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Post by Dingo on Aug 10, 2011 22:08:23 GMT -5
Oh, come on guys. I'd pay money to hear Mega Man or Protoman say "Get lost. You wouldn't recognize a god damn reaverbot if one jumped up and bit you on the end of your fucking buster cannon. So just get off my back."
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Post by Super Orbus on Aug 10, 2011 22:26:28 GMT -5
Why argue? You know it's coming.
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Post by Weasel on Aug 11, 2011 1:27:37 GMT -5
I occasionally think about some certain silliness over what certain classic game series would be like if they were reinvented for more popular genres, with some creative interpretations of the backstory with complete disregard to established continuity. Sonic as an open-world "racing" game: Sonic would have free roam of Station Square as he takes on missions to thwart Dr. Robotnik (who is a disillusioned AI programmer for a company that makes factory robots). Getting around the city would be a bit like Burnout Paradise, with Sonic tending to take to the open road, jumping around on cars to avoid traffic, occasionally taking to the rooftops for a birds-eye view. Various side-missions would give Sonic a reason to get around the city at high speeds, like hauling a bucket of ice cream to a beach party before it melts. Castlevania as a Metal Gear-type game: Belmont already entered the castle and hasn't been heard from in a week. Dracula's hordes are obviously preparing a global-scaled attack, so despite much objection from the Church, a "specialist" is sent into the castle. What this specialist doesn't realize is that her modern gadgets are completely useless in the castle due to bizarre interference, so she's left with only a pistol and her wits. Given that the protagonist did not specifically train against the undead, she can't take a lot of damage from enemies before dying, so the emphasis is on either discreetly thinning the horde, or avoiding detection altogether. Your goal is NOT to destroy Dracula; first and foremost the player needs to locate and contact Belmont. Typical Castlevania exploration is present, but in many cases the special abilities unlocked from artifacts are intended more for assisting in stealth than for combat or mobility. Getting around the castle involves solving Resident Evil-like puzzles, and the inventory is RE4-style, with puzzle items appearing in the briefcase instead of a separate section. Mega Man as a Metroid-like exploration game: The usual Eight Robot Masters formula is present here, but rather than choosing stages, you're just stuck outside Dr. Wily's Fortress and a map that's blank aside from the locations of the eight masters. The player is free to navigate to each one from the central area of the fortress. The extra weapons all have two firing modes: one to attack, the other to use a "mobility" mode specific to that weapon, for example, Heat Man's flamethrower can also be used as a jetpack in limited bursts. Shin Megami Tensei as an FPS game: It'd basically play like a Bethesda Fallout game, with New Vegas' Companion Wheel interface. You have a special gun (similar to the Evoker from Persona 3) that can be used to summon and influence willing demons to follow simple orders. Most of your armament is realistic military weaponry like assault rifles and grenades, but the demons are handy in certain situations, as the command interface makes way for Brothers In Arms-style flanking maneuvers and other unique tactics that may result from the use of flying, underground, or incorporeal demons. Metal Gear as a Prince of Persia-style sidescroller: I wrote this up for my blog not too long ago.
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Post by ldorado on Aug 11, 2011 1:58:29 GMT -5
SMT would actually make a great FPS. I already have an idea just like that, but based on a book I wrote--which is in turn, inspired by SMT. It would also have you getting in and out of a mecha in a similar fashion as Front Mission: Gun Hazard and Metal Warriors. Also, your mecha is made of a material that makes you regain your machine's health whenever you kill a demon with it.
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Post by Snarboo on Aug 11, 2011 8:32:35 GMT -5
That Mega Man "reboot" reminds me of an idea I had for a Mega Man prequel, where you get to play as Dr. Light in a prototype exoskeleton designed by Dr. Wily. If memory serves, the two doctors were colleagues before the events of Mega Man, so it almost makes sense. Given the time frame, the robots would be primitive factory style robots like the ones you see today, with the research from Dr. Wily's exoskeleton eventually being used to develop Rock and the Robot Masters. Obviously I have no idea who the villain would be or what game mechanics it would have other than the obvious Mega Man style gameplay. Perhaps the exoskeleton could be upgraded like X in the MMX series. Sonic as an open-world "racing" game: Sonic would have free roam of Station Square as he takes on missions to thwart Dr. Robotnik (who is a disillusioned AI programmer for a company that makes factory robots). Getting around the city would be a bit like Burnout Paradise, with Sonic tending to take to the open road, jumping around on cars to avoid traffic, occasionally taking to the rooftops for a birds-eye view. Various side-missions would give Sonic a reason to get around the city at high speeds, like hauling a bucket of ice cream to a beach party before it melts. I had a vaguely similar idea only it was a Tycoon game starring Dr. Robotnik taking place before Sonic the Hedgehog. As a brilliant young roboticist, you would have to build up your empire of robots, all the while receiving disapproval from your toymaker father. Eventually Sonic appears, with the ultimate goal being slowing him down enough with your army of robots so you can fight him yourself. At that point you get to redesign the Eggmobile and fight Sonic mano-a-mano.
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Post by susanismyalias on Aug 11, 2011 19:52:23 GMT -5
Weasel's Mega Man and SMT ideas are fantastic.
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Post by lanceboyle94 on Aug 11, 2011 20:56:24 GMT -5
I've been thinking of ideas for the gritty, photo-realistic 2D reboot of Mega Man earlier. Mostly plot-related: -It is 20XX. Robots are now a critical source of manual labor for mankind. Some are happy to be of service, and others are highly displeased being essentially born for slave labor. -Rock Johnson is a cop on a mission for revenge. His partner, Bo "Blues" Brothers, was murdered chasing down a renegade robot. When Rock is mortally wounded tracking down the robo-rat who aced his best pal, he is unwillingly taken as a test subject for the government's secret "Mega Man" cyborg resurrection project for wounded soldiers. -Police Chief Thomas Light is constantly on Rock's case for being a loose cannon, but admits that he gets the job done. -Evangelical born-again robotics specialist Dr. Albert W. Wily, formerly one of the founders of the government's "Mega Man" project, is convinced that robots are God's archangels, and that their abuse at the hands of mankind is heresy. Wily forms an elaborate crime syndicate in Monsteropolis, New York, recruiting disillusioned and abandoned robots to serve in his Holy Circle of Wily Numbers. Rock Johnson? Why am I thinking of Dwayne Johnson in a Mega Man costume right now?
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Post by dire51 on Aug 11, 2011 20:59:16 GMT -5
Awww. No love for the "Sudden Interest in Botany" gun?
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Post by megatronbison on Aug 12, 2011 12:11:00 GMT -5
Can we get a gritty Kirby reboot? Ultra violence is on the cards of course. When Edward Kirby was convicted for a crime he didn't comit he got angry- angrier still when they started using him for genetic experiments. The evil scientist David Duncan Donaldson (DDD for short- ho ho!) injected him with hideous mutagens and biomatter and well, all did not end well. Now Ed Kirby has become a hideous amorphous parasite- with the ability to float, consume all foes and replicate their abilities... and the evil scientist DDD must pay as well as anyone else unlucky enough to get in the way....
There, was that sufficiently awful?
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Post by derboo on Aug 12, 2011 12:22:36 GMT -5
Only if Donaldson gets a topper, a monocle (or the bottom of a bottle?) and an umbrella.
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Post by wyrdwad on Aug 12, 2011 12:37:42 GMT -5
It should be exactly what you wrote, but about Jack Kirby -- the comic book artist. The game can be pseudo-biographical until it gets to the part where he was transformed into an amorphous blob, after which point it gets all comic book-esque. And Stan Lee plays the voice of DDD.
-Tom
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Post by munchy on Aug 12, 2011 17:13:51 GMT -5
Awww. No love for the "Sudden Interest in Botany" gun? I have to admit, I was amused and disturbed the fact that "watch out for those campus cops" appeared in a description for a Contra.
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Post by stalepie on Aug 12, 2011 17:41:51 GMT -5
I don't know if these are god-awful, but here are some I was having just now:
Mario and the Super Mushroom
Mario discovers that Bowser is actually Yoshi's great-grandfather, still alive. Yoshi is bewitched too (it's not exactly the end of The Empire Strikes Back, but he dances around and scurries about nervously at the realization). (And makes strange chirping noises that's some kind of crying).
And in order to combat Bowser this time he (Mario) realizes that he will need to take him on the same way he gets on Yoshi, the same way he tames Yoshi, which is of course to hop on its back. So to do that he needs to get the Super Mushroom which is in a special previously-unexplored region of the Kingdom. It takes him forever to get there, a quest incorporating elements of Zelda, if Super Mario RPG didn't already do that.
Then at the end you are Giant Mario (even bigger perhaps than the one in NSMB) and you have to hop on Bowser's back for the first time and reign him in. But then -- to the delight of all the fans -- you realize the game is only half way over! Now you go into a portal of an even larger world, sort of like the giant world of level 3 or whatever it was on SMB3 and roam around there, using Bowser as your new Yoshi. What awaits after then?
ANd then my other idea is an older one which is more like a version of old-school Castlevania but done with more Vampire Hunter D touches, namely that it takes place in the future and there could be laser whips or laser guns that you gotta avoid. Dracula's castle has gotten high tech, despite being still trapped in a largely gothic/cathedral-beauty type environment. I really want to work on the art design for this one.
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Post by ldorado on Aug 13, 2011 8:39:12 GMT -5
A sequel to Impossible Creatures. I don't know why Starcraft caught on, but Impossible Creatures didn't. Timing? Features? Ability to addict people?
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Post by Super Orbus on Aug 13, 2011 12:45:07 GMT -5
Mega Man as a Metroid-like exploration game: The usual Eight Robot Masters formula is present here, but rather than choosing stages, you're just stuck outside Dr. Wily's Fortress and a map that's blank aside from the locations of the eight masters. Capcom had this idea too, they called it Megaman ZX.
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