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Post by muteKi on Apr 22, 2012 3:08:17 GMT -5
Beaten! (With save-states at the end because dammit I was getting tired of backtracking -- and because there were neither any save points or .) The backtracking is so damn annoying. And there's nowhere to save near the ending, either, which is also frustrating. But the last part of the game is kinda fun if only because it's a breather from the dungeon before it, and is much lighter on combat. Anyway here's a picture of the credits, in which the ending credits do a "Dolby Digital / THX / etc." logo thing. Also here's Nigel as a dog because people like dogs.
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Post by retr0gamer on Apr 22, 2012 9:54:03 GMT -5
I beat Greenmaze and I'm now in the caves under Destel. My god the jumping in this part is so awful. It really is dickish with how it abuses the isometric perspective. And the punishment for missing a jump is basically start it all over again. I'm not enjoying this section at all. My girlfriend got me cool head pads for my birthday as a joke because I love Game Centre CX so much but this is the first time I;ve actually used one to try and stop me swearing at the screen.
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Post by muteKi on Apr 22, 2012 14:16:10 GMT -5
Oh man the cave in Destel is pretty annoying. That's the part where I really actually started abusing savestates.
That's probably the first time I got really upset the game didn't allow me to save anywhere.
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Post by retr0gamer on Apr 22, 2012 19:11:36 GMT -5
Finally beat this game after a lazy sunday all day session. That last dungeon was a nightmare, especially that golem puzzle that almost had me in tears. Most normal designers would let you easily complete a puzzle once you figure it out. Not Climax who require you to do the puzzle as fast as possible. I felt like I was trying to speed run the game at that point. And the worst thing was that if you slipped up, like I did when the controls failed me and I exited the room by accident, the puzzle resets.
I was begrudgingly enjoying Landstalker but the final Dungeon and Destel left a bad taste in my mouth. I've not gotten so frustrated at a game in a long time, even Ninja Gaiden on the NES didn't do that to me. The level design really did set out to punish the player a lot of the time.
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Post by xerxes on Apr 23, 2012 20:36:02 GMT -5
I've not gotten so frustrated at a game in a long time, even Ninja Gaiden on the NES didn't do that to me. The level design really did set out to punish the player a lot of the time. I think it's because, although Ninja Gaiden is brutal, it's a brutality you can understand. Your reflexes aren't good enough. With Landstalker, the brutality is impossible to comprehend. It's this stuff that pretends to play by normal rules of three-dimensional space, but with zero depth of field, zero orientation.
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Post by muteKi on Apr 23, 2012 22:41:31 GMT -5
At times it really feels like they go out of your way to mess you up. The jumping puzzles seem like they're MEANT to be really non-intuitive. I am pretty sure I remember multiple platforming challenges on the overworld where they have platforms in places that are meant to look like you can reach them from a certain spot, but are just red herrings.
Fortunately the cost for messing them up isn't much loss of progress. The dungeon platforming bits tend to make more sense, but they're still annoying because you're still likely to get them wrong the first time around.
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Post by retr0gamer on Apr 24, 2012 3:57:13 GMT -5
Fortunately the cost for messing them up isn't much loss of progress. Spoken like a save stater Found the Destel Cave and final dungeon to be obnoxious in this regard, particularly the final dungeon were one wrong step and you're back to the start of the level and that golem puzzle that resets.
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Post by muteKi on Apr 24, 2012 4:20:17 GMT -5
I was referring to the overworld puzzles -- generally you just fall over and have to jump back up onto the platforms. I wasn't thinking of Destel so much, which really does fuck with the perspective a little too much for me.
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Post by retr0gamer on Apr 24, 2012 11:07:48 GMT -5
I found the controls failing me a lot of times as well. If you want to change direction you have to press a diagonal. I often found myself failing to press a diagonal and Nigel would go forward or backwards in whatever direction he was facing no matter what direction was pressed. Really annoying on small platforms.
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Post by muteKi on Apr 24, 2012 16:07:22 GMT -5
I was using my USB saturn controller so I didn't have huge issues with diagonals. Were you using a keyboard? That'd certainly do it. The diagonal movement is probably the worst aspect in the game -- or, more precisely, that both straight up-down and left-right on the D-pad move along the same axis in-game.
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Post by retr0gamer on Apr 24, 2012 17:33:32 GMT -5
I was using a wii classic controller pro. Decent controller, but no saturn pad that's for sure.
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Post by Snarboo on Apr 24, 2012 20:21:02 GMT -5
Yeah, this game was painful to play on CCPro too. That controller just wasn't designed for using the diagonals like that.
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Post by muteKi on Apr 24, 2012 22:24:00 GMT -5
Yeah, a controller with "well-defined" diagonals seems almost necessary, or at least an emulator that supports mapping multiple button combos to single buttons so you can use the cardinal directions instead.
Even a game like Sonic Labyrinth let you choose if you wanted to use diagonals or cardinals for movement. Of course, it came a few years later...
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Post by Weasel on Apr 24, 2012 22:51:09 GMT -5
Even a game like Sonic Labyrinth let you choose if you wanted to use diagonals or cardinals for movement. Of course, it came a few years later... Marble Madness on the frickin' Game Boy let you do this. =P
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Post by muteKi on Apr 24, 2012 23:24:19 GMT -5
Hopefully this doesn't kill my bandwidth. If it's hard to read it demonstrates that the two following sentences are anagrams, punctuation excepted: "Evil, landstalker's diagonals" "A sad green toil, skill's vandal" I have one for King's Quest V too but it's obscene
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