Post by ommadawnyawn2 on Jan 24, 2021 10:25:11 GMT -5
WPJ has pretty excellent animation with a really expressive player/player "pet" sprite. Maybe that game had some influence on Tamagotchi too?
Clock Tower is one that's tricky to translate to MD/GEN for example due to the more subtle and dark shading, something I noticed when trying a conversion before. Perhaps with shadow/highlight mode used on MD which adds more shades to the standard 9-bit palette.
Oh, awesome, let me see if I can get all these right - going left, right, top to bottom:
Actraiser Gradius III Legend of the Mystical Ninja Link to the Past Super R-Type Super Ghouls N Ghosts Axelay Contra 3 The Magical Quest Kiki Kaikai Street Fighter II Super Aleste Tiny Toons Adventures Turtles in Time Actraiser 2 Aladdin Batman Returns Mega Man X Rainbow Bell Adventures R-Type 3 Super Empire Strikes Back Ganbare Goemon (4?) Ogre Battle Twinbee Turtles Tournament Fighters Secret of Mana
btw - if this does step on the toes of your other thread omma I can bin it and post there, but I don't think most of these qualify as looking like next gen, just nice looking games.
Great thread so far. 16-bit games have an aesthetic quality that's unmatched IMO. I see a SNES game and immediately think "Yeah, that's what a video game is supposed to look like."
I was playing Batman (NES) the other day and I'm always impressed at how great the game looks. Great animation on the characters and in the cutscenes. It's a minor thing but I really love how Batman crouches a bit to gain momentum before he jumps. You don't jump instantly because of that and in a lesser game people would criticize it as unresponsive, but something about it here feels so natural. Great use of color and shadow too.