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Post by A Winner Is You on Jan 22, 2011 21:13:57 GMT -5
No, he's not nearly as relevant today as he was in the mid to late 90's. 3D Realms could have had a even bigger hit than Duke 3D if they only could have struck when the iron was hot. Alas, the game is like the gaming industry's version of Chinese Democracy (and how did we like THAT when it finally came out - GnR fans?). The kiddies playing on their Xbox 360's and PS3's today have little to no idea who Duke is (despite the XBLA release of Duke 3D). I think the developer/publisher is banking on the nostalgia of older gamers here, which hey, plenty of big sellers have been taking that route recently, so why not?
I don't see it winning anyone's game of the year award, nor do I see it being among the top sellers come the end of the year. I do think some old hats at Duke 3D will buy it, play it, and enjoy it for what it is (myself included), but I fear both the character and the series has already enjoyed its finest hour.
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Post by akumajobelmont on Jan 22, 2011 22:32:17 GMT -5
No, he's not nearly as relevant today as he was in the mid to late 90's. 3D Realms could have had a even bigger hit than Duke 3D if they only could have struck when the iron was hot. Alas, the game is like the gaming industry's version of Chinese Democracy (and how did we like THAT when it finally came out - GnR fans?). The kiddies playing on their Xbox 360's and PS3's today have little to no idea who Duke is (despite the XBLA release of Duke 3D). I think the developer/publisher is banking on the nostalgia of older gamers here, which hey, plenty of big sellers have been taking that route recently, so why not? I don't think that they'd be officially be targeting the game to anyone but the 'older' gamers, considering the subject matter
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Post by clubamerica on Jan 22, 2011 23:33:36 GMT -5
Does anyone find Duke's voice rather monotone? It was okay for 90's sound-bytes but, come on now, it's been 20 years. That's what makes him the Duke. If you didn't get it then, you won't ever get it. In fact I am so thankful that they are keeping the character we all know and love the same, rather than those stupid reboots they keep doing with characters nowadays.
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Post by aganar on Jan 23, 2011 0:33:55 GMT -5
If blind nostalgia is the sole impetus behind your excitement for a game with a decade-long gestation that apparently has yet to join the 21st century, I'm not sure I want to "get it". Call me when they get something more exciting than tits.
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Post by susanismyalias on Jan 23, 2011 0:44:52 GMT -5
Well they have old school FPS action (I hope). Don't know what else you'd want from Duke
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Post by roushimsx on Jan 23, 2011 1:22:00 GMT -5
Call me when they get something more exciting than tits. Really, from all of the information that's come out over the last three months regarding the current state of Duke Nukem Forever, the only thing you've been able to glean from it is "tits"? Serious question: Do you enjoy fast paced first person run and guns? Do you enjoy blowing shit up? Do you like games that take place in fictional universes that are highly distorted parallels of our own? Worlds that are so completely batshit insane but they make sense because, damn it, that's just the way things are there? Because Duke is all of that. You kick ass, you shoot aliens that stole your babes, you blow shit up and it all makes sense because, damn it, that's just the way it is in Duke's world. He's the man, everyone knows it, and you see that three titty alien? Yea, he'd still hit it. On the other hand, if you fire up stuff like Duke Nukem 3D, Doom, Serious Sam, Painkiller, Postal 2, NecroVisioN, Sin Episodes Emergence, or any number of other similarly non-realistic and outlandish titles, get bored after a few minutes and complain about how you want something a bit more tactical with a refined ballistics model, a storyline ripped from the headlines, and a progressive rank-based multiplayer model then, you know, Duke might not be for you. That's cool though, because I'm betting on Duke.
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Post by 9inchsamurai on Jan 23, 2011 1:43:43 GMT -5
I anticipate this game to be about as relevant as The Expendables (which I did see). However, I did not play that much Duke Nukem when I was younger so I'm not entirely sure if I'll get this or not. Still, I have developed a fondness for campy tongue-in-cheek action since the late 90s, so I'm sure I would enjoy this game.
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Post by thefunkyredcaboose on Jan 23, 2011 1:55:51 GMT -5
The Expendables did pretty darn well at the box office. Not sure how much it cost to make, but if Duke is as relevant as the Expendables that will be pretty great. I don't really think it is fair to view it as the game industry's Chinese Democracy because in the end, Duke was handed off to a competent developer. It's like if Axl Rose had handed Chinese Democracy over to Jimmy Page or Bono. I'm not sold on the game being great though. I loved the level designs of Duke 3D and I am not quite sure about Gearbox producing designs like those. At least it seems they have the attitude down!
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Post by roushimsx on Jan 23, 2011 2:49:48 GMT -5
I'm not sold on the game being great though. I loved the level designs of Duke 3D and I am not quite sure about Gearbox producing designs like those. At least it seems they have the attitude down! Gearbox isn't doing it though, Triptych is. They work on a separate floor in the same building and are funded by Gearbox, but they're mostly on autopilot. The analogy that Randy Pitchford used when describing their relationship and where everything was at involved drawing comparisons to various ships during the Death Star trench run, with Triptych being Luke in the X-Wing and Gearbox being Han and Chewie in the Millennium Falcon, shooting Darth Vader's Tie Advanced and saying "you're all clear kid! now let's blow this thing and go home". That and Gearbox was cofounded by Randy Pitchford, who got his big break working on Duke Nukem 3D (responsible for some memorable levels in The Plutonium Pak / Episode 4: The Birth) and who has a very real, very personal attachment to the franchise. Oh, and Allen Blum, the creator of Duke and the guy that's been with the series from the start is deeply involved. So there's that, too. I'd actually forgotten that DNF was the #1 trending topic on Twitter worldwide for almost 2 full days after the Penny Arcade Expo reveal (since I didn't start using Twitter until recently ). Pretty sure that means it's still relevant. Tangent
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Post by Kyrael Seraphine on Jan 23, 2011 3:07:23 GMT -5
Who cares if it's "relevant?" When did it become necessary for games to be "relevant?" I thought the point of the gaming medium was to entertain? To dispense fun?
If I'm having fun, I don't care if it's relevant, elegant, or neanderthalic. I'm having fun, and that would mean the game has succeeded.
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Post by A Winner Is You on Jan 23, 2011 3:08:34 GMT -5
No, he's not nearly as relevant today as he was in the mid to late 90's. 3D Realms could have had a even bigger hit than Duke 3D if they only could have struck when the iron was hot. Alas, the game is like the gaming industry's version of Chinese Democracy (and how did we like THAT when it finally came out - GnR fans?). The kiddies playing on their Xbox 360's and PS3's today have little to no idea who Duke is (despite the XBLA release of Duke 3D). I think the developer/publisher is banking on the nostalgia of older gamers here, which hey, plenty of big sellers have been taking that route recently, so why not? I don't think that they'd be officially be targeting the game to anyone but the 'older' gamers, considering the subject matter Yes, I get what you're saying there. I should clarify - I'm not necessarily talking about 7 year olds when I say 'kids'. Even someone who is 18 years old today might well have been too young for Duke during his heyday. I guess I just use the term 'kiddies' to define the younger generation because I've finally transformed into the stereotypical bitter old man.
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Post by Kyrael Seraphine on Jan 23, 2011 3:10:53 GMT -5
Hell, if it means I can stop playing brownanwarshootumsbromance: modernphotocopybrownanops at lans for a year or so, then it's all good to me.
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Post by akumajobelmont on Jan 23, 2011 3:22:38 GMT -5
I guess I just use the term 'kiddies' to define the younger generation because I've finally transformed into the stereotypical bitter old man. haha, it's all good... I know exactly you mean. I find myself cursing the younger generation more and more everyday... and I'm just shy of 28 haha
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Post by Gendo Ikari on Jan 23, 2011 4:37:38 GMT -5
I just saw some PC Gamers getting angry for seeing Duke playing with a joypad at the end of the trailer - "Duke plays with mouse and keyboard!" Oh yes, he's the type of guy I see losing time assembling a gaming rig and worrying about the configuration! And a mouse is very practical when you are sitting on the poolside!
God, that's why I increasingly hate PC gamers (and I'm one).
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Post by thefunkyredcaboose on Jan 23, 2011 9:36:13 GMT -5
I'm not sold on the game being great though. I loved the level designs of Duke 3D and I am not quite sure about Gearbox producing designs like those. At least it seems they have the attitude down! Gearbox isn't doing it though, Triptych is. They work on a separate floor in the same building and are funded by Gearbox, but they're mostly on autopilot. The analogy that Randy Pitchford used when describing their relationship and where everything was at involved drawing comparisons to various ships during the Death Star trench run, with Triptych being Luke in the X-Wing and Gearbox being Han and Chewie in the Millennium Falcon, shooting Darth Vader's Tie Advanced and saying "you're all clear kid! now let's blow this thing and go home". That and Gearbox was cofounded by Randy Pitchford, who got his big break working on Duke Nukem 3D (responsible for some memorable levels in The Plutonium Pak / Episode 4: The Birth) and who has a very real, very personal attachment to the franchise. Oh, and Allen Blum, the creator of Duke and the guy that's been with the series from the start is deeply involved. So there's that, too. I'd actually forgotten that DNF was the #1 trending topic on Twitter worldwide for almost 2 full days after the Penny Arcade Expo reveal (since I didn't start using Twitter until recently ). Pretty sure that means it's still relevant. TangentThanks for all that info! That is really interesting.
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