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Post by Super Orbus on Jul 21, 2011 12:47:04 GMT -5
Getting everyone hyped up and then yanking the rug out was kind of a dick move. But that really only hurts Capcom themselves in terms of negative customer sentiment.
It's okay to be disappointed, but let's not get carried away.
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Post by hidetoshidecide on Jul 21, 2011 12:49:23 GMT -5
Getting everyone hyped up and then yanking the rug out was kind of a dick move. But that really only hurts Capcom themselves in terms of negative customer sentiment. Putting out a subpar game that loses money would hurt them worse. Which is why it got cancelled.
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Post by Super Orbus on Jul 21, 2011 12:51:33 GMT -5
I don't disagree. Although there was another solution to that problem. Instead of cancelling it, just make a game that didn't suck.
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Post by hidetoshidecide on Jul 21, 2011 12:53:51 GMT -5
I don't disagree. Although there was another solution to that problem. Instead of cancelling it, just make a game that didn't suck. I imagine the prospects for that looked grim after Inafune left.
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Post by Super Orbus on Jul 21, 2011 12:56:39 GMT -5
Yeah, might be. I kind of wonder if Legends 3 only went forward to begin with because Inafune pushed it. It was his pet project after all. All we can do is speculate. But it wouldn't be surprising if the wheels came off when he bailed.
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Post by hidetoshidecide on Jul 21, 2011 12:59:07 GMT -5
Yeah, might be. I kind of wonder if Legends 3 only went forward to begin with because Inafune pushed it. I suspect so. MMU was also cancelled after he left. And I believe he was responsible for getting MM9 made as well.
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Post by kitten on Jul 21, 2011 13:02:59 GMT -5
You also framed it as a matter of ethics, implying that Capcom was somehow ethically wrong to cancel the game. Nonsense. As are the attibutions of coldness, and cruelty. This was business. A lot of people have a personal attachment to the Mega Man Legends series, and Capcom made it abundantly clear that they were aware of this with how they were treating the development of the game. For them to promise the release of a demo on a certain date, tug the fans' heartstrings along this far and involve the fans so much in the development, then just straight-up cancel the series without even testing the waters for how well the game might sell with the prototype version on 3DS... it's fucked up. It is cold. It is cruel. And it was a conscious decision made by a company that used to truly be in touch with its fanbase. I very strongly doubt I was the only person who bought a 3DS with decision solely hanging on the release of this fucking demo. Sure, yeah, it's business. I understand that. That doesn't put a mystical barrier around it excusing it from ethics. This is why companies generally apologize for doing things like this, because it upsets people. If it were "exclusively" business, they wouldn't issue a hollow apology to fans, they would just outright cancel it. They know this is going to make people upset. They made a conscious decision to fake fans out for a year and then pull the rug out from under them. It's a fucked up thing to do, and their reaction has more or less admitted it. I know a business has a right to do this. I'm sure as hell not accusing them of not having it! But I have an equal right to flip my fucking shit over the matter and accuse them of being a terrible company that is negligent to the fanbase that made them what they are today. Their only obligation may be to sales, but when those sales are effectively linked to their customer loyalty and satisfaction, a move like this doesn't just hurt us, it's going to hurt them. If the project had been canceled back when Inafune had jumped ship, I would have completely understood, but they led us on for months and months, going as far to promise a demo. If lying to your customers and leading them on isn't ethically unsound, then I'm seriously curious to learn when a business treads into that territory for you.
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Post by Ryu the Grappler on Jul 21, 2011 13:04:01 GMT -5
The biggest question is why Inafune would leave Capcom just right after starting a new project? At least Mikami left after Resident Evil 4 and God Hand were done.
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Post by hidetoshidecide on Jul 21, 2011 13:07:07 GMT -5
If lying to your customers and leading them on isn't ethically unsound, then I'm seriously curious to learn when a business treads into that territory for you. Lying would be unethical. I don't see as how they've done that. They planned to release a product, then changed their minds and canceled it. That's all.
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Post by kitten on Jul 21, 2011 13:10:52 GMT -5
I think he had been teetering on the edge for a long time, and although it's completely speculation, I think coming so lowly ranked in the character design contest for MML3 hit him harder than he ever personally admitted. When he resigned from the company, he said he wanted to focus back on his roots and start again from the bottom, which really alludes to being upset at the lack of popularity of his character design he had submitted for that poll. It seems like that could have been the straw that broke the camel's back, and would explain why he felt he couldn't go through with finishing the project. Again, completely speculation, and that's just what I think may have been what finally pushed him over the edge he had been ready to fall off for a long time. More or less, I feel like he realized he wasn't the same person that he used to be, and felt, from his own moral standpoint, that he wasn't going to be able to deliver the Mega Man Legends 3 that the fans wanted. He had a really big attachment to that series and repeatedly expressed that he wanted to do a sequel to it more than any other video game. I think finally being handed the project, he realized he didn't feel he was up to it and had lost his touch. Lying would be unethical. I don't see as how they've done that. They planned to release a product, then changed their minds and canceled it. That's all. Saying you're going to do something (like promising a release date for a demo!) and then not doing it is objectively lying.
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Post by hidetoshidecide on Jul 21, 2011 13:13:53 GMT -5
Saying you're going to do something (like promising a release date for a demo!) and then not doing it is objectively lying. No, it isn't. In order to lie, one has to have the intent to deceive.
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Post by megatronbison on Jul 21, 2011 13:30:57 GMT -5
Saying you're going to do something (like promising a release date for a demo!) and then not doing it is objectively lying. No, it isn't. In order to lie, one has to have the intent to deceive. Stating a release date for the demo and actively asking for and receiving fan participation (including things like character designs), video footage and such before cancelling it blaming a lack of fan interest... I doubt set this all up as a scam from the start but hey - theres no denying that this is a bit stinky and poor behaviour on their part regardless.
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Post by Ryu the Grappler on Jul 21, 2011 13:31:46 GMT -5
Someone made a reply to a previous post of mine, but it was deleted just before I clicked on the "quote" button.
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Post by retr0gamer on Jul 21, 2011 13:33:49 GMT -5
The biggest question is why Inafune would leave Capcom just right after starting a new project? At least Mikami left after Resident Evil 4 and God Hand were done. I very much doubt he left willingly and was probbably forced to leave rather than be fired. He was being very outspoken and vocal publically about Capcom and their bad practices and you just don't do that in a japanese company. It's a shame the company didn't listen to his concerns and act on them because Inafune was making a lot of valid points and predicted the state that japanese games development would be in if change wasn't implemented.
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Post by hidetoshidecide on Jul 21, 2011 13:40:02 GMT -5
Stating a release date for the demo and actively asking for and receiving fan participation (including things like character designs), video footage and such before cancelling it blaming a lack of fan interest... I doubt set this all up as a scam from the start but hey - theres no denying that this is a bit stinky and poor behaviour on their part regardless. I don't see that at all. Perhaps the participation was not what they'd expected. That, coupled with the underperformance of the 3DS and the departure of the creative mind behind the project, sound like great reasons to cancel from where I stand.
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