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Post by zzz on Apr 20, 2008 23:10:12 GMT -5
Death matches are the greatest damn idea in the history of SFII-style fighters. If Perfect had the things it might have been one of the best games ever made. It's just a shame that the two games in the series that did have them were so slow.
And yeah, I agree that World Heroes would be good for the site at some point.
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Post by Ryu the Grappler on Oct 19, 2008 14:39:12 GMT -5
A quick correction on the Fatal Fury article. The SNES version of the first game does allow you to play as the CPU-only characters from the arcade game, but only if you're on Player 2's side (kinda like Rise of the Robots). Player 1 can only select the three main characters.
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Post by Ryu the Grappler on Oct 21, 2008 13:16:44 GMT -5
I might also point out that the first two Fatal Fury anime movies, along with the Art of Fighting anime and Samurai Shodown Motion Picture, are technically not OVAs (even if they're referred as such by fansites). They were TV specials that aired on Fuji TV that SNK produced with NAS. Only the later Warriors' Rage anime is an OVA.
On a related note, whats the exact difference between Fatal Fury 2 and Special in terms of gameplay (other than the additional characters)? I know the game speed is faster in Special, some characters have new moves and you can now perform more combos, but otherwise they almost seem like exactly the same game.
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Post by derboo on Oct 21, 2008 13:21:55 GMT -5
As Fatal Fury Special is SNK's first Dreammatch, there isn't supposed to be a lot of changes. It was there to bridge the waiting for an all-new Fatal Fury 3.
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Post by Ryu the Grappler on Oct 21, 2008 13:48:35 GMT -5
As Fatal Fury Special is SNK's first Dreammatch, there isn't supposed to be a lot of changes. It was there to bridge the waiting for an all-new Fatal Fury 3. I know its a Dream Match (or more precisely an expansion of the game engine from Fatal Fury 2 with the plot sequences removed to focus more on the gameplay, basically an excuse to put Tung and Duck in it, even though they both got beaten to pulp by Krauser in 2). Its just that Special gets praised a lot over Fatal Fury 2, when it seems to be just the same game with more characters in it (to me anyway).
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Post by derboo on Oct 21, 2008 16:27:38 GMT -5
Most people that praise it, praise the combo system, that is supposed to be a huge improvement over 2. Also not only Tung and Duck, but also Geese and Billy Kane, and thus every character from Fatal Fury 1 that didn't suck a** (Though I liked Hwa Jai myself. But I guess 2 fighters with the same style where to much. Haha, they didn't have King of Fighters with 4 Kyokugenwhatevers and 3 Kyos, Street Figther with 6 Shotoclones, and Mortal Kombat with too many Ninjas to count back then).
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Post by Ryu the Grappler on Oct 21, 2008 16:44:05 GMT -5
Speaking of bosses, I'm surprised Capcom did not sue SNK for plagiarism when they created the bosses for Fatal Fury 2.
Axel Hawk = Balrog (boxer) Laurence Blood = Vega (matador) Wolfgang Krauser = M. Bison (main antagonist)
The only real difference is that instead of bringing the main antagonist from the first game (Geese Howard in Fatal Fury and Sagat in Street Fighter), they brought back Billy Kane in Fatal Fury 2 instead (the Adon to Geese's Sagat). But even then they changed this by putting Geese in Special and having his match take place before Krauser.
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Post by derboo on Oct 21, 2008 17:35:09 GMT -5
I don't see how having a "main Antagonist" is plagiarism Seriously: I don't think Laurence Blood is that close to Vega. Also Mike Tyson was just a generic boxer, Fatal Fury 1 had one, too. If you want to ask that question, ask it about Ryo.
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Post by Shellshock on Oct 21, 2008 18:15:37 GMT -5
It's hard to tell the differences between Fatal Fury 2 and Fatal Fury Special if you never play them extensively, but they are there, and they make FF2 obsolete. Let me see if I can remember them:
-FF2 has no formal combo system. Whatever is there, is a complete unbalanced mess. A lot like combos in Street Fighter 2, where combos were actually exploitable "glitches".
-"Physics" in FFS are improved: the game is faster, characters don't fall to the ground as often when knocked down, and connecting hits don't push the opponent away as much as before (for better combos).
-Primitive combos were introduced in FFS. Try Terry's jumping kick > standing punch (hits twice now) > weak bare knuckle. This one was also feasible in FF2, but the timing was different, and it wasn't as reliable.
-The "attack avoider" (early KOF's dodge-and-hit maneuver), plane switching, and desperation move damage were also touched up.
I played both games to death back in the days, and trust me, there's no reason to play FF2 if FFS is available. It's a true upgrade in all the sense of the word.
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Post by Deleted on Oct 21, 2008 21:03:37 GMT -5
I don't see how having a "main Antagonist" is plagiarism Then consider this: "Main antagonist who sheds his outer garb before fighting you." ;D Also, in regards to Ryo being a super-powerful karate master as the hidden final boss... does this remind you of anyone from SF? A certain red-haired demonic someone? And correct me if I'm wrong, but FF Special was released BEFORE SSF2T! I know I'm reading way too much into this, but it's just amusing. Heh.
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Post by splatter on Oct 22, 2008 12:00:46 GMT -5
Speaking of bosses, I'm surprised Capcom did not sue SNK for plagiarism when they created the bosses for Fatal Fury 2. Pretty much the whole series except FF3 is like that. Fatal Fury = Street Fighter Fatal Fury 2 = Street Fighter II Real Bout = Alpha / Zero Wild Ambition = EX Garou = Street Fighter III But if Capcom couldn't win over World Heroes, they sure couldn't win here. Anyway, let's not forget the most significant change from Fatal Fury II to Special: Big Bear's mouth during his winpose has been changed. Everything old is new again!
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Post by zzz on Oct 22, 2008 13:54:01 GMT -5
I don't see how Real Bout is a knock off of Alpha. I think those were the only 2-D games in the series where SNK wasn't directly following in the footsteps of Capcom. Also, I'm probably alone on this, but I'd totally take the Fatal Fury series over the Street Fighter series any day. And it isn't just the series overall - each FF game is better than its relative SF counterpart. FF is better than SF, Special is better than Super Turbo, Real Bout Special beats SFA 2, Real Bout 2 beats SFA 3, and Garou beats 3rd Strike. And plus you've got First Contact, too, which beats any portable version of SF.
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Post by derboo on Oct 22, 2008 16:06:49 GMT -5
Time-wise, you should compare FF1 to SF2, where Fatal Fury most definitely loses, but I agree with you on the other ones.
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Post by Ganelon on Oct 22, 2008 16:33:24 GMT -5
Wow, them's fightin' words. FFS > ST? Pshaw, close, but so far away.
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Post by Discoalucard on Oct 22, 2008 16:47:22 GMT -5
I don't see how Real Bout is a knock off of Alpha. I think those were the only 2-D games in the series where SNK wasn't directly following in the footsteps of Capcom. Alpha introduced a brighter, more anime inspired style, as did RBFF Special. Other than that, I think the connections are tenuous.
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