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Post by kal on Oct 22, 2014 3:39:51 GMT -5
Scott has been working overtime apparently (makes sense though, get it out while the hype is strong). Depends how much ends up being changed, maybe a quick episode...
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Post by Garamoth on Nov 2, 2014 13:43:31 GMT -5
Just noticed the primary school next door uses both the Big Ben ditty and "Toréador en garde" as their school bells. Just like Freddy's. These children are screwed!
I hear the Big Ben one all the time but Toréador? Is this standard or what?
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Post by Garamoth on Jan 28, 2015 21:26:20 GMT -5
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Post by Bobinator on Jan 28, 2015 21:27:39 GMT -5
They're cheap, and they make money, much like any good long running slasher film series, really. Not to mention that you could probably make your money back alone just from crappy Youtube personalities. I heard from a few folks that FNAF2 wasn't that great, so I hope we're not looking at a downward spiral.
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Post by dskzero on Jan 28, 2015 22:01:19 GMT -5
FNAF wasnt't that great to begin with, tbh.
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Post by Deleted on Jan 28, 2015 22:30:14 GMT -5
Mentioned this on the Greenlight page for the game, but I really hope this doesn't mean that FNAF is now the "Saw" of video games. Three releases in less than a year is downright absurd.
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Post by kal on Jan 28, 2015 22:31:43 GMT -5
For what its worth, it looks better than 2 and will have been in development longer when it drops.
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Post by GamerL on Jan 29, 2015 6:44:49 GMT -5
Yeah, it's ridiculous how fast whoever makes these games is cranking them out, dude really needs to give it a rest for a bit after 3.
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Post by Scylla on Jan 29, 2015 6:58:37 GMT -5
It's honestly a little off-putting. I still haven't even gotten around to playing the first one. I want to play games that actually have some passion behind them, not stuff that comes off like it was only thrown together to strike while the iron is hot and make as much money as possible. I've always found the hype machine unappealing, and between these sequels being cranked out and the fact that the series has basically been turned into a meme, it's kind of turning me off to playing at all. Which is really unfortunate because I love animatronics and was so down with the concept. I'll still play because I already bought it but ehhh.
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Post by GamerL on Jan 29, 2015 7:07:28 GMT -5
It's honestly a little off-putting. I still haven't even gotten around to playing the first one. I want to play games that actually have some passion behind them, not stuff that comes off like it was only thrown together to strike while the iron is hot and make as much money as possible. I've always found the hype machine unappealing, and between these sequels being cranked out and the fact that the series has basically been turned into a meme, it's kind of turning me off to playing at all. Which is really unfortunate because I love animatronics and was so down with the concept. I'll still play because I already bought it but ehhh. Oh yeah, the internet has been going nuts for this series, in fact I haven't seen a game cause this kind reaction on the net since, Jesus, maybe fucking Portal (then again maybe not, but it's been a while either way). It's funny how the interweebs will turn it's nose up at 99% of the video games released today but a weird indie game about killer Chuck-E-Cheese robots is what gets it going.
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Post by Garamoth on Jan 29, 2015 9:19:13 GMT -5
Hmmm... I don't see why putting out so many sequels necessarily has to be so negative. From what I've played watched Markiplier play of FNAF 2, it builds nicely upon its predecessor. It doesn't really look rushed and it adds a lot of nice touches: ambiguity in the timeline between the games, creepy haunted Atari sidegame, monsters with new mechanics and thematic challenge levels with unlockable doodads (the kind which usually help pad out survival horror games a little). Clearly, the creator is a guy that knows his horror tropes, the better ones. The Internets are going nuts about this because he put his finger on something new. When was the last time it happened in horror games? Both games were featured in Indiegala bundles, so you're not breaking the bank either. They last a few hours each, so maybe you could see them as "episodes". Considering the small size of the games, it doesn't seem that unrealistic to crank them out at that rate, especially if his ideas are fresh in his mind, but I'm sure that guy is still working his butt off. Note that at a game every two months, there will be more FNAFfes that Final Fantasies early 2017. Put that on your calendar! Now the 217 copycat games I'd be more wary of: A List Of 217 Five Nights At Freddy’s Fan Gamesp.s.: "FNAF", lol, sounds like someone sneezing: - I played FNAF! - Gesundheit
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Post by dooz on Jan 29, 2015 11:41:00 GMT -5
Just another non-content game to be consumed by the masses. It's simple and cheap (in content), which is what people want. Just another hysteria to ignore.
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Post by Scylla on Jan 29, 2015 12:37:49 GMT -5
p.s.: "FNAF", lol, sounds like someone sneezing: - I played FNAF! - Gesundheit Nothing tops when people are talking about The Legend of Heroes: Trails in the Sky and use the acronym "TitS" completely seriously.
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Post by TheGunheart on Jan 29, 2015 13:08:57 GMT -5
Honestly, I'm more impressed that he's already making a third one.
Really, it's kinda cool; you;re hobbyist game developer who's latest game gets torn apart for having "creepy" animation. Than you go and turn that limitation into a strength with an original horror game that ends up making more money than everything you've made thus far combined. So much, in fact, that you can quit your day job and go to making the sequel full time.
Seems he's also at least listening to criticism. The most common complaint I hear about 2 is that the music box and sheer number of robots reduces the game to just a matter of rapidly winding the music box and putting on the Freddy mask. Plus it made for cheaper jump scare animations due to Multimedia Fuision's own limitations that would have skyrocketted the file size (not a problem for a Steam download, much more so when they're cross-released on mobile devices). So having one, far more animated robot that will probably require an entirely new strategy to deal with is good.
But seriously, trying to apply triple-A development logic is kinda absurd. This isn't a slightly expanded version of the same thing released every year retailing for $60. It's an entirely new set of features and assets that sells for under $10 that gets put out every four-to-six months. If I had the ability to turn out a hit at that schedule and the inspiration to keep it fresh, I'd do it too.
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Post by Scylla on Jan 29, 2015 13:46:02 GMT -5
I don't think it's necessarily a matter of triple-A development logic. I have next to no interest in triple-A games, yet I still think it's a bit much to have three releases in less than a year. Even if you can pull that off, just the matter of people getting burnt out on the concept is enough to consider staggering the releases more. But for a flash in the pan series like this, the creator probably figures the hype will die down and sequels won't sell as well down the road. Which is probably true. The meme status of this franchise is gonna be its undoing. The irony is that if the hype wasn't so intense and bound to implode on itself, it probably would have more lasting power.
But anyway, look at the first two Katamari games. The first Katamari was regarded as niche, sold as a budget title, and was unexpectedly successful. Even so, and even with the followup also being sold at a budget price (not Steam cheap but still considerably cheaper than the average PS2 game), We Love Katamari came out a full year after Katamari Damacy (in the US at least; in Japan it was more like a year and a half). So it's not like budget niche title with surprising success = start cranking them out at breakneck speed. There's a reason the saying "too much of a good thing" exists.
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