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Post by X-pert74 on Apr 29, 2011 19:46:54 GMT -5
A new IP (hopefully an adventure-type game, or maybe an arcadey action one) would be awesome.
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Post by TheGunheart on Apr 29, 2011 21:00:53 GMT -5
That would be nice, though I have to ask...have they even had a successful new IP since the SNES era?
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Post by Deleted on Apr 29, 2011 21:05:55 GMT -5
That would be nice, though I have to ask...have they even had a successful new IP since the SNES era? Smash Bros. Pokemon. Waaaaaaaaaaave Race.
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Post by TheGunheart on Apr 29, 2011 21:09:52 GMT -5
Wave Race was a Gameboy game, Smash Bros is a crossover that builds on the success of previous IPs, but I'll give you Pokémon, which came out just before the N64.
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Post by Mr. Faptastic on Apr 29, 2011 22:37:55 GMT -5
That would be nice, though I have to ask...have they even had a successful new IP since the SNES era? ...Pikmin? I guess?
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Post by KeeperBvK on Apr 29, 2011 22:42:09 GMT -5
So you're only asking for successful IPs? Not plain good IPs? The latter category could still be filled with the likes of Pikmin and Eternal Darkness. As for successful new IPs: Any and everything Mii-related, I guess.
And while they might not often come up with comepletely new IPs, they're at least tinkering with existing characters in nice new ways, like in Wario Ware, Luigi's Mansion, Mario Party, Paper Mario, Donkey Kong Jungle Beat and so on.
As for the Cube controller having been bad: The D-pad was utterly useless (which is a shame, considering Nintendo's usual D-Pads) and the controller as a whole boasted to few buttons for certain games, but overall I felt it had more than enough buttons for most kinds of games and it felt just great for most games I played (and back then I played A LOT), plus the analog shoulder buttons were just that, compared to the terrible analog functionalities in other controllers (I'm looking at you, PS2, making me rage while playing Mad Maestro), and I have NEVER liked the analog sticks on any Playstation-family controller, whereas the Cube-ones always had the right amount of grip to them.
And as for the mini-DVDs: While they had lower storage capacity (which I still felt was enough, considering developers could just use 2 discs, which they rarely had to, anyway), they also had next to no loading times, which was a huge plus in my books.
Oh and for the Cube being purple and the PS2 being all shiny black: The Cube already launched in purple and black...though the handle was just odd. Who came up with that idea? If you really need to carry over your Cube to a friend's place, you'd put it in a bag anyway.
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Post by TheGunheart on Apr 29, 2011 23:05:56 GMT -5
Pikmin! Thank you. There was also Custom Robo, though that never hit it off in the U.S..
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Post by Mr. Faptastic on Apr 29, 2011 23:13:57 GMT -5
As for successful new IPs: Any and everything Mii-related, I guess. Wii Music
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Post by KeeperBvK on Apr 29, 2011 23:25:54 GMT -5
Makes me shudder just reading it.
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Post by Deleted on Apr 29, 2011 23:36:17 GMT -5
Eternal Darkness was by Silicon Knights, not Nintendo themselves.
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Post by KeeperBvK on Apr 30, 2011 0:05:50 GMT -5
Still a Nintendo IP, or does SK hold the rights? I'm not 100% sure on this one. And Pokémon was also made by a second-party developer (Gamefreaks), still nobody would doubt it being a Nintendo IP.
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Post by annoyedgrunt on Apr 30, 2011 7:32:04 GMT -5
Nintendo did also create the Brian Age and Big Brain Academy IP's, unless you want to argue that those continue the lineage of Donkey Jr Math.
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Post by Jave on Apr 30, 2011 9:14:33 GMT -5
I'd call Art Style a relatively successful IP. Maybe it doesn't do Mario sales, but it also doesn't have Mario development costs. Of course, the newness of Art Style is a bit questionable, as about a third of those games are remakes of Bit Generations games.
If you add up the doings of Nintendo's first and second parties, they've actually come up with a lot of new IPs, they just have a tendency to restrict a lot of them to smaller budget stuff, and often downloadable games, rarely are they groomed for a full on, big budget release, which is probably for the best anyway.
When it comes to their big budget stuff, they definitely tend to stick to the same stable of well known characters.
This part is also fairly important, I think. Paper Mario is a very different game from Mario Galaxy is a very different game from Mario Kart is a very different game from Mario Party is a very different game from Mario 3.
Ninteno has been coming up with new games, they just put the same characters in them, and the characters themselves are kind of goofy and ubiquitous enough that it doesn't seem out of place for them to do that.
(admittedly, even this has slowed down in the past couple years)
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Post by robertagilmour on Apr 30, 2011 12:19:01 GMT -5
I didnt really mean only new Nintendo, Sega, Sony and Microsoft IPs at launches. I meant just having a "must-buy" new IP game at console launch or quite near the launch. A new IP which would make people buy a console when it is new, because it is one thing to sell a new expensive console with Mario 64, Sonic Adventure or Tekken Tag, but getting people to buy a brand new console on the excitement of a new IP is a more considerable accomplishment.
It is a really dumb move not to have any big game within atleast 4 months of launch, I'm amazed that consoles still come out without any big games, it has been a big concern for such a long time. "Why should I buy this new expensive console?" should be a priority question at a launch.
I have been looking around to find new IPs at launch and the biggest things I can find are Ridge Racer 1 for PS1 and PowerStone for Dreamcast, but did they make people buy the consoles?
On the subject of Ridge Racer: 1, 5, 6, 7, DS, PSP and 3D were all launch games!
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Post by X-pert74 on Apr 30, 2011 19:46:58 GMT -5
What about Soul Calibur for Dreamcast? Does that count?
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