for tournament level pro gameplay, at least, not until DBFZ came out, the one that people felt came the closest was Budokai 3, but it still had it's issues like that mechanic where two opponents choose a button mid-air to see if an attack sticks or not. As for the GBA one, i assume you mean Dragon Ball: Advanced Adventure, which is focused solely on the original Dragon Ball series and is more of a platformer with a fighting mode, the game is good, though the fighting is kinda basic since the main focus was on the platformer part of the game, there is Dragon Ball: Taiketsu on the GBA too, which is about DBZ...but that game is not that great and tends to be hated.
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Post by alphex on Apr 11, 2018 15:13:03 GMT -5
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Post by lurker on Apr 12, 2018 14:30:03 GMT -5
Surprised no one has tried to make an Oregon Trail clone based on the National Lampoon’s Vacation series.
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Post by wyrdwad on Apr 12, 2018 16:27:29 GMT -5
Surprised no one has tried to make an Oregon Trail clone based on the National Lampoon’s Vacation series. Hmmm... Actually, this kind of made me think of other Oregon Trail adaptation ideas, and the first thought that entered my head was the Tokaido road: en.wikipedia.org/wiki/T%C5%8Dkaid%C5%8D_(road)That doesn't exactly count as "licensed," I suppose, but it's... kind of, sort of still on topic? I think a "Tokaido Trail" game would honestly be pretty cool, and would be eaten up by Japanophiles and Japanese history buffs alike. And would still be edutainment, like the original Oregon Trail! -Tom
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Post by toei on Apr 12, 2018 16:55:12 GMT -5
Surprised no one has tried to make an Oregon Trail clone based on the National Lampoon’s Vacation series. Hmmm... Actually, this kind of made me think of other Oregon Trail adaptation ideas, and the first thought that entered my head was the Tokaido road: en.wikipedia.org/wiki/T%C5%8Dkaid%C5%8D_(road)That doesn't exactly count as "licensed," I suppose, but it's... kind of, sort of still on topic? I think a "Tokaido Trail" game would honestly be pretty cool, and would be eaten up by Japanophiles and Japanese history buffs alike. And would still be edutainment, like the original Oregon Trail! -Tom Well, it could always be a licensed game based on Yagyu Jubei Abaretabi. The whole concept of the show was that Jubei and his brother (Matajuro I think) travel along the Tokaido, righting wrongs along the way.
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Post by wyrdwad on Apr 12, 2018 17:25:15 GMT -5
Hmmm... Actually, this kind of made me think of other Oregon Trail adaptation ideas, and the first thought that entered my head was the Tokaido road: en.wikipedia.org/wiki/T%C5%8Dkaid%C5%8D_(road)That doesn't exactly count as "licensed," I suppose, but it's... kind of, sort of still on topic? I think a "Tokaido Trail" game would honestly be pretty cool, and would be eaten up by Japanophiles and Japanese history buffs alike. And would still be edutainment, like the original Oregon Trail! -Tom Well, it could always be a licensed game based on Yagyu Jubei Abaretabi. The whole concept of the show was that Jubei and his brother (Matajuro I think) travel along the Tokaido, righting wrongs along the way. That works! There have been some games based on the concept of traveling the Tokaido already, to varying degrees (Yajikita on the MSX, for example, and even the original console Goemon if I'm not mistaken), but they always tend to be action games. Something more passive like Oregon Trail would actually be better suited to the historical context, I think. -Tom
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Post by tokenflipguy on Apr 12, 2018 21:42:41 GMT -5
A 007 game which basically played like Hitman because down to his core he's an assassin. Maybe focus more on the social stealth w/ more interaction with the NPCs.
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