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Post by Weasel on Apr 25, 2011 17:59:03 GMT -5
When I was in high school I wanted to see a really realistic FPS. Not so much the graphics but have the play mechanics be as detailed as a flight sim. No cross hairs, you'd have to count your shots, etc. In Doom you'd face a 100 monsters in a level but here facing a half dozen mobsters would be a challenge. Of course, now it sounds like a murder simulator and probably not a very fun one at that. On that note, a game mechanic I'd like to see in a future FPS game: reloading is no longer just a button you press and watch an animation. Instead, you now have the "gun view" button, which stops, focuses on the gun, and raises it up to view the essential parts of the gun. From gun view, you could do things like add/remove scopes and dot sights, toggle the tactical flashlight on and off, attach/detach foregrips and grenade launchers, adjust/fold/unfold the stock, adjust your scope for range and windage, and lastly, pull/insert the magazine and pull the bolt. You'd be seeing a lot of gun view throughout the game, and reloading in combat would become insanely risky (so the game would probably slow down to 50% speed while in gun view to give you time to reload). Basically, to get good at reloading and using more complicated weapons like bolt-action rifles, you'd have to actually learn all the locations of such things on your gun and learn the motions. If your gun jams, you'd have to take care of that manually as well. You could find manuals for weapons in game that teach you how to perform the more essential functions. On a PC, this mechanic would be entirely mouse-controlled, a la Falcon 4.0 - to eject a clip, you'd need to click and pull down on the magazine itself. You'd have to learn the locations of all the mouse hotspots on each gun. On a console, the cursor would be removed and each hotspot on the gun would have a faint/tiny button press indicator on it, for example removing the clip might require you to hold the X button and press down on the D-pad, while pulling the bolt would only require you to flick the right analog stick to the right (or up, right, left, then down in the case of a rifle like a Mosin Nagant).
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Post by derboo on Apr 25, 2011 18:02:44 GMT -5
Last year, I actually sat down and wrote out a concept for an underwater bullet hell. I thought it would be cool to have an undersea shooter take place partially in Atlantis and an old ghost ship. I figured some cool enemies would be the Kracken, shark monsters, merman commandos, and for the final boss, Poseidon. The three heroes would resemble the sea people from Blue Submarine No. 6. Is there any game like this? As far as 2D underwater shooters go, there's also Neptune's Daughters from 1983, In Search of Dr. Riptide, In the Hunt and these two obscurities: B-SystemLegend of Blue:
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Post by Lee on Apr 25, 2011 18:56:52 GMT -5
Interesting, I will look into these, the top one reminds me of Darius.
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Post by KeeperBvK on Apr 25, 2011 19:16:19 GMT -5
Then there's also (the not really worth it) Ocean Commander on PS2 and Wii. The Wii pal version was at some point pretty much the rarest game I can think of, as only 2 or 3 copies were known to be owned, due to it apparently only having been released in obscurely small quantities in Italy. Though I don't know if that has changed by now. www.gamefaqs.com/wii/955032-ocean-commander/images
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Post by vetus on Apr 25, 2011 21:41:29 GMT -5
Here are two of my ideal concepts for videogames:
- A hybrid between visual novel and fighting in Rival School style with characters from the greek mythology (expecially the 12 Gods of Olympus) as high school students who kick ass. I even made the basic plot and characters profiles with a friend of mine but not as a fighting game but as a school/romance/comedy/action story in manga style. I know there are lots of action anime/manga inspirited from greek mythology like Saint Seya and Mazinger Z but I would like to see something more like Rival Schools/King of Fighters/School Rumble... - A Cooking Mama-style game with...souvlakia. I know there are definitely such games for PC (Facebook, browser games sites) and iPhone/mobile phones but I'm pretty sure they are poorly-made flash games that you play if you're so bored that you would even play Farmville. So I would like to see something more exciting by taking influence from Yakitate Japan which made such a boring theme like bread-making a very interesting, original and exciting shonen.
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Post by susanismyalias on Apr 25, 2011 21:58:36 GMT -5
Is that B System game basically just Darius mixed with Gradius?
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Post by Snarboo on Apr 26, 2011 1:29:25 GMT -5
When I was in high school I wanted to see a really realistic FPS. Not so much the graphics but have the play mechanics be as detailed as a flight sim. No cross hairs, you'd have to count your shots, etc. In Doom you'd face a 100 monsters in a level but here facing a half dozen mobsters would be a challenge. Of course, now it sounds like a murder simulator and probably not a very fun one at that. This actually exists in form of Operation Flashpoint and the ArmA series. The company that made both specializes in combat sims for the military, too. The later OpFlash games don't really count as combat simulators, given they play more like Call of Duty from what I understand. For an example of how realistic these games are, aiming and head movement are completely independent. It's possible to walk in one direction while looking in another, and aiming is handled kind of like a Wii FPS when firing from the hip.
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Post by derboo on Apr 26, 2011 3:21:45 GMT -5
Is that B System game basically just Darius mixed with Gradius? Even weirder. It also includes Warning Forever in the mix (although of course it predates that game by six years or so), as the entire game is a single long boss rush with various giant sea creatures, as far as I can tell.
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Post by KeeperBvK on Apr 26, 2011 4:18:19 GMT -5
Is that B System game basically just Darius mixed with Gradius? Even weirder. It also includes Warning Forever in the mix (although of course it predates that game by six years or so), as the entire game is a single long boss rush with various giant sea creatures, as far as I can tell. Isn't it pretty much just Darius Alpha mixed with Gradius then?
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Post by derboo on Apr 26, 2011 4:23:47 GMT -5
When you say so, probably. Never played that one.
EDIT: Checked videos on youtube, it is a rather obvious ripoff of Darius Alpha, only with the Gradius upgrade system on top and without the sequences with the flying balls in between bosses.
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Post by zogbog on Apr 26, 2011 5:58:43 GMT -5
Ok it was this dumb FPS idea where you played as an office employee gone mad and every action you took against the never ending stream of enemies changed their emotions, so using explosives against them made them all scared while simply shooting them made them angry and if the emotions of one group maxed out they would summon a boss enemy so the goal was to manipulate enemy deaths by killing them in certain ways so never to max an emotion out.
I do not know what I was thinking when a year later I read the document I wrote; same goes for half the documents on my old hard drive.
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Post by cj iwakura on Apr 27, 2011 21:34:01 GMT -5
My ridiculously ambitious goal is a Mage: The Awakening-style WRPG set in the modern time frame, similar to Vampire: The Masquerade: Bloodlines.
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Post by munchy on Apr 28, 2011 0:56:47 GMT -5
A side-scrolling beat-em-up based on The Shawshank Redemption.
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Post by megatronbison on Apr 29, 2011 15:04:38 GMT -5
I remember drawing about 12 or so characters for a Mortal Kombat style rip off back when I was 10 or so. I also came up with some characters for a terrible RPG too.
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Mr. Beam
New Member
The seek, and the destoryer.
Posts: 39
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Post by Mr. Beam on Jun 28, 2011 21:42:06 GMT -5
I've though of Terry Bogard, and he will work at Dominos Pizza. Geese Howard, and his henchmens wants to close Dominos Pizza. Geese gives 60 days to make $100,000,000. Anyways, it's like Crazy Taxi. But, your Terry, and you must get to the customer. Well, with the time counter, or else the pizza is free. Also, you can fight with the customers. But, it only happens if the he/she gets angry. Also, Gesse's henchmen likes to be mean to the customers. So, it's up to you to protect the customers.
Also, I've thought of a Fighting Game. Well, it includes the characters of Kung-Fu Panda, and it mixs with Gulity Gear, and Arcana Heart. Also, I wonder will THQ do this?
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