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Post by Shellshock on Dec 6, 2008 12:12:56 GMT -5
For those curious to know the Geese code in the SNES version of AoF2. After turning the game console on, the Saurus logo will be displayed. During that moment, press DL, Right, DR, D, DL, Left and then DR+Y+R (the command for Geese's Deadly Rave in Fatal Fury Special) and then the Saurus logo will rotate horizontally, indicating the code was entered correctly. You can also hold R and Y while inputting the directional commands and the code will still work (that's how it works for me). You can only use Geese in Vs. Mode. I like how the SNES version gives you specific buttons for the Hard Punches and Kicks, instead of the pseduo SF1-style method of tapping or holding the regular punch and kick buttons for light and hard attacks. EDIT: Here's a Japanese page featuring a strategy video that shows how to complete the CPU battle mode in AoF2 with all perfects. Hopefully I can someday complete this game on one credit. Or just complete it, period. bohyou.vis.ne.jp/neogeo/aof/aof2movie.htmWhat a piece of shit A.I. that game always had... Reminds me of Mortal Kombat.
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Post by Ryu the Grappler on Dec 6, 2008 12:29:15 GMT -5
Jin, Karman and Kasumi are against Ryo. Wyler is against Robert and the rest are against Wyler. I thought it was Jin and Kasumi against Ryo, Karman and Wyler against Robert, and everyone else against Wyler.
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Post by ReyVGM on Dec 6, 2008 22:55:25 GMT -5
Errmm... you are correct sir. I must be out of touch or something because my last 3 posts have been filled with mistakes.
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Post by Discoalucard on Dec 6, 2008 23:24:59 GMT -5
So wait...exactly what needs fixing now?
To go back (vaguely) to a prior topic...I tried out Dragon Spirit, and there's a code that enables an "arcade mode" to simulate the vertical cabinet of the arcade game. All it does is double the horizontal width and fills them in with black - none of the actual pixels are stretched. If you play it in Magic Engine, other than the big black bars, it doesn't look any different, but on a regular TV, it creates a narrow letterboxed view. Of course, it's not TRULY like the arcade game, because it doesn't expand the vertical view at all, but it's a nice touch.
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Post by Ryu the Grappler on Dec 7, 2008 0:13:03 GMT -5
So wait...exactly what needs fixing now? Karman Cole's description it reads He is the only character who's final match is not against Wyler, instead fighting Robert last, when it should be He is one of few characters who's final match is not against Wyler, instead fighting Robert last.Also, you should add in Sinclair's and Wyler's descriptions that they have endings in the CD version of the game.
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Post by ReyVGM on Dec 7, 2008 15:34:42 GMT -5
Speaking of CD versions, the NGCD Samurai Shodown 4 has some pretty cool story expansion intermissions while the game loads a new fight. I didn't see that being mentioned in the article.
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Post by Discoalucard on Dec 7, 2008 16:29:17 GMT -5
Cool. Got any pics? Only port I ever played was the Saturn one, which didn't have any of those.
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Post by ReyVGM on Dec 7, 2008 22:28:32 GMT -5
I was going to take them all for you but Neoraine doesn't seem to boot. My gfx card died 2 weeks ago and the emu apparently doesn't like the onboard one. I don't know if you want them all, but here are 2 I managed to take early this year:
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Post by drpepperfan on Oct 12, 2016 15:25:50 GMT -5
Translation of a short interview with SNK Staff about Art of Fighting 2, featuring a nice amount of concept art for the game too. shmuplations.com/aof2/As a bonus, here's a picture of one of the SNK artists, Youichiro Soeda, creating John Crawley for AOF2. He posted it on Twitter recently.
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