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Post by Feynman on Jun 2, 2011 19:52:26 GMT -5
There's no UK PSN release? That's a bummer.
Welp, I made my party, fought a couple battles in the Dungeon of Trials, and found a chest that my Thief completely messed up detrapping, poisoning my entire party and wiping out the last member only three steps from the dungeon exit.
This is a Wizardry game, alright!
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Post by wyrdwad on Jun 2, 2011 20:54:29 GMT -5
It's coming to PAL PSN -- it just might be a while yet. Sorry for the delay!
-Tom
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Post by 9inchsamurai on Jun 3, 2011 1:07:50 GMT -5
Alright, like I mentioned in the other Wizardry thread, I barely have any experience with this series and I think my experiences playing this game reflect that a lot. The cheesiest thing that happened to me was this:
I got into a battle where I could Fight, Watch, or Leave and it had a lot of enemies I hadn't seen yet and I was still level 1, so I chose "Leave" because I didn't want to die. For whatever reason, that changed my main character's alignment to Good (even though it's impossible to make a Good-align Thief, right?). The problem was that 2 of my other characters are Evil, and later in the dungeon half my party died including my main character. After I resurrected them, I was unable to add 1 of them back in because she was Evil and I can't remove my main character from the party. I'm just glad she wasn't my loot hoarder, because then I would have lost access to all the unidentified items I found due to a random occurrence of alignment switching. It's not a huge deal since I'm only level 3-ish, but if something like that happened later in the game...
Also, is there a manual or anything for this game? It would be nice to know, like, the stat requirements for a class and some explanation of what each stat actually does.
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Post by wyrdwad on Jun 3, 2011 1:39:13 GMT -5
Nope. This game is so hardcore, it lets you figure everything out yourself. (No, seriously, though, even the Japanese version came with no manual! Impressive, no?) -Tom
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Post by Super Orbus on Jun 3, 2011 8:59:05 GMT -5
Also, is there a manual or anything for this game? It would be nice to know, like, the stat requirements for a class and some explanation of what each stat actually does. Probably just have to wait on someone on gamefaqs to figure it all out.
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Post by Ganelon on Jun 3, 2011 9:27:05 GMT -5
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Post by Feynman on Jun 3, 2011 11:32:32 GMT -5
Here are some tips for anybody playing the game:
Put a Bishop in your party! Bishops can appraise items (select an item in your inventory, then select the "appraise" option), and this will save you a crapload of money.
Buy a map! The item store sells dungeon maps, which are necessary to access the in-game automap. When you possess the appropriate map for your current dungeon, pressing the square button will display the map.
Your alignment can alter depending on your actions in battle. When a group of enemies appears and you get the choice to attack, watch, or leave attacking will shift you towards evil, leaving will shift you towards good, and watching will have no impact on your alignment. This is important because, as 9inchsamurai discovered, you can't have characters of opposite alignments in your party.
When wandering the dungeon, you might get a message that says "[party member] noticed something." That means they just saw a secret door! Stay in your current square and use the Examine command to check all the nearby walls until you find it!
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Post by 9inchsamurai on Jun 3, 2011 14:11:44 GMT -5
Thanks for the advice. I think a good chunk of my experience has been tainted by my roommate who was watching me play it last night. He's not a huge fan of dungeon crawlers, and he also doesn't like "unfair" games, so the whole time he was kind of mocking it. Really didn't have the best first impression of it, but I like me some dungeon crawlin so I'm definitely not giving up. Thank god it has auto-mapping, at least.
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Post by cj iwakura on Jun 3, 2011 17:29:52 GMT -5
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Post by 9inchsamurai on Jun 7, 2011 17:17:04 GMT -5
I'm really not sure what to make of some of these design decisions. For starters, the fact that battle text doesn't auto scroll is incredibly irritating. Dragon Quest got this stuff right more than a decade ago, so being forced to press the X button every time something happens in battle (where there are easily a couple dozen entities doing something per turn) seems archaic and easily avoidable.
The other thing is how it handles starting a new character. I found out from when a friend started a female Gnome that you share store inventory, reserve members, and map data across characters. I don't really know if this is good or bad yet, but it seems...odd in a dungeon crawler. Beating a scenario with one character then starting a new one feels really redundant with the way its set up, because you can just put all your awesome characters in reserves and power through a new character to do their quests. I just can't fathom that reasoning, really.
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