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Post by Ace Whatever on Oct 10, 2017 2:03:07 GMT -5
I dunno why up until now I always thought the PSP Medievil game was a compilation of 1 & 2.
I always liked 1 better than 2. It felt a bit more polished or at least less bogged down by the finickiness of PS1 3D platformers than 2 was. 2 felt like it was made by a different developer and the quality of the humor took a bit of a dip.
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Post by Deleted on Oct 10, 2017 3:37:28 GMT -5
And on the topic of Ninja Gaiden, I don't see people talk about 2 and 3 on the NES, as much as I see them talk about the first one. 2 and 3 had all the refinements, but I feel 1 is the better game, especially for the music. I’ve seen a lot of people on forums state they prefer the second NES Ninja Gaiden. I don’t think the 3rd has a lot to recommend it- even without the limited continues it is easily the least interesting of the trilogy. The sword powerup doesn’t really add much, the Shadow of the Ninja style hanging from platforms isn’t really a necessary addition either. I don’t much care for the switch to biomechanic enemies either. I wouldn’t call it a bad game by any stretch but the first two definitely overshadow it.
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Post by vnisanian2001 on Oct 10, 2017 9:58:23 GMT -5
Yet another one:
Super Pac-Man isn't talked about at all as much as the original. Too bad, because I think it's the best game in the series. Who doesn't love a giant Pac-Man?
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Post by ZenithianHero on Oct 10, 2017 10:24:20 GMT -5
Yet another one: Super Pac-Man isn't talked about at all as much as the original. Too bad, because I think it's the best game in the series. Who doesn't love a giant Pac-Man? It doesn't get ported as often as original or Ms. Pac-Man. Many of Namco's sequels and arrangement editions are like this unfortunately. They compile the same games over and over.
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Post by Discoalucard on Oct 10, 2017 10:46:53 GMT -5
Specific games are referenced primarily because producers need some kind of baseline of what people "liked" about old games, and the most solid data is, of course, sales.
This does lead to things that they can get wrong though. For example, the Monster World Vintage Collection released several years ago including Wonder Boy in Monster Land, Wonder Boy in Monster World, and Monster World IV. It was missing Wonder Boy III: The Dragon's Trap, even though it was a fan favorite. I asked the Japanese producer about this, and he seemed unaware that the game was as widely loved as it was. It was mostly because the game did not get a big release in Japan - the SMS version was never published, and it only came out for the Game Gear (where it obviously didn't sell all that well) and the PC Engine (which was not published by Sega). So, most of the affection comes from America and (especially) Europe, where they didn't seem to have the sales data for.
Obviously this can change based on the producer. For example, Koji Igarashi based Portrait of Ruin on the plot of Castlevania Bloodlines, which was hardly the most popular 16-bit Castlevania, especially in Japan. But, he did it was because he was a fan of the series and Konami let him.
As for Ms. Pac-Man, the game was developed and owned by Midway (even though it was licensed by Namco), so they need to negotiate and pay royalties to them every time it's re-released. The game was also never released in Japan in arcades (officially) so Japan doesn't have the nostalgia for it that America does.
So broadly speaking, many Japanese companies are still unaware of what overseas fans actually want.
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Post by alphex on Oct 10, 2017 11:56:45 GMT -5
Specific games are referenced primarily because producers need some kind of baseline of what people "liked" about old games, and the most solid data is, of course, sales. So Capcom thought people actually LIKED the Yellow Devil fights and the yoku blocks?
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Post by jackcaeylin on Oct 10, 2017 12:11:16 GMT -5
I would not really say that sales decide about the "liked" status, especially since the "Break even Point" and the budget can be vastly different from game to game. The currency of the money can lose value over the years and the world economy is always changing. Sales data is not enough. Otherwise every free game is "liked" and 5 million canadian dollar can be very much, if the budget was below 1 million canadian dollar, but costs of video games are rising, thus the result of sale success can vary hardcorely. I mean, Bayonetta was a failure from a financial point fo view, nevertheless Nintendo revived it and people love the game so much.
Sales can be certainly an instrument, but not a sole factor. Nevertheless still very risky
Yours sincerely
Jack Caeylin
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Post by Discoalucard on Oct 10, 2017 12:42:00 GMT -5
So Capcom thought people actually LIKED the Yellow Devil fights and the yoku blocks? The Yellow Devil IS the most visually impressive fight of the original Mega Man, even if no one actually likes it! I mean, Bayonetta was a failure from a financial point fo view, nevertheless Nintendo revived it and people love the game so much. Nintendo constantly has a problem in that it has a core audience of Nintendo fans (and occasionally other casual fans) but rarely attracts "hardcore" gamers. Bayonetta 2 was their attempt to market the Wii U as a serious gamer console and not just a place for more Mario and Zelda games. It didn't really work - history shows that these moves rarely do - but they tried. It must have made some kind of business sense, especially since Platinum also did Wonderful 101 and helped with StarFox Assault, so there was some kind of deal there. I wouldn't categorize Bayonetta as a flop either. It didn't hit the heights of a lot of other Western developed titles, and I don't think it met internal expectations, but I believe it performed relatively well, especially at a time when Japanese-developed titles for HD consoles were not really taken seriously yet.
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Post by novicola on Oct 10, 2017 14:21:14 GMT -5
As for Ms. Pac-Man, the game was developed and owned by Midway (even though it was licensed by Namco), so they need to negotiate and pay royalties to them every time it's re-released. The game was also never released in Japan in arcades (officially) so Japan doesn't have the nostalgia for it that America does. Namco only has to pay royalties if the Ms. Pac-Man code is used for coin-op machines, IIRC. It's stated somewhere in this video:
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Post by Woody Alien on Oct 10, 2017 15:21:32 GMT -5
I always liked 1 better than 2. It felt a bit more polished or at least less bogged down by the finickiness of PS1 3D platformers than 2 was. 2 felt like it was made by a different developer and the quality of the humor took a bit of a dip. I found an interview with the original designers that stated they weren't too happy with the final product and in particular the humor that was changed from typical British humor (understated and a bit dark) to something more broad. And of course the PSP remake went all out and became a comical title, and this in turn reflected on Sir Dan's presentation in PlayStation All-Stars Battle Royale. As for being polished, I think it seems like this because they didn't adjust the camera problems but still added a lot of areas where you can fall to your death and that's inexcusable.
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Post by kingmike on Oct 12, 2017 13:02:43 GMT -5
I thought the Ms. Pac-Man situation was reversed. I thought that since Ms. Pac-Man was originally created as a bootleg of Pac-Man which Midway bought, still without Namco's permission, that the courts GAVE Namco the copyrights to the game.
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Post by dsparil on Oct 12, 2017 13:53:31 GMT -5
The part about Namco having to give royalties to Midway doesn't seem right at all. None of the info I've ever seen mentions that. I think what happened is that everything was above board, but when Namco cancelled their licensing agreement with Midway, they probably bought the complete rights to Ms. Pac-Man then. Whatever rights Midway did have would have been useless without the base Pac-Man license.
The original creators of the hack/modification (GCC), Midway and Namco did get into a lawsuit about royalties, but that was more about merchandizing. Fast Company did an oral history I'm not going to link to because it's completely one-sided—it only has 3 people from GCC and no one from Midway or Namco—and it glosses over these issues entirely.
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Post by Kokoro on Oct 15, 2017 5:25:03 GMT -5
The Mega Man X series. The whole series is great, but the first one gets by far the most attention.
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Post by ommadawnyawn2 on Oct 15, 2017 8:30:45 GMT -5
True, I honestly prefer how X2 plays. It's just the music and final level that are kind of lacking to me.
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Post by alphex on Oct 15, 2017 9:00:12 GMT -5
X3 and X4 seem to get quite a bit of attention as well, and X2's reputation has definitely improved over the last years. X1 is a landmark and all, and my fav as well, but I don't think the sequels are all that ignored. The whole WHAT AM I FIGHTING FOR-meme alone... But yeah, the one SINGLE reference Capcom pulled in later games (X7, ZX) was the highway opening stage of X1. For shame, really.
Then again, I think X1 is the one that sold the best and is most widely available. The X Collection wasn't ever released in Europe, and X3 is rare as fuck, and always was. Couldn't find a copy even in 1996.
I love X2's music, even if it's only due to four tracks - opening stage, Counter Hunter stages 1 & 2, Bubble Crab & the ending theme. Oh and Wheel Gator. The soundfont is a little weak(er), though.
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