|
Post by Joseph Joestar on Dec 4, 2015 12:05:31 GMT -5
They should consider giving it half an award considering it's half a game XD It's actually a rather full experience. Not ideal, but way better then could be expected from its development climate. Yeah, even at this point (the first fake ending) I feel alright with it. I would've thought this game would be up Susan's alley from a gameplay standpoint at least.
|
|
|
Post by susanismyalias on Dec 4, 2015 13:17:31 GMT -5
Oh the gameplay was definitely fantastic although I didn't really love the bosses. I'm just making a joke about the state the game was delivered in. While it's not the biggest deal or most incomplete game, for me it really brought down how much I enjoyed it. I think with a bit more time it could have been really amazing, but the climax of chapter 1 was missing a lot for me, then going into chapter 2 everything felt rushed and lazy and I started playing something else
|
|
|
Post by moran on Dec 4, 2015 13:38:20 GMT -5
What bosses?
I feel the same way about all those points. I still really, really liked it though. The gameplay outweighs the flaws for me. So much more could have been done. But I wonder if it's because either Konami rushed Kojima in the end or if Kojima bit off more than he could chew. It's far from a complete game.
|
|
|
Post by Joseph Joestar on Dec 4, 2015 13:44:47 GMT -5
What bosses? I feel the same way about all those points. I still really, really liked it though. The gameplay outweighs the flaws for me. So much more could have been done. But I wonder if it's because either Konami rushed Kojima in the end or if Kojima bit off more than he could chew. It's far from a complete game. Beat me to it. And I also can say I feel the same way about it. I need to just wrap it up because mostly I've been dicking around grinding for resources and trying (and failing) at higher level FOB invasions; at this point it's kind of meaningless.
|
|
|
Post by susanismyalias on Dec 4, 2015 13:45:42 GMT -5
I'd sort of count the encounters with the skulls as boss fights, the encounters at the air port as well as the snipers were way more tedious and clumsy than fun for me
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 13:57:18 GMT -5
One of the things I don't like about the game is that it's set up so you often can't do something the best way until much later. They started this sort of thing all the way back in Peace Walker, and while annoying, it sort of made sense there. PW was originally a handheld game, so you need to give people a ton of repetitive shit to do on their daily commute.
Here, though? In a AAA console title? Not so much.
|
|
|
Post by susanismyalias on Dec 4, 2015 14:00:25 GMT -5
Yeah that aspect is really fucking annoying Like the first time you see the skulls there's an optional objective to kill them all and that just straight up isn't happening afaik until you can return to that mission with a much better loadout
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 14:04:29 GMT -5
That one can be done, though they don't make it clear by any means. You basically have to headshot them until they throw up these little stone walls, then toss grenades at the walls. You only have to kill maybe three or four of them that way.
Use the pillars at the entrance of the ruins for cover.
|
|
|
Post by susanismyalias on Dec 4, 2015 14:06:51 GMT -5
Damn that's cool
|
|
|
Post by Joseph Joestar on Dec 4, 2015 14:25:06 GMT -5
It was nice coming back to the Killer Bee mission and having Quiet kill them all with the armor piercing sniper rifle.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 14:29:00 GMT -5
Quiet makes everything better, really.
|
|
|
Post by Joseph Joestar on Dec 4, 2015 15:59:41 GMT -5
Quiet makes everything better, really. I really wish there were a "pet" function for her like there is for DD. Quiet's so moe. MOEEEE MOEEEEE MOEEEE
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 16:17:02 GMT -5
For real. I mean, she's the perfect woman. She's beautiful, she's a killing machine. She has exquisite fashion sense. And most importantly, she never, ever talks.
|
|
|
Post by hudakj on Dec 4, 2015 17:21:52 GMT -5
Also I sort of agree with the "half of a game" aspect. Not in terms of conception or early development (most games pare down their intended content by then) but primary development. Act 2 would have otherwise been amalgamated into Act 1 or with separate Act breaks had there been an early intent not to have any more content than we got While I dislike the sandbox element and all of the trappings that go with it (heavy emphasis on traveling to the mission, gameplay monotony, general lack of overall progression, inability to change difficulty, etc) the core game engine is more or less preserved and complete with oodles of attention to detail and tangible untouchables and isn't tied down by the plug clearly being pulled at a random juncture. The main exceptions are the lack of open-world content and the drivable vehicles having a very Beta feel to them, akin to a PS2 GTA game. It's so obvious that the mission structure we got in the latter half was a Frankenstein stitching of whatever missions were complete or near complete at that point with the rest of the narrative left to both stand-alone cutscenes and audio tape. The ending of the "Venom Snake" in the contemporary timeline just sort of randomly peters out after the mission with Quiet. It was a decently enough moment but hardly a logical end for V and nothing that would have otherwise been a main climax. This is also pretty clear in the lack of genuinely diverse mission types are a result of the plug being pulled. We get rescue hostages, fulton stuff, eliminate enemies, and the tailing missions from Assassin's Creed that everyone loves to hate. A mind-numbing bore after rinsing through these 50 times in every location at least twice, only tempered by the quality and variety of the game's mechanics I think the audio cassettes were intentional because they no longer wanted to devote resources to debriefing sequences. Though one has to wonder why Boss keeps around tapes of his own debriefings with Miller or Ocelot. Is he so soft in the head that he can't remember them? But I really can't being myself to hate the game, especially after enduring more disappointing "complete" games such as Dragon Age: Inquisition which has almost all of the same faults but a far less redeeming core game underneath. Not to mention is ran far worse on PC that Phantom Pain did, which is consistently buttery smooth perfomance-wise. Astonishing for a console port. One of the things I don't like about the game is that it's set up so you often can't do something the best way until much later. They started this sort of thing all the way back in Peace Walker, and while annoying, it sort of made sense there. PW was originally a handheld game, so you need to give people a ton of repetitive shit to do on their daily commute. Here, though? In a AAA console title? Not so much. The grinding aspect is quite a slog. I also notice how the time limit for the R&D makes no sense in Phantom Pain. It kinda seemed realistic in Peace Walker, but since Phantom Pain gives you the Phantom cigar which speeds time to the point where days can pass in seconds but somehow doesn't speed up R&D or deployment time one iota. Also, it's interesting how much the resource management element is completely devoid of narrative sense. Huey can build a massive Battle Tank (another white elephant in the game) which doesn't cost the base anything, but try to being a bazooka onto the field and you risk running into the red. In addition to that, why doesn't this base have a mess hall? If they're going to go through all of the micromanagement aspects, why then are there no healing items nor any managing how much food the base can have to support the hundreds of men on board? Did Code Talker give them all his photosynthesis parasites?
|
|
|
Post by Resident Tsundere on Dec 5, 2015 3:08:26 GMT -5
IMO, it's not that Kojima is a saint, but rather, Konami's lack of respect for itself, its games, and reviewers.
Konami is a massive asshole, is what I'm saying. They've destroyed their franchises and continue to pissed all over the games, creators, and fans that have kept them rich and famous all these years.
|
|