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Post by Deleted on Jul 28, 2007 16:42:16 GMT -5
Well, the Art of Fighting anime DVD came in a few days ago, so I've filled that blank. As for the quality, all I have to say it this: .............................. do NOT fucking tell me that is fucking King. If it is, me and my friend Adam, wherever he is (he friggin' loves King) will RIOT THE FUCK OUT.
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Post by Discoalucard on Jul 28, 2007 17:31:51 GMT -5
Now you have to get Samurai Shodown anime. Too late
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Post by zzz on Jul 29, 2007 0:03:44 GMT -5
I noticed that you removed the pronuciation thing from the paragraph about Dan Hibiki. Most people pronounce his name with a western pronuciation, so I figured it was worth mentioning. Was I mistaken? Also, you removed the mention of him being the only SF character with taunts. Does somebody else in the series have taunts?
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Post by Discoalucard on Jul 29, 2007 0:20:59 GMT -5
The only difference between the pronunciations is "dan" versus "dahn". It's not particularly huge. "Hibiki" should be pronounced the same either way.
Also, don't other Street Fighter characters get taunts in the Alpha games?
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Post by Ganelon on Jul 29, 2007 2:01:27 GMT -5
Yeah, everybody has a taunt in every installment of SFA. Dan has a taunt super but is that really worth noting?
Glad you removed the pronunciation note; nobody gives a damn that over half the cast in SFII is often pronounced correctly so this point really wasn't a big deal.
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Post by zzz on Jul 29, 2007 2:32:39 GMT -5
Can anybody else verify this about every character in Street Fighter Alpha having taunts? I have the freaking game, but I don't really play it much, so I might have forgotten.
The bit about Dan's super taunt should remain. That was obviously included because of the presence of taunting in the games that he is a parody of.
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Post by Shellshock on Jul 29, 2007 14:12:09 GMT -5
Can anybody else verify this about every character in Street Fighter Alpha having taunts? I have the freaking game, but I don't really play it much, so I might have forgotten. The bit about Dan's super taunt should remain. That was obviously included because of the presence of taunting in the games that he is a parody of. Yes. All of them do, but Dan is the only one (except for Sagat in Street Fighter Zero 2 Alpha) that has a super taunt. Some characters like Ken have 2 taunts and others like Ryu have fake-out moves (joystick movement + start button combinations). Sagat's special taunt in SFZ2A is : half-circle forward x 2 + start. And by the way, in AOF 2 you reduce the damage a throw does by tapping the button exactly at the time you hit the floor. Once you you know this it's not that hard to do it all the time.
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Post by Mister K on Jul 29, 2007 15:22:53 GMT -5
Now you have to get Samurai Shodown anime. Too late What about the Samurai Spirits 2 OVA?
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Post by ninjarygar on Jul 29, 2007 15:43:58 GMT -5
Great Article.
More on Dan is his win quote from Street Fighter Alpha 3.
"I hate the Art of Fighting, but I am the King of Fighters!" -Dan Hibiki
Nuff said.
What I find most amazing about AOF3 is the amount of interation between characters as they are thrown. Most characters have throws that require new sprites to be drawn for each person thrown. Like for example... when Karman grabs you by the collar off the ground and punches you in the face... each character had to be drawn for that. Same thing with Kasumi's wrist throw... they actually interact with the animation. It's something.... that as far as I know... has NEVER been done in a 2d game. (Ok I think Hanzo had one throw like this in Samurai Shodown.)
Wow... I've never seen anything on the AOF anime, it's like nobody on Earth has even seen it.
(And hey, I know I haven't been around much lately... I haven't really been into games that much.)
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Post by zzz on Jul 29, 2007 19:47:34 GMT -5
I considered mentioning that quote, but I was trying to keep the length down. Ken also asks him "Do you know the Art of Fighting?" when they fight each other in one or more of the games.
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Post by Sturat on Jul 30, 2007 20:06:18 GMT -5
I don't like the way the article says with such certainty that the PS2 port is the best is the way to play the games when the original Art of Fighting cartridges are amazingly common and cheap on both the MVS and AES.
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Post by Discoalucard on Jul 31, 2007 7:38:19 GMT -5
Yeah but that requires that the owner has a Neo Geo system, which very few people own. And even while the MVS/AES carts of AoF 1 and 2 are dirt cheap, $15 will get you all three on the PS2, with the ability to use unlimited continues and arranged soundtracks. The only real disadvantage is the upscaled/filtered graphics, if that sort of thing that bothers you, so from both an accessibility and value viewpoint, the PS2 version is definitely the most palatable for the most people.
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Post by Sturat on Jul 31, 2007 10:43:46 GMT -5
I understand that PS2 ports will be best for most people, and it's fine to point people in that direction, but overall HG101 seems to imply that Neo-Geos are less accessible than they really are. If you're patient, a consolized MVS system can be obtained for less than an Xbox 360, and almost all of the worthwhile games can be found for less than $50, (http://www.neo-geo.com/mvs/mvs.html) so I don't see why Neo-Geo should be on a special pedestal where every time you list which systems a game was made for, you say "arcade" instead of "Neo-Geo."
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Post by Discoalucard on Jul 31, 2007 11:06:35 GMT -5
If you're patient, a consolized MVS system can be obtained for less than an Xbox 360 And almost everyone owns a PS2 and those that don't can be picked up for $100. Recommending a more expensive and difficult to obtain option with no real benefits other than having "the original" over an easily accessible one doesn't seem to make sense to me, and won't make sense to a vast majority of people either. I mean, you can say "you can get all three games for $15 on a system you already own" or "you can buy a consolized MVS/AES system for roughly $200+ and then pay for the MVS/AES carts ($10-$20 each for AoF 1-2, $30-40 for the MVS version of AOF3 or $100+ for the AES), which altogether you're paying maybe $350 (which is something like 2000% of price of the PS2 port.) Fiscally to most people outside of the most hardcore, recommending that option would be ludicrous. It's like the same people that swear that the only way to play Cave shooters like Espgaluda is to buy a supergun/PCB running well over $1000 when a PS2 port can easily be had for a 1/20th of the price. The "Arcade / Neo Geo" thing is more of a semantic thing than anything else. Most of the time I just plain forget to mention both, because they're kind of one and the same.
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Post by Sturat on Jul 31, 2007 11:31:54 GMT -5
"It's like the same people that swear that the only way to play Cave shooters like Espgaluda is to buy a supergun/PCB running well over $1000 when a PS2 port can easily be had for a 1/20th of the price."
That quote demonstrates the problem perfectly! Your comparison doesn't make sense because Neo-Geo is a console and an Espgaluda board isn't! (although Neo-Geo can be a gateway drug to arcade board collecting) I understand that more people have PS2s than Neo-Geos and that you can make reccomendations under such an assumption, but a site called Hardcore Gaming 101 shouldn't be written as though none of its readers are willing to actually buy the games covered. (and I appreciate that the AoF article mentions the reasons why the original game looks better.) Neo-Geo is unique because it's the only system that is both a console and an arcade machine. I think it would be much better if you listed the games as "Neo-Geo" and expect that readers will understand what that means, rather than saying "arcade" and leaving it ambiguous.
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