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Post by Deleted on Apr 24, 2011 21:31:49 GMT -5
I came up with an idea for a Tiny Toons game on the NES in 1989. Then Konami made one in 1990. My idea was better...
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Post by beach1 on Apr 24, 2011 21:49:40 GMT -5
I did this as well, and even went as far as to mail some of my designs to Nintendo at one point! Of course, all I got in response was a form letter telling me they weren't allowed to accept solicitations... but still, as a kid, I was like, YAAAAAY, Nintendo talked to me! Haha, wow, you must have been a really ambitious kid. ;D That's funny/cool that you actually got back a response from them.
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Post by justjustin on Apr 24, 2011 23:15:05 GMT -5
Haha, glad I'm not alone. When I was about 7 years old I would design boardgames and force my friends and family to play them. Nothing too complicated. Mostly just roll the dice and depending on what square you landed on you'd get a special item, hit a trap or have to fight a monster (which just involved more dice rolling). Whoever got to the last square first won. I'd draw characters on cardboard and cut them out.
Around that age Mega Man was my favorite series, so I'd always be drawing future iterations of X, which basically boiled down to haphazardly adding more spikes on his armor and drawing multiple layers of energy auras in different colors. At first there was just Ultimate X, then Super Ultimate X. Omega X beat them all though, and was drawn on black paper with neon gel pens to emphasize his pure awesomeness and raw power. I'd design stages and enemies to go along with the X drawings. Obviously, that was the height of my creative output.
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Post by beach1 on Apr 24, 2011 23:28:38 GMT -5
^ That sounds impressive. I probably couldn't even think to make up all that stuff when I was 7 years old, lol.
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Post by X-pert74 on Apr 25, 2011 1:55:48 GMT -5
Haha, glad I'm not alone. When I was about 7 years old I would design boardgames and force my friends and family to play them. Nothing too complicated. Mostly just roll the dice and depending on what square you landed on you'd get a special item, hit a trap or have to fight a monster (which just involved more dice rolling). Whoever got to the last square first won. I'd draw characters on cardboard and cut them out. Around that age Mega Man was my favorite series, so I'd always be drawing future iterations of X, which basically boiled down to haphazardly adding more spikes on his armor and drawing multiple layers of energy auras in different colors. At first there was just Ultimate X, then Super Ultimate X. Omega X beat them all though, and was drawn on black paper with neon gel pens to emphasize his pure awesomeness and raw power. I'd design stages and enemies to go along with the X drawings. Obviously, that was the height of my creative output. That's awesome I was also fairly "imaginative" as a kid. My best friend in elementary school and I would often make-believe that we were Pokemon masters during recess and lunch, and along with Pokemon we would also pretend to save the world, with beam-sabres and guns and watch-lasers and stuff. We'd often make up our own Pokemon to capture, or create new Mega Man X Mavericks and such. It was cool.
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Post by Gendo Ikari on Apr 25, 2011 3:27:08 GMT -5
My holy grail game is something where you use robotic space probes to explore the universe. Think Starflight, but without having to worry about fuel and establishing/maintaining a positive income flow. Just scoping out exotic environments in high def- Endless Ocean for the high frontier. It's dated and clunky but Noctis may be the closest to this concept.
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Post by hidetoshidecide on Apr 25, 2011 5:09:24 GMT -5
Librarian- The Game! - Check out books - Quiet down rowdy people - restock shelves - take care of up to 100 pet cats in your apartment during off hours I know a guy who's a librarian. He says that dealing with people jerking off at the computers or in the stacks is also a big part of the job description. Well, maybe not in the job description proper, but it happens a lot!
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Post by hidetoshidecide on Apr 25, 2011 5:15:02 GMT -5
My holy grail game is something where you use robotic space probes to explore the universe. Think Starflight, but without having to worry about fuel and establishing/maintaining a positive income flow. Just scoping out exotic environments in high def- Endless Ocean for the high frontier. It's dated and clunky but Noctis may be the closest to this concept. Excellent. Thank you. Is it in Italian? Not an insurmountable hurdle, as I speak Spanish, so I can read Italian fairly well. I could have dealt without the "race of sentient cats", though. Good Lord.
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Post by derboo on Apr 25, 2011 6:40:02 GMT -5
Don't worry, they're not in the game. Don't know if there's different languages, but the version I once downloaded was in English.
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Post by Gendo Ikari on Apr 25, 2011 7:31:52 GMT -5
Just three recommendations from my experience years ago:
- Memorize the key sequences for the most basic functions. Since the interface is so complex already, they are a bless. - To explore a planet's surface with no worries of getting lost, when you are done exit the game, delete the file surface.bin, and you're back into your stardrifter. - As soon you as you begin, find an S11 type star (if I recall correctly), activate the lithium absorption and quit. When you launch the game again a few hours later, you will have a full supply of lithium for long voyages.
I highly doubt version 5 will ever be made...
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Post by lanceboyle94 on Apr 25, 2011 13:52:08 GMT -5
I don't know if they were god-awful, although they probably were since I was so young, but did anyone else try to make up games by drawing them on a notebook when they were a kid? I remember seeing my brother do that when he was like in 6th grade, he tried drawing out a 2-d sidescroller action game with robots and stuff. He drew out the main character/player, all their available weapons and the stages and bosses/enemies, heh. It was pretty cool actually from what I remember, coming from a 5th/6th grader. It seems that I'm not alone. I used to do that too back when I was younger. I still have some notepad filled with stuff like that. Although I'm quite ashamed when I see it for some reason. munchy: I once jokingly thought about a 3-player Captain Novolin sequel for some reason, in the style of either MERCS or Quartet, featuring "special diabetic attacks" and "wanton destruction of junk food", and the description I made for it ended up with "a pure piece of sh*t!". I believe his partners I thought for him were the worst/sickest, though: they were Wilford Brimley and a Ted DiBiase parody with "diabetes" in his last name instead (carried on from another joke/parody game I thought up, in this case a WWF/E parody. I ended up carrying the name of the fictional federation -the WWWTFF- into WWF No Mercy's CAW stable, though). I still don't know if it was an insane idea or a really sick joke. Another idea I had was an epic RPG... starring John Madden. You see, back in early 2010, I was learning game making, with that program Scratch. In early 2010 I was also discovering the world of YouTube Poops, and one of those I absolutely loved were those John Madden ones (you know, those where the "JOHN MADDEN" voice sample from Madden '95 had to be at least once in there?). I then somehow said to myself that I should have, in some way or another, John Madden in each and every one of the games I make. I skipped those I had made before that (a failed attempt at a platformer and two fighting games that proved to be quite popular there) and added Madden's disembodied head from Madden '94 (from this sprite sheet) as a boss (well, the ONLY boss, since it was actually an episodic game we were making. The others had a rush of robots or a giant robot*. I had Madden's head). I then started making some stupidities that were, in some way, attempts at using Scratch's functions (such as mouse control, rotation, color changing, looping sound and music and some more stuff). Then came the Madden RPG idea. I first thought of it in a "coming soon" screen on one of those "games" (which is where the Captain Novolin sequel and WWF/E parody ideas came from), and then I was actually making it (using an edit of a sprite from one of the sample games and the first stage from Army Men Advance as a sample), but I think I didn't feel like continuing it so it's been there for nearly a year untouched on my harddrive. *FUN FACT: Those robots were edited versions of Streets of Rage 3's Zan. The main character was an edited version of Mega Man X. I believe the only original sprite was that of the Resistance's leader (it was something like The Terminator: robots take over the world, and there's a resistance fighting against them. We had missions from the 'bots side and from the Resistance's as well. Mine was for the Resistance)
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Post by munchy on Apr 25, 2011 15:23:19 GMT -5
Here's another one my friend Willie thought of: A Final Fight game where, as Haggar, you manage Metro City's finances and public services. Build support from the population for your next running as mayor. Note: does not have any combat, just menu browsing. What are you talking about? This is the best idea of all time! Final Fight x Sim City = PURE AWESOME! You really would have to put combat into it, though. Quelling riots, tv debates during re-election campaigns, crime waves, angry protestors...this game could have it all. I agree, the combination of the fighting and city managing would make it like a Final Fight / Actraiser awesome bastard child; though, Star Fox 2's map system is sort of how it would work out in my mind. I imagine the villain would be a corrupt politician in the running against Haggar (who is, of course, behind the rising crime waves); you would probably have to gain the trust of ex-Mad Gear guys and civilians in your run, and enlist the help of other veterans like Cody, Guy, Carlos, Maki, Lucia, Dean, and, as said earlier, ex-Mad Gear guys like Two P, the Andore family, etc. It does sound like the final thing would be amazing. But it's not as funny when the idea is actually good.
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Post by annoyedgrunt on Apr 25, 2011 16:23:32 GMT -5
When I was in high school I wanted to see a really realistic FPS. Not so much the graphics but have the play mechanics be as detailed as a flight sim. No cross hairs, you'd have to count your shots, etc. In Doom you'd face a 100 monsters in a level but here facing a half dozen mobsters would be a challenge. Of course, now it sounds like a murder simulator and probably not a very fun one at that.
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Post by Lee on Apr 25, 2011 16:54:26 GMT -5
Last year, I actually sat down and wrote out a concept for an underwater bullet hell. I thought it would be cool to have an undersea shooter take place partially in Atlantis and an old ghost ship.
I figured some cool enemies would be the Kracken, shark monsters, merman commandos, and for the final boss, Poseidon. The three heroes would resemble the sea people from Blue Submarine No. 6.
Is there any game like this?
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Post by wyrdwad on Apr 25, 2011 17:24:02 GMT -5
There's "Deep Blue" on the TurboGrafx-16, but it doesn't look or sound particularly fun:
There's also a miniaturized version of this in Shantae: Risky's Revenge on the DSi, randomly. Pretty fun little diversion, though it's only one stage.
-Tom
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