|
Post by lurker on Apr 23, 2020 12:01:06 GMT -5
|
|
|
Post by Woody Alien on Apr 23, 2020 17:20:37 GMT -5
I had the free Episode 1 of Life Is Strange for years in my Steam account, and it took the epidemic to let me start playing it since I pretty much forgot about it... and I was hooked, so much so that I had to buy the full game right after I completed it. I think it's the perfect game for times like these: slow melancholic tone, puzzles that aren't hard at all and let you appreciate the plot and characters more, the theme of choices... I heard that there's a chapter 2 too, but it hasn't anything to do with the original game, so what's the point? Also I doubt that after all these years the person who wrote the LIS article for the site is still around and would be interested to talk about it. In short I'm liking it very much and I don't really mind the supposed "hipster" attitude of it and its characters.
|
|
|
Post by ommadawnyawn2 on Apr 24, 2020 14:52:14 GMT -5
Playing Rayman 2 (PC). First off, the camera did not age that well and the game keeps locking me out of even using the free-look mode. Luckily the collectathon requirements are pretty low here (nowhere near Rayman 1 which I had to use a cheat in to get through) and the game is very generous with checkpoints plus it gives you infinite lives, only hurts you a little from falling into lethal hazards and lets you save in-between levels.
Best part is the game is pretty creative with its various gimmicks (the plums have like 4 different uses) and each level is pretty varied, often feeling like a trip across two or more standard platformer levels. Bosses are also pretty good, kind of zelda-ish. And of course this looks really good for 1999.
The other big issue appears in the auto-scrolling segments; while they're all potentially great and introduce some cool new twist once in a while like a rollercoaster that you can manually spin around its track, almost all of them are pretty much ruined by too much trial & error and weird hit detection bugs. Like sometimes I'll just knock into a wall that wasn't there or blow up for no reason while on one of those rocket horses, right at the end of the segment. Fuck that. However they only make up about 5-10% of the game so far, around 3/4s into it, so I'll probably suffer through them.
Also why is he called Rayman anyway?
|
|
|
Post by Bumpyroad on Apr 24, 2020 15:09:37 GMT -5
Also why is he called Rayman anyway? "Ancel took the name ‘Rayman’ from the ray-tracing software which Ubisoft happened to be using during the development of the original game." en.wikipedia.org/wiki/Rayman_(character)
|
|
|
Post by ommadawnyawn2 on Apr 24, 2020 16:30:57 GMT -5
Oh, well that was dull.
|
|
|
Post by tokenflipguy on Apr 25, 2020 17:16:08 GMT -5
Still going through FF7Remake and almost done. I am enjoying it so far, and can see why it'll have to be divided into installments. It takes the good bits of FFX with a battle system more like XV/Kingdom Hearts. I wonder how they'll do the world map or just use a map screen like FFX.
|
|
|
Post by windfisch on Apr 25, 2020 20:18:22 GMT -5
Also why is he called Rayman anyway? "Ancel took the name ‘Rayman’ from the ray-tracing software which Ubisoft happened to be using during the development of the original game." en.wikipedia.org/wiki/Rayman_(character)This makes me think of equally "creative" names like Vectorman or Rendering Ranger R2.
I'd always assumed that since the games revolve around a mystical energy called "Lum" (basically "lume" = "light") it had to do with that. Possibly being the force ("rays") that's keeping his hands and feet attached to his body. Well, there goes my brilliant hypothesis.
|
|
|
Post by dsparil on Apr 26, 2020 5:22:21 GMT -5
Another dumb origin, Guybrush from the Monkey Island games. It was the file name of the original spirite when it was being created. Threepwood is a literary reference at least.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Apr 26, 2020 8:03:20 GMT -5
I'd always assumed that since the games revolve around a mystical energy called "Lum" (basically "lume" = "light") it had to do with that. Possibly being the force ("rays") that's keeping his hands and feet attached to his body. Well, there goes my brilliant hypothesis. I've never looked at it that way. Rayman 2 is also a very dark game, incidentally. Lums weren't a thing in Rayman 1 yet, though. I remember asking my grandpa what the word ray meant when I was a kid, and I was kind of dissapointed to learn what it meant because I didn't think it really described him very well. The actual origins is definitely similar to Guybrush. Playing Rayman 2 (PC). First off, the camera did not age that well and the game keeps locking me out of even using the free-look mode. Luckily the collectathon requirements are pretty low here (nowhere near Rayman 1 which I had to use a cheat in to get through) and the game is very generous with checkpoints plus it gives you infinite lives, only hurts you a little from falling into lethal hazards and lets you save in-between levels. Best part is the game is pretty creative with its various gimmicks (the plums have like 4 different uses) and each level is pretty varied, often feeling like a trip across two or more standard platformer levels. Bosses are also pretty good, kind of zelda-ish. And of course this looks really good for 1999. I was really blown away by how long some levels in Rayman 2 were when I was a kid. Strangely enough, one of the stages in the middle of the game (the Sanctuary of Stone and Fire) is by far the biggest. To be fair, Rayman 1 had very long stages too, if you count all the segments together. At least, they sure were long for very young me with only half an hour of computer time a day. I always found looking for the cages in Rayman 1 a lot more fun than getting all the lums in Rayman 2. I'm not sure if I ever played through Rayman 2 with all Lums...I might've as an adult. But certainly not as a kid. Though finding the cages in Rayman 1 was also impossible for me as a kid, even with internet guides. At least it felt rewarding to me. And when I got older I didn't find it that difficult anymore. Maybe I should make the next playthrough of Rayman 2 the PC version. I haven't played that in...maybe 15 years. The DC version is fine, but it's not the one I grew up with.
|
|
|
Post by ommadawnyawn2 on Apr 26, 2020 8:22:55 GMT -5
I guess some levels were pretty long in the first one too, yeah.
Well, finding a lot of cages was just trial & error in Rayman 1; in 2 you have the "help!" shouts to guide you for the most part, not that I tried too hard to get all of them.
From what I read it's like on DC except the DC version has a few minor extras. On PS2 they added a hub world and some other stuff, though it seems to have various issues and is still linear.
I beat Rayman 2 yesterday, and it ends with a big difficulty spike as you're put in a plane and aren't used to how it controls, and if you make one mistake at the final boss its health resets. But apparently there's a hidden unlimited ammo power up in its room that I didn't know about.
|
|
|
Post by windfisch on Apr 26, 2020 14:20:17 GMT -5
I'd always assumed that since the games revolve around a mystical energy called "Lum" (basically "lume" = "light") it had to do with that. Possibly being the force ("rays") that's keeping his hands and feet attached to his body. Well, there goes my brilliant hypothesis. I've never looked at it that way. Rayman 2 is also a very dark game, incidentally. Lums weren't a thing in Rayman 1 yet, though. I remember asking my grandpa what the word ray meant when I was a kid, and I was kind of dissapointed to learn what it meant because I didn't think it really described him very well. The actual origins is definitely similar to Guybrush. Oh right, there were the "Protoon" and "Electoons" in the first game - pseudophysics nonetheless, hehe. There certainly was a sun-/lightrays-motif in the title screen of that game. And with the main villain being "Mr Dark" having a (metaphorically speaking) brightly-shining opposite for a hero made kinda sense to me - you know, for a video game. My guess is that they tried to give the name some meaning after the fact.
Which leads me to another odd one: Sunsoft's Sunman. (I mean, it is supposed to be Superman, who is powered by the sun, so it's not too far fetched. But it still is pretty silly!)
Edit: Anyway, recently I've been enjoying a game called Edge.
The best description for it would be a puzzle-platformer, though more in the Marble Madness-sense: You navigate a cube through tricky, isometric courses. Like in Marble Madness you can't jump, but unlike the former you can climb and hold onto edges, which seems weird at first but works rather well due to tight controls. It's also more deliberate and far more forgiving than MM, largely due to a fair checkpoint system. The stages are surprisingly varied, regularly introducing fresh and clever concepts. And I dig the minimalistic, yet classy visuals with a hint of Tron (screenshots dont' do them justice, they have to be seen in motion). The experience is further elevated by catchy Electronica.
Right now the Steam version is on sale for the price of almost nothing! The PSP version is also very good (though it features less stages).
|
|
|
Post by mainpatr on Apr 28, 2020 18:29:34 GMT -5
The more I have been reading about that Nier remaster,it sounds like it's a remake. New combat,but some people enjoy jank. Guess there's always emulation.
|
|
|
Post by windfisch on Apr 29, 2020 7:59:15 GMT -5
"Fear is the mind killer!"
Who does profit the most from creating panic at the moment?
|
|
|
Post by mainpatr on Apr 30, 2020 23:12:26 GMT -5
|
|
|
Post by chronotigger65 on May 1, 2020 2:40:43 GMT -5
If I remember right from the article on HG101 this is one of the worst rpgs to ever be released for the Famicom. Not sure why anyone would want to play this.
|
|