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Post by Deleted on Jun 28, 2011 12:35:11 GMT -5
I seem to remember reading that the guy who played Shang Tsung in MKII (a professor, no less) sued Akklaim, Midway, Nintendo and Sega over the home ports of the game. His case stated that his contract only covered the arcade release and not home console or portable versions. He lost.
With that in mind, it's entirely possible that the upcoming HD re-release of the original three games will still feature all of the original likenesses.
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Post by Ryu the Grappler on Jun 28, 2011 13:08:56 GMT -5
It wasn't just Philip Ahn. Katalin Zamiar (Kitana) and Elizabeth Malecki (Sonya) both sued Midway as well. Ho Sung Pak (Liu Kang) was also annoyed that his likeness was being used without compensation, which is why he didn't return in 3, and there's a possibility that Dan Pesina (Johnny Cage) intentionally posed for that BloodStorm ad to spite Midway. web.archive.org/web/20090609061348/http://www.ipcounselors.com/19970616.htm#a2
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Post by wyrdwad on Jun 28, 2011 14:00:17 GMT -5
I think that may have had something to do with the VAST ABUNDANCE OF MAJOR TECHNICAL GLITCHES IN THE GAME, actually. (:
But when I say I'm a Sony fanboy, I'm mostly referring to SCEJ -- though SCEA's been great, too, during this particular console generation (PS3/PSP era), and was even pretty awesome during the PS2 generation. It was only during the PS1 generation where they actively discouraged 2D games and had really heavy restrictions on publishers.
-Tom
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Post by Feynman on Jun 28, 2011 14:45:58 GMT -5
It was only during the PS1 generation where they actively discouraged 2D games and had really heavy restrictions on publishers. I know that they forced Working Designs to bundle Growlanser 2 & 3 into one package because they claimed the visuals were too outdated to sell the games separately. They did the same thing to the PS2 Phantasy Star remakes, which in the end crushed any chance they ever had of seeing a release in North America.
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Post by wyrdwad on Jun 28, 2011 16:10:56 GMT -5
Well... again, I'm more referring to the current console generation. PS2 era has counterexamples of SCEA not being too cool about old-school games, but only a small handful.
And SCEJ still rocks. (:
-Tom
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Post by Deleted on Jun 28, 2011 16:37:40 GMT -5
Sometimes I wish you would share this Jonesville-Kool Aid with the rest of the gang instead of hogging it all to yourself.
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Post by X-pert74 on Jun 28, 2011 16:45:16 GMT -5
Not to stir things up, but it irks me too that Nintendo always gets a free pass when it comes to criticism. Nintendo definitely does not always get a free pass for criticism. Just look at pretty much every place that has discussed them during the last five years.
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Post by wyrdwad on Jun 28, 2011 17:08:24 GMT -5
Sometimes I wish you would share this Jonesville-Kool Aid with the rest of the gang instead of hogging it all to yourself. Allow me to paraphrase: "I disagree with you, but can't actually refute your points, so I'm making fun of you instead." -Tom
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Post by Deleted on Jun 28, 2011 19:14:28 GMT -5
Eh, more like "I don't really want to get into a whole thing about this, but still want to make a comment about how you often seem to have tunnel vision".
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Post by susanismyalias on Jun 28, 2011 19:17:27 GMT -5
I thought ps2 era was when SCEA was cracking down on 2d.
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Post by Warchief Onyx on Jun 28, 2011 19:29:06 GMT -5
SCEA contributed greatly to the death of Working Designs (the aforementioned dicking around with the Growlanser games, also that PS2 Goemon game though that was also Vic Ireland's stubbornness). For that they will have an undying hatred from me, even if it indirectly led to XSEED getting the right to publish Lunar: Silver Star Harmony here, which was an incredible localization.
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Post by wyrdwad on Jun 28, 2011 19:51:22 GMT -5
Eh, more like "I don't really want to get into a whole thing about this, but still want to make a comment about how you often seem to have tunnel vision". I'd ask that you actually say something worthwhile, or don't say anything at all. Especially when the entire purpose of your post is essentially to flame me. If you feel I am wrong... then explain why. Or at least just say that you feel I'm wrong, without questioning the validity/sanity of my opinion. This is why the internet can't have nice things. Onyx: Forgot about the whole Goemon fiasco. I'll concede, in that case, that Sony's oddly inflammatory policies may have continued farther into the PS2 era than I previously believed. But just as people change, so too do corporations. And Sony is NOT like that anymore. They haven't been since the advent of the PS3. -Tom
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Post by retr0gamer on Jun 28, 2011 20:06:09 GMT -5
If it wasn't for Atlus and shock horror Namco Bandai we wouldn't have seen Demon's souls in the West. I guess the good end of that tale is that I hope Sony learnt something from the millions in sales that they lost out on.
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Post by wyrdwad on Jun 28, 2011 20:20:53 GMT -5
Passing on a game (and probably later regretting it) is not the same thing as refusing to allow a game on your system, however. Business decisions exist, and I'm sure Sony had very good reasons to pass on Demon's Souls. The crux of the matter is, they didn't TURN THE GAME AWAY when Atlus proposed it for publication.
-Tom
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Post by Deleted on Jun 28, 2011 20:27:51 GMT -5
If you think that's flaming, your skin must be very thin, indeed. But to keep things on-topic (since let's face it, this isn't about Silent Hill anymore)...
Sony? I think everyone can admit that, by and large, the Playstation 3 was lucky to end up on even footing with the 360. They used to be dead last. There's one reason for this and one reason only, Sony's arrogant as HELL. They cobbled together this beast of a machine at an insane pricepoint, and made it at least as obtuse as the PS2 to develop for, if not moreso, then expected everyone to eat it up with a fork and spoon, simply because it had the Sony name on it.
It's been this way since they entered the game industry. Well, let's be honest, the entire company is this way. They make something that's either middling or even plain lousy, then expect people to love it out of hand because of some kind of bizarre notion that their brand has a level of prestige to it. God, their comeuppance this generation was positively GOLDEN. The PSN hack was really just icing on the cake.
Sony has a long, storied history of not giving a shit about smaller developers, too, but I suppose that's not entirely unique to their situation.
But I really don't want to get into a big thing about this. I just think it's kind of funny how you often see things in a very specific way.
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