Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 22, 2011 21:13:15 GMT -5
He gets killed differently in Crisis Core. Honestly, you can't be surprised by a retcon, at this point. Now you're making me remember Last Order. Shame on you.
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Post by Warchief Onyx on May 22, 2011 21:14:20 GMT -5
Square Enix's stuff on portables seem to be a hell of a lot better than their console output lately. I loved Crisis Core, and despite it being an OCD Nightmare, I had a lot of fun with Dissidia. I'd get Dissidia 2 but my PSP's broken. Big reason why I'm not really looking forward to Type-0 yet, though I do think it sounds pretty interesting. I've also been meaning to try out FFIV DS and 4 Heroes of Light.
I'd mention incredible ports like Chrono Trigger DS and marginal slowdown aside, FFT: War of the Lions on PSP, but I don't think those don't really count as they're not really new games.
Also Zack's death in Crisis Core made me cry manly tears.
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Post by TheGunheart on May 22, 2011 21:27:51 GMT -5
I think one problem is the budgets involved and the expectations thereof. You can afford to take a hell of a lot more risks on a handheld than you can competing with all the AAA releases from the West.
Still looking forward to Versus XIII, though.
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Post by Warchief Onyx on May 22, 2011 23:00:29 GMT -5
I think that's one of Square Enix's major problems. I think they care more about how big a budget and how shiny they can make their big consoles releases more than the content that goes in them. FFX (which I personally loved) was probably the Square side's last major console release I really liked.
Versus XIII I think will either be really good or an unmitigated disaster. They're certainly putting a lot of time into it, but after XII and XIII I'm not sure if that's an automatic positive anymore. I love the look of the setting, not so much the bland character designs (well, Stella's hot but that's about it) and Nomura's ridiculous Latin fetish. I actually thought his designs in TWEWY were good for the most part, but I'm just getting really tired of his typical Asian-Anglo pretty boy. I'll take a thousand bald space marines over those.
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Post by TheGunheart on May 22, 2011 23:10:28 GMT -5
I find it to be problem of how they're rendered. If you look at his illustrations, and then at the models, they really don't look that much alike. It's like a subtle version of seeing CGI models of cartoon characters.
The only thing I really see going wrong with it is if the combat's sloppy or broken. That's literally going to make or break it to me, since everything else looks spectacular so far.
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Post by llj on May 23, 2011 1:49:41 GMT -5
Just once, I want to see Square main characters who aren't androgynous pretty boy/girls. Gimme a fat aging old guy with a leathery face.
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Post by Weasel on May 23, 2011 4:49:39 GMT -5
Just once, I want to see Square main characters who aren't androgynous pretty boy/girls. Gimme a fat aging old guy with a leathery face. Nah, I want Square Enix to give us Die Hard-era Bruce Willis, complete with gun and collection of cheesy one-liners. "Now I know what a TV dinner feels like..."
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Post by LouieBee on May 23, 2011 11:27:56 GMT -5
I can't say it interests me. I don't believe I've played a Final Fantasy game properly since Crisis Core and all that did was make me feel bitter about Final Fantasy VII. The dialogue and story is so abysmal in comparison.
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Post by Warchief Onyx on May 23, 2011 12:00:13 GMT -5
Just once, I want to see Square main characters who aren't androgynous pretty boy/girls. Gimme a fat aging old guy with a leathery face. The closest we got to that was FF12, as Basch was intended as the original main character. But Corporate freaked out that having a middle aged dude with some stubble wouldn't sell the game in Japan and thus Vaan was born. I couldn't stand FF12 and I'm not exactly one of Matsuno's biggest fans, but I wonder how much better (or worse!) it would've been if the suits didn't meddle with the game (and essentially forcing Matsuno out in the process) as much as they did.
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Post by Ike on May 23, 2011 13:36:36 GMT -5
I can't say it interests me. I don't believe I've played a Final Fantasy game properly since Crisis Core and all that did was make me feel bitter about Final Fantasy VII. The dialogue and story is so abysmal in comparison. One of the things that I think made FF7 a great game is that its story is, at the core of it, relatively straightforward. There's some mystery there to be sure, but at all points there is always a clear-cut, unambiguous villain (the president of Shin-ra, and later, Sephiroth) which is something that seems to be lacking in RPGs in general nowadays. Most villains today it seems have some kind of ulterior motive, that they're not really evil, or something to that effect, and don't remain especially memorable. FF9's villains are a prime example. I still don't know whose ass the final boss of that game was pulled out of. Villain over-saturation was a huge problem with that game; at nearly every stage there's a new villain: Queen Brahne, those freaky little jester gnomes, Kuja, Garland, whatever the hell the final boss was, the winged Black Mages, the Iifa tree, the list goes on. It's hard to know who to hate. Crisis Core introduced this same problem. I didn't play much of it because I found it to be extremely overrated so it's hard for me to name specifics but I could already see the game introducing ambiguous character after ambiguous character into the otherwise straightforward FF7 universe and over-saturating the villain market. This is indicative of what I call the "new Square" that kicked in around the time FF8 came out. edit: Not saying having ambiguous villains is necessarily a bad thing. Tales of Vesperia handled it well; the final confrontation boils down to the pro- and antagonists saying "I really don't want to fight you, but our worldviews are strictly incompatible. May the best man win." Square's problem with their villains is that they're always driven by their ~*tragic past*~ and revenge against perceived slights rather than by something they want to save. Melodrama doesn't make for good storytelling. edit2: Nier's another good example of an ambiguous villain, except he's only ambiguous after the game's built you up to hate him so much that his ambiguity comes at an emotional price to the player and completely reverses your idea of where nearly every single character in the game lies on the good-evil scale. Fucking love that game.[/spoilers]
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Post by Warchief Onyx on May 23, 2011 14:03:39 GMT -5
There was nothing ambiguous about Crisis Core's villains. Gacktaroth was pretty clear cut the bad guy along with Hollander. And then Sephiroth goes crazy and the plot of FF7 kicks in with Zack trying to save Cloud from Hojo and his Shinra grunts.
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Post by Ike on May 23, 2011 14:06:35 GMT -5
I should probably finish the game!
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seethoven
Full Member
cartoonish misanthrope
Posts: 205
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Post by seethoven on May 23, 2011 16:48:03 GMT -5
I should probably finish the game! May I ask where you quit? I'd like to know if it was around the same time as me. Building Aeris' flower cart. No thanks.
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Post by Ike on May 23, 2011 17:46:32 GMT -5
I don't think I even got that far.
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Post by 9inchsamurai on May 23, 2011 22:03:50 GMT -5
Genesis was indeed a horrible, horrible, new villain but at least they countered his shitty-ness with Angeal. Now, all that stuff going on with Hollander and mutating angel wings...ugh. The best part of Crisis Core is the ending - the way it's done is simply beautiful and really made the game worth it for me.
I really hope Type-0 and Versus XIII are good. I have some fairly high expectations though, now that I've seen trailers for both games. I wasn't someone that utterly hated XIII either so I hope that XIII-2 at least addresses the big problems with the game's battle system, and hopefully its writing isn't a steaming pile of shit (like every other Final Fantasy sequel).
Type-0 looks pretty neat so far. I do agree with Kitten that the combat looks a little weird and clunky, but I'll give it the benefit of the doubt and chalk that up to being a demo. It still seems outrageous that the game is coming on two UMDs though - hopefully they release a digital version that's one single game.
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