|
Post by ommadawnyawn2 on Oct 5, 2017 11:46:27 GMT -5
Stuff like levers to open doors, going back for barrels as the elephant, or throwing your partner to reach platforms above slows you down. It's pretty different from DKC1, most of DKC2 from how I remember it, and you get a bunch of it in the first area. But me liking it or not was kinda beside the point that it's different.
If I'm wrong on DKC2's level design, then I guess the switch happened there then. But there's the other stuff, and besides what I mentioned the different character designs, less direct music and different settings in 3 as well. I know a lot of people didn't care for these aspects as much in 3 even if they are more superficial.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Oct 5, 2017 13:52:00 GMT -5
Yeah, superficially all three are very distinct. Which I like. DKC1 is mostly very natural, DKC2 is more exotic and pirate-y, while DKC3 is very European. Personally I like DKC3's world themes and music a lot, and I think it would be a shame if people disregard it simply for that (especially since the themes are more interesting than you might think at first).
But gameplay wise there is definitely two sides to it, with DKC1 being very straightforward. A lot of the stages are based around once central mechanic (though not as many as DKC2 & 3), but it's more the kind of game you can fly through. It's more Mario-esque and a lot of the stages require you to act fast. DKC2 and 3 are actually quite dramaticly different from 1, level-design wise.
(And again, the kongs throwing each other is required much more often in DKC2.)
|
|
|
Post by edmonddantes on Oct 5, 2017 18:12:45 GMT -5
Skyrim was nice but most The Elder Scrolls fans prefer Morrowind. While Oblivion are totally forgotten. I remember a time when Daggerfall was this super-awesome game that only the really cool kids had played and it seemed like everyone who owned a PC was all about it. Now people seem to think Morrowind was the beginning of the Elder Scrolls series and forget Arena and Daggerfall altogether. I at least still think those two are fine games, and arguably Daggerfall still does some things better than the modern ones--I like being able to climb literally any surface. (What I'd like to see is Daggerfall mechanics married to Oblivion or Skyrim-esque world, town, and dungeon design--Daggerfall literally allowed you to do anything, climb any house, even invent flight spells, but its pretty much randomized world and lack of real mountains--even though you knew the engine could handle it just going by the sheer depth of some of the dungeons--and non-indoor non-underground dungeons kinda made the world boring after awhile).
|
|
|
Post by GamerL on Oct 5, 2017 18:27:03 GMT -5
Skyrim was nice but most The Elder Scrolls fans prefer Morrowind. While Oblivion are totally forgotten. Not really, I saw a pretty long thread about Oblivion on /v/ not long ago, I don't think Oblivion is forgotten at all. Plus there's this and this
|
|
|
Post by vnisanian2001 on Oct 5, 2017 18:45:28 GMT -5
Anyone else think Super Contra (Arcade and NES) is also overshadowed? I don't see it talked about nearly as much as the Arcade and NES versions of Contra.
|
|
|
Post by kingmike on Oct 6, 2017 14:17:12 GMT -5
I think DKC3 might've overdone it on the gimmick stages. Maybe people felt DKC2 was the right balance between traditional platforming and gimmick levels? The Simon minigames are another negative on DKC3. I think they went up to 10 buttons long which is too much for me to remember for randomly-generated patterns and if you want to see the "final" ending screen you have to find and do them all. I want to fail at the actual gameplay, not a minigame.
|
|
|
Post by ReyVGM on Oct 6, 2017 19:38:07 GMT -5
The main problems with DKC3 are:
1) Kiddy Kong. He looks like a big silly character. He could have been a 'cool' baby, but no, he looks completely moronic.
2) The game just doesn't have cool locales. After the amazing pirate ambiance and visual design theme of DKC2, going back to regular mountains/caves/jungles just didn't feel interesting enough. The gameplay and secrets were still tight, but the visual representation was just boring.
|
|
|
Post by Owlman on Oct 7, 2017 7:33:24 GMT -5
The main problems with DKC3 are: 1) Kiddy Kong. He looks like a big silly character. He could have been a 'cool' baby, but no, he looks completely moronic. 2) The game just doesn't have cool locales. After the amazing pirate ambiance and visual design theme of DKC2, going back to regular mountains/caves/jungles just didn't feel interesting enough. The gameplay and secrets were still tight, but the visual representation was just boring. Rare seems to like that. I mean, who was really asking for Lanky Kong, yet another dumb, goofy ape? And why did they have to recycle the Donkey Kong abduction plot, which was already thin to begin with, even for a 90s platformer? As a side effect, it also means that Donkey Kong isn't a playable character in two out of three main games in the series.
|
|
|
Post by edmonddantes on Oct 7, 2017 10:09:23 GMT -5
Anyone else think Super Contra (Arcade and NES) is also overshadowed? I don't see it talked about nearly as much as the Arcade and NES versions of Contra. heh, a lot of people don't even know that Contra originated in the arcades. I agree tho, it seems whenever Contra is discussed the discussion goes Contra, Contra III and/or Hard Corps, with Super C and Operation C basically being overlooked. ... Speaking of game boy games, how often is Link's Awakening talked about? I know Zelda II is the "black sheep" of the franchise (personally I love it) but it seems like whenever the series is being revisited Link's Awakening gets glanced over. Oh, and the ultimate glossed over and sadly forgotten sequel: Pac-Man 2 The New Adventures, which I honestly rather like. In what may be a case of First Installment Wins, the D&D Games thread reminded me that as far as most people are concerned, the Gold Box series began and ended with Pool of Radiance. Even then, the Gold Box games themselves are often treated like they're the only AD&D video games (no love for Dark Sun 1 and 2, Ravenloft 1 and 2, Menzoberranzan, or the various console games... or that one weird flight sim where you're on a dragon....) .... and even staying on PC and roughly within the Gold Box line, I doubt most people even remember the two Buck Rogers games or Spelljammer: Pirates of Realmspace (I myself have not played the latter, but I'll fix that soon enough)
|
|
|
Post by backgroundnoise on Oct 7, 2017 10:59:05 GMT -5
I've seen Link's Awakening mentioned quite a few times on various forums, at least more often than any of the Capcom developed Zelda games. I think most of the Pac Man games tend to be glossed over in favour of the very first. Pool of Radiance? I thought Baldur's Gate was the AD&D game that comes to mind for most. Pool of Radiance is for dinosaurs and people with a dinosaur mentality (which I am certainly and definitely not, honest). Musically speaking, the primary point of reference for anything Ace Attorney related is the very first game.
|
|
|
Post by kingmike on Oct 7, 2017 11:48:40 GMT -5
I think people don't remember Contra was an arcade game is because Contra was one of the few arcade ports where the NES version is usually considered superior. (maybe Bionic Commando though the NES game was a different game entirely)
I think Pac-Man 2 is forgotten because it's not even in a similar genre as the other games. (maze games and then I think they eventually turned into platformers if we want to count like Pac-Man World?)
|
|
|
Post by novicola on Oct 7, 2017 16:31:47 GMT -5
Rygar and Ninja Gaiden were also better on the NES than in the arcade. I think Marvel Land for the Mega Drive ironed out a number of bugs present in the arcade version.
Speaking of Ninja Gaiden, the Sega-developed version for the Master System is nigh on unknown. It's its own beast entirely, being the closest precedent to Robot Ninja Haggleman 3 than anything I've played, including the NES NGs.
|
|
|
Post by Woody Alien on Oct 8, 2017 6:15:48 GMT -5
Nobody ever seems to talk about DuckTales 2 for the NES, even though I think it's arguably even better than the first game. Oh yeah! When the recent DuckTales remake was made, I thought they would have added levels from the sequel or at least some nods to it, but nope, it's almost as if it never existed. A shame because levels like the Scottish castle, the pyramid and ghost ship could have been interesting with a modern coat of paint. To answer to the first post: for a certain value of succesful, MediEvil 2. The first one was ported on all Sony systems, bundled with other games and remade on PSP, and is still somewhat fondly remembered, while the second one only was on the PS1 and then forgotten. Too bad because the Victorian setting was much more interesting than the usual medieval (medievil?) dark fantasy kingdom.
|
|
|
Post by GamerL on Oct 8, 2017 6:24:43 GMT -5
To answer to the first post: for a certain value of succesful, MediEvil 2. The first one was ported on all Sony systems, bundled with other games and remade on PSP, and is still somewhat fondly remembered, while the second one only was on the PS1 and then forgotten. Too bad because the Victorian setting was much more interesting than the usual medieval (medievil?) dark fantasy kingdom. Not to mention that I think MediEvil 2 if overall the better game than MediEvil 1. Agreed, it's too bad that one is so forgotten, I really loved it when it first came out, definitely one of the biggest hidden gems I've played.
|
|
|
Post by vnisanian2001 on Oct 8, 2017 10:43:19 GMT -5
And on the topic of Ninja Gaiden, I don't see people talk about 2 and 3 on the NES, as much as I see them talk about the first one.
2 and 3 had all the refinements, but I feel 1 is the better game, especially for the music.
|
|