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Post by windfisch on Apr 9, 2021 7:45:56 GMT -5
Problem with Geki is that he's dead, and there's already a non-playable successor Geki. The same could be said for Charlie Nash, but that didn't stop them. They could make him Undead Shin Geki, for all I care
Anyway, thanks for the character background info.
edit: Or here's an even more radical idea: Make the non-playable Geki II playable.
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Post by retr0gamer on Apr 9, 2021 10:05:22 GMT -5
Being dead never stopped Bison coming back.
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Post by retr0gamer on Apr 9, 2021 10:13:43 GMT -5
retr0gamer This has been on my mind for a while, but can I ask what your deal is with Kingdom Hearts? I'm sorry if this ends up sounding worse than I mean it to be, but whenever someone mentions the series, you pop up to say that it's rubbish and should be ignored at all times without really going into detail. And I'm really curious to know why you're so dismissive towards it. I'm not asking you to justify yourself - opinions are opinions and it's grand if you don't like Kingdom Hearts. I just wanna know what your thoughts are on it. Have you got all day? I actually kind of enjoyed the first game at the time of release. It's a very repetitive game with very boring musou-esque battle system but has some fun bosses and I enjoyed the fan service and mix of disney and FF. It was weird enough to be interesting but the battle system barely works outside of mash x and heal and the AI dies before they are useful. If I went back to it I'd probably not enjoy it. The sequels however push the Disney and especially FF fans service to the side for Nomura's new characters and they just aren't interesting at all. The story gets convoluted and stupid. And the battle system loses all challenge and becomes a total button masher. And as the series moves forward FF fan service gets totally forgotten. Saying that Birth by Sleep is pretty good and not a total trainwreck. There's just so many way better action RPGs out there to play. Like Trials of Mana or the Xenoblade series. I heard someone say before that KH fans mostly haven't even played KH.
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Post by mainpatr on Apr 9, 2021 11:05:03 GMT -5
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Post by Snake on Apr 9, 2021 13:12:56 GMT -5
SNES - Hook, Joe and Mac, Ultraman Mega Drive - Valis 3, Gunstar Heroes, Mercs, Rambo III, Isn't Valis 3 the one with that horrible ice level? That's not easy at all. The Genesis Valis 1 is very easy, though. Ha! I would say as ice levels go, Valis 3 is more manageable than Mega Man's Ice Man stage, or the standard Super Mario Bros 2/3 fare. ^__^ Valis as a series is reasonably easy... up until Super Valis 4 on SNES.
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Post by Deleted on Apr 12, 2021 1:06:58 GMT -5
I've managed to put around 5 hours into Breath of Fire: Dragon Quarter so far so I'm still really early. I've never used words like these to describe a BoF game before but it is an incredibly interesting, thoughtful and unique RPG. Everything single element seems to have been well thought out in such a way that the player always has to consider the best option available to them, from the ability to restart whilst hanging onto certain things, to navigating the overworld, to every move made in combat.
The battle system is really something. Approached as a strategy game, but where every move the player makes revolves around spacing. The game does a really great job of making every piece of your health count, so taking minimal hits is really important and that means making best use of each option available. The AP bar is put to great use as different actions will cost different amounts to use, and you will want to ensure you don't lose health when the enemy makes their move. It's really important to know every tool you have in your arsenal, know the turn order and know how to keep enemies at bay. Of course, whilst Ryu thus far is largely built around melee attacks, Nina can place spells in empty areas, effectively blocking the enemies path, or combine the ability with that of Lin to push enemies around to great effect. Now of course I've just unlocked Ryu's dragon abilities, which are intentionally overpowered, but I will see how that effects things later.
One major advantage you do have in battle is that item use does not take up your turn, so you can spam health items if you want. However, these are also a resource that is not as plentiful as you might like, ensuring you use them selectively. You can buy them when you come across a shop, however money is limited too and carries over when you restart, so perhaps you will want to hang onto some of it.
What I haven't grasped so far is with the ability to restart, how do you ensure you will be in a better position? I know you hang onto team xp, zenny, abilities and stored items, however, since you return to level 1 surely there is a risk of being no better off as you progress? So far, I only used SOL-restore and it was before I managed to pass the first area, so I was able to pick up better weapons. I'm not sure that will continue to be the case. Are there certain items I should be storing, should I be saving team XP etc?
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Post by Woody Alien on Apr 12, 2021 8:45:43 GMT -5
Speaking of SNES games, I wanted to play a sidescroller brawler for the system and maybe increase my finished game tally, so I randomly opted for The Pirates of Dark Water. It's based on an animated series that I never heard about but is apparently quite good... but the same can't be said for this game. Despite being made by Sunsoft, it's a blatant Final Fight rip-off (even the HUD is exactly the same) with tedious, overly long levels featuring the same kinds of enemies over and over again that take ages to be defeated and a grating pseudo-rock score. I think it's the only brawler I ever played where I managed to get the level timer to zero multiple times. It's so plodding, boring and there's no weapons at all so I don't want to play it again. Curiously the Genesis version of the game is an average platform/adventure instead of a beat 'em up.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 12, 2021 16:11:51 GMT -5
I was thinking about starting Phantasy Star II today. I figured I'd get the Switch Genesis collection. I have the Steam Genesis collection, but since I'm having some issues with controllers on my laptop I thought it'd be worth the €30 investment. Sure, I shouldn't be giving Sega money for a Genesis collection that doesn't have Sonic 3 & Knuckles or Wonder Boy, and half of the games included are garbage, but I figured it'd be worth it at least for the three Phantasy Star games.
First, when I boot up the game, the game stutters/lags on the Sega logo. So that's a great start. Then I get to the actual games...maybe I'm just crazy or too picky, but they do not look good at all. All of the filters are terrible, the scanline option sucks, and sometimes filters put the left-most column of pixels on the right of the screen. And putting no filter on it looks bad when scrolling vertically, so they fucked something up with the resolution. Or at least, it did in Toejam & Earl. I didn't notice it in Sonic 2, so maybe it's not that bad with faster scrolling but still.
The Steam version (at least, when you launch it through the 'simple launcher', something I always do since the bedroom launcher runs terribly on my PC for some reason), doesn't have any options really, but its (only) filter looks fine and there's no funky resizing of pixels that looks bad when scrolling vertically.
So looks like I might just play through it on PC after all. I mean, a controller disconnecting for a few seconds once in a while isn't really a problem with an RPG anyway. But yeah, not a great use of 30 bucks. Oh well.
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Post by dsparil on Apr 13, 2021 8:23:17 GMT -5
Yeah, the GCC on Switch is a bit of a mixed bag. Shining in the Darkness was the only game that seemed to actually benefit from filtering as opposed to papering over the fact that there's no integer scaling mode. It isn't as noticeable in faster games, but I do remember Landstalker looking particularly bad unfiltered. Oddly enough, the S/NES Switch Online games don't seem to have integer scaling either, but they don't look weird despite the lack of any filtering options.
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Post by Snake on Apr 13, 2021 10:41:11 GMT -5
Speaking of SNES games, I wanted to play a sidescroller brawler for the system and maybe increase my finished game tally, so I randomly opted for The Pirates of Dark Water. It's based on an animated series that I never heard about but is apparently quite good... but the same can't be said for this game. Despite being made by Sunsoft, it's a blatant Final Fight rip-off (even the HUD is exactly the same) with tedious, overly long levels featuring the same kinds of enemies over and over again that take ages to be defeated and a grating pseudo-rock score. I think it's the only brawler I ever played where I managed to get the level timer to zero multiple times. It's so plodding, boring and there's no weapons at all so I don't want to play it again. Curiously the Genesis version of the game is an average platform/adventure instead of a beat 'em up. I really enjoyed the Pirates of Dark Water cartoon! It was Sunday morning fare. Too bad the series never finished, just as it was getting more interesting. The game really is just a Final Fight rip off with cartoon fan-service, but less variability than say, SNES Batman Returns.
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Post by lurker on Apr 13, 2021 11:15:51 GMT -5
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Post by windfisch on Apr 13, 2021 14:42:41 GMT -5
Speaking of SNES games, I wanted to play a sidescroller brawler for the system and maybe increase my finished game tally, so I randomly opted for The Pirates of Dark Water. It's based on an animated series that I never heard about but is apparently quite good... but the same can't be said for this game. Despite being made by Sunsoft, it's a blatant Final Fight rip-off (even the HUD is exactly the same) with tedious, overly long levels featuring the same kinds of enemies over and over again that take ages to be defeated and a grating pseudo-rock score. I think it's the only brawler I ever played where I managed to get the level timer to zero multiple times. It's so plodding, boring and there's no weapons at all so I don't want to play it again. Curiously the Genesis version of the game is an average platform/adventure instead of a beat 'em up. I really enjoyed the Pirates of Dark Water cartoon! It was Sunday morning fare. Too bad the series never finished, just as it was getting more interesting. The game really is just a Final Fight rip off with cartoon fan-service, but less variability than say, SNES Batman Returns. I also used to like that show. It wasn't quite Batman TAS or Gargoyles, but still better than the majority of animated adventure shows for kids from that era. And yes, unfortunately neither 16 bit game lives up to its source material's quality.
Anyway, I finished Destructivator 2 on "normal" difficulty. And my initial praise was justified: It's amazingly fun and I cannot recommend it enough to lovers of run 'n guns/shoot 'em ups! This is the kind of game I'd imagine Treasure would make, if they were a one-man-indie-developer. I'm already going after better rankings and higher difficulty levels.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 13, 2021 16:09:36 GMT -5
Oddly enough, the S/NES Switch Online games don't seem to have integer scaling either, but they don't look weird despite the lack of any filtering options. I don't think I've ever seen this issue outside of like maybe NES to GBA ports or the Sonic collection for DS, and like when I used to put SNES games on my flashcart on the DS or something. Like, even downloading some random emulator and playing on default settings will look better than this official product. Like, I'm not emulation expert or anything, but it seems to me that as long as each row of original pixels is the same height, modern-pixel-wise, it shouldn't be a problem, even if you keep the games looking as sharp as NSO:NES and NSO:SNES do. Especially with how large resolutions are these days, couldn't you just go for the biggest possible option depending on how wide you want to pixels to be (as in, consoles used to output each pixel a bit wider than tall), and then add a black border or like the NSO apps do a bar at the bottom with controls. But the Genesis collection just fills the game to the max vertical resolution so not every row of pixels is the same height. Just for the heck of it I compared the NSO:NES app and it looks super great both on TV and handheld, even when trying to spot issues up-close. Honestly no idea how integer scaling would differ from what NSO is doing now. As I was typing this I figured I'd try out the Genesis collection in handheld mode just to see if it was any better, but it's like a million times worse! This time the horizontal resolution is so fucked it's beyond presentable and I don't think the vertical resultion is quite right either. It's just so damn distorted that I honestly don't understand how they could even approve this for release.
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Post by lurker on Apr 14, 2021 11:29:43 GMT -5
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Post by mainpatr on Apr 14, 2021 11:33:50 GMT -5
GETSUFUMADEN!?!?!??!?!?!?!?!?!?
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