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Post by ommadawnyawn2 on Oct 15, 2017 10:00:45 GMT -5
I dunno if there is a main MM that's really overlooked and undeservedly so. Maybe the GBC MMX games?
The X games could've sounded better on SNES I think. Poor guitar samples, thin drums and bathroom-like reverb all over the place.
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Post by dsparil on Oct 15, 2017 10:11:16 GMT -5
The Mega Man Xtreme games are hard to play though. X5 gets trashed a lot, but it’s still one of my favorites.
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Post by edmonddantes on Oct 15, 2017 11:44:51 GMT -5
For main-series MM games people overlook, try Mega Man 7-8 or the Gameboy Games (which is understandible due to them largely being rehashes but to my understanding MMV on Gameboy is unique)
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Post by steven on Oct 15, 2017 14:22:53 GMT -5
Ghoul Patrol! JK... although I really don't think it's a bad game.
I'm going to go with the classic two standbys that I know others have championed in the past 7 years or so: Mega Man 7 and Final Fight 3. Both were considered disappointing when they initially came out in 1995 but have in more recent years been given their just due. Funny how time can shift perspectives. At the time people complained it was more of the same but now people see the positives more readily. A lot of it has to do with the time frame too.
Not sure if it qualifies but how about Tecmo Super Bowl on the SNES? The NES version(s) get all the love and hype, but I actually really like the SNES version with its improved visuals. I recently played two seasons and enjoyed it tremendously.
Have to agree with DKC3. I like that one a lot, too.
How about Pocky & Rocky 2? I feel it gets overlooked a lot. People still rave about the first game these days but the sequel seems to get the token "BTW, the sequel wasn't bad either" footnote.
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Post by Kokoro on Oct 15, 2017 14:46:43 GMT -5
X3 and X4 seem to get quite a bit of attention as well, and X2's reputation has definitely improved over the last years. X1 is a landmark and all, and my fav as well, but I don't think the sequels are all that ignored. The whole WHAT AM I FIGHTING FOR-meme alone... But yeah, the one SINGLE reference Capcom pulled in later games (X7, ZX) was the highway opening stage of X1. For shame, really. Then again, I think X1 is the one that sold the best and is most widely available. The X Collection wasn't ever released in Europe, and X3 is rare as fuck, and always was. Couldn't find a copy even in 1996. I love X2's music, even if it's only due to four tracks - opening stage, Counter Hunter stages 1 & 2, Bubble Crab & the ending theme. Oh and Wheel Gator. The soundfont is a little weak(er), though. X4 is my favorite, personally. But X1 is still a classic. And yeah, I believe the X Collection only came out in North America. I live there, so I have a copy of it. Also, you can get X3 on Virtual Console now.
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Post by steven on Oct 15, 2017 14:53:54 GMT -5
Oh yeah and not sure again if this qualifies but how about Castlevania: Dracula X on the SNES? It gets a bad rep because it's a watered down port of the classic PC Engine version, AND people like to compare it to Super Castlevania IV. I actually like Dracula X on the SNES and think it's a fine game on its own merits.
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Post by Bumpyroad on Oct 15, 2017 15:20:05 GMT -5
Funny how time can shift perspectives I'm slightly speechless on a positive note
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Post by kingmike on Oct 16, 2017 0:23:21 GMT -5
X3 and X4 seem to get quite a bit of attention as well, and X2's reputation has definitely improved over the last years. X1 is a landmark and all, and my fav as well, but I don't think the sequels are all that ignored. The whole WHAT AM I FIGHTING FOR-meme alone... But yeah, the one SINGLE reference Capcom pulled in later games (X7, ZX) was the highway opening stage of X1. For shame, really. Then again, I think X1 is the one that sold the best and is most widely available. The X Collection wasn't ever released in Europe, and X3 is rare as fuck, and always was. Couldn't find a copy even in 1996. I love X2's music, even if it's only due to four tracks - opening stage, Counter Hunter stages 1 & 2, Bubble Crab & the ending theme. Oh and Wheel Gator. The soundfont is a little weak(er), though. X1 was definitely more widely available, at least in the US. X2 and X3 were released as the 32-bit era was emerging, and I also remember they were more expensive games ($70+, while X1 was available originally at the average SNES new game price of $60), most likely because of the Cx4. Also X1 got reprinted by Majesco, making more copies available (though demand has made it one of those "expensive common games".) X3 was especially released as Capcom was nearly dropping out of 16-bit publishing. (I thought Christmas '95 was their last, so I was surprised to learn Marvel Super Heroes actually came out nearly a year later.) (I know Mega Man 7 was canceled at least once prior to release, and from reading old Nintendo Powers it seemed like they were going back and forth for awhile on whether they were going to even release the infamous Breath of Fire II translated version.)
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Post by alphex on Oct 16, 2017 7:01:01 GMT -5
I dunno if there is a main MM that's really overlooked and undeservedly so. Maybe the GBC MMX games? The Zero games came after the series wasn't selling all that well anymore in the West and range from pretty damn good (3) to alright. However, the single most overlooked Mega Man game has got to be ZX Advent. People talk about how they wish Mega Man got a new release, with gorgeous sprites, maybe even some open world exploration, or just a proper sequel after all - well, why don't you just play this very game then? Since 7 finally got its due respect lately, 8 also remains a game that's unfairly maligned. Rockman & Forte, however, is pretty bad, no matter what "hardcore" gamers may say or whatever mystic aura it once may have had as the "lost entry". In the context of the topic, X4 is kinda weird, because given how long it took them to make X5 (and since it got rid of the probably rather expensive anime cutscenes), it most likely didn't sell all that well. Still, it's highly regarded nowadays. Didn't really supply the template for anything that was to come later, still (X5 changed the character selection system around and added the parts & duck, plus you could now find multiple armors).
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Post by ommadawnyawn2 on Oct 16, 2017 7:47:38 GMT -5
While I like them I don't think 7 or 8 are unfairly maligned, but they've not exactly been black sheeps to the general fandom either, averaging around the same as the later NES games on sites like gamefaqs. So for the sake of discussion:
Besides more of the same, 7's overly zoomed in sprites and slower movement are worse for the gameplay, some items and weapons like rush search are clunky to use, the proto shield is near pointless, and there's some slowdown and a few other quirks.
MM8 also moves kinda slowly and has overly vertical jumps. It also has the frustrating snowboard segment and somewhat tedious mazes, some unnecessary points of no return (due to shop system), some crappy power ups, doesn't let you see if there are bolts left in a beaten level, and a few other minor negatives like the voices and not being able to sell items.
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Post by dsparil on Oct 16, 2017 8:07:36 GMT -5
I absolutely love Rockman & Forte! The GBA version is cramped and the CD database translation is horrid, but what's actually wrong with the original? I wouldn't even rank it all that high in difficulty.
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Post by Owlman on Oct 16, 2017 10:43:10 GMT -5
I absolutely love Rockman & Forte! The GBA version is cramped and the CD database translation is horrid, but what's actually wrong with the original? I wouldn't even rank it all that high in difficulty. Most people whom I have seen criticising the game seem to dislike that it's made exclusively for Bass and Mega Man feels tagged on.
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Post by steven on Oct 16, 2017 17:53:55 GMT -5
I absolutely love Rockman & Forte! The GBA version is cramped and the CD database translation is horrid, but what's actually wrong with the original? I wouldn't even rank it all that high in difficulty. I am a huge fan of SFC Rockman and Forte as well. It's not perfect but it's a memorable and fun effort IMO.
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Post by alphex on Oct 16, 2017 20:22:46 GMT -5
I absolutely love Rockman & Forte! The GBA version is cramped and the CD database translation is horrid, but what's actually wrong with the original? I wouldn't even rank it all that high in difficulty. Some of the CDs are infuriating to get, and many of the challenges are bullshit as Mega Man. King #2 comes to mind; that flying boss is a cakewalk as Bass and down to luck with Mega Man. That's just crappy design. I've beaten the GBA version, 100% CDs and all, but man, that game is NOT great in terms of design. Mega Man feels like a guest in his own game, bringing pretty much NO strengths to the table other than the charge (which is null and void once you get special weapons), since the slide is useful barely ever (outside of getting specific CDs). ommadawnyawn2: 8 gets shat upon quite a bit IMO. I loved how they changed up the gameplay from time to time; the only criticism I have is the snowboarding in Wily 1 and the weird Rush items. Otherwise - lovely and vivid sprites, lush colors, a great blend of old strengths and new ideas. It took the series forward quite a bit (unlike 9 & 10) while still remaining decidedly Mega Man. Stuff like overlooking the game world in Tengu Man's stage while flying around on Rush blew my mind as a kid!
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Post by ommadawnyawn2 on Oct 16, 2017 20:37:44 GMT -5
Yeah I love how 8 looks and it's still among the best 32-bit era 2D platformers. It just became obvious to me what worked better about the classic gameplay when I played the series back to back, also playing the fan made 8-bit versions of 7 and 8. Then again those aren't perfect and 8 is the worse of the two.
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