Lord Dalek
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WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Mar 6, 2015 23:34:04 GMT -5
Personally I think TMNTIII: The Manhattan Project is probably Konami's finest beatemup.
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Post by windfisch on Mar 7, 2015 8:47:13 GMT -5
From the Batman Returns article: "Either way, however, it's still a pretty fun game, as opposed to a lot of the many, many inferior game tie-ins the movie actually got."
Actually Segas 8 Bit Batman Returns games are quite good. Interestingly the Game Gear version is not a mere downsized port of the Master System game: it looks better and gameplay feels more polished. On the other hand the stages in the Master System title are bigger and more challenging. So both are worth a look.
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Post by r0ck3rz on Mar 8, 2015 9:55:20 GMT -5
^Probably why the article says "a lot," and not "all."
Also, even the best of TMNT is not that deep on the gameplay front. Take Turtles in Time. You got attack, 3 levels of jump attack(and let's face it, most will only ever look for the same jump kick from the NES games), slam, throw at screen, and special move. Most '90's beat 'em ups give you a hell of a lot more to work with. Hell, Double Dragon from '87 gave you more to work with, before even diving into Final Fight, let alone my avatar.
That isn't to say the games aren't fun for what they are, but they shouldn't considered near the best that the genre has to offer.
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Post by Jungyin on Mar 8, 2015 10:33:34 GMT -5
Take Turtles in Time. You got attack, 3 levels of jump attack(and let's face it, most will only ever look for the same jump kick from the NES games), slam, throw at screen, and special move. Nitpicking here: You actually got 4 levels of jump attack (I found the super physics defying one used when you attack just before landing fun to use). You also had 3 dash attacks, but those were much easier and more practical to use in the SNES version where you could enable manual dash.
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Post by r0ck3rz on Mar 8, 2015 11:03:42 GMT -5
Oh yeah, I forgot about the dash(which makes for 2 attacks, the 3rd dash move is a somersault), but can you prove that's a 4th jump attack?
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Mar 8, 2015 13:58:51 GMT -5
I wouldn't call Bayou Billy a Indiana Jones clone. I WOULD however call him a Crocodile Dundee ripoff.
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Post by TheChosen on Mar 8, 2015 16:26:47 GMT -5
I wouldn't call Bayou Billy a Indiana Jones clone. I WOULD however call him a Crocodile Dundee ripoff. Yeah. Was that a mistake in the front page newspost?
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Post by pennywise on Mar 8, 2015 17:15:33 GMT -5
I've been told by quite a few people that Mad City is an enjoyable game. In addition to enemies taking less hits, I believe they also drop more frequent chickens. Mad City also has way more replay value due to the multiple endings which happen to be hilarious. Imagine you were a kid and could dump your girlfriend like that? I'd be rolling on the floor with tears. Also, the Kansai-ben ending is hilarious as well. It's a rural Japanese dialect that basically makes Billy and Annabelle talk like hicks. There's also the training or practice mode, which if you beat before you start the game, gives you an ending that tells you to beat the game without the training mode next time. Also, Mad City had some of sort of promotion going on with it in that once you beat the game, you unlock a quiz mode where you mail in your answers to win something I guess. Konami was really cool back then with those types of contests for their customers.
It's also worth mentioning that Vice: Project Doom does almost exact same genre mash-up except that action part is more Ninja Gaiden-like.
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sarge
New Member
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Post by sarge on Mar 8, 2015 18:48:29 GMT -5
Someone probably already pointed this out about Bayou Billy, but you can get ammo pickups in the shooting stages, and there is also an hourglass that gives you unlimited ammo for a brief time.
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Post by Bobinator on Mar 8, 2015 21:09:07 GMT -5
Huh. They must be really rare, because I remember all my deaths in the lightgun stages being from running out of ammo. Might have to look back into that later on.
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Post by Jungyin on Mar 8, 2015 22:46:23 GMT -5
Oh yeah, I forgot about the dash(which makes for 2 attacks, the 3rd dash move is a somersault), but can you prove that's a 4th jump attack? Don't think I can prove it, but what I remember for the jump moves are: Just after leaving the ground: upward kick that cuts the jump short. Before or after the peak: fast diagonally downward kick. Peak of the jump: overhand weapon swing that makes the descent weird and floaty, can press the button multiple times to keep swinging the weapon. Close to landing: forward flying kick with a very slight upward arc, same pose as the Special dashing kick attack. Also the dashing somersault can go into a ground sliding kick if you press Attack in the middle of it. Never found much use for it though, not as strong as the Special dashing kick and didn't have the guard breaking property of the tackle.
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Post by r0ck3rz on Mar 9, 2015 8:00:42 GMT -5
Right, the slide kick and shoulder tackle are what I count as the 2 actually dash attacks.
Strange how that works, aside from boss battles, you could effectively slide kick your way to victory in The Hyperstone Heist. I don't know how much effort Konami put into their earliest Genesis games though...
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Post by Neo Rasa on Mar 9, 2015 11:30:21 GMT -5
Bayou Billy isn't hard, it's TRIPLE HARD:
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sarge
New Member
Posts: 10
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Post by sarge on Mar 9, 2015 16:31:45 GMT -5
By the way, Mad City is more accessible, for sure. I played and beat both earlier this year. Yes, I actually beat Bayou Billy legit, something I never thought I'd be able to claim. The driving stages are definitely the hardest thing about it.
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Post by Jungyin on Mar 10, 2015 0:05:18 GMT -5
Right, the slide kick and shoulder tackle are what I count as the 2 actually dash attacks. Strange how that works, aside from boss battles, you could effectively slide kick your way to victory in The Hyperstone Heist. I don't know how much effort Konami put into their earliest Genesis games though... Oh, didn't know about the dash attack done by using Special (normally Attack+Jump but if it's been set to its own dedicated button you have to press that instead) while dashing? It's a straight forward flying kick that's strong enough to take out Foot Soldiers in one hit, and doesn't even consume any life, at least in the SNES version.
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