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Post by Deleted on Jul 6, 2011 17:00:47 GMT -5
If 3D's a "gimmick" then HD's a gimmick, too. They both only add more visual clarity (whereas 3D also adds better sense of depth). Still, they're one and the same. That...doesn't make a lick of sense.
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Post by Mr. Saturn on Jul 6, 2011 17:08:19 GMT -5
If 3D's a "gimmick" then HD's a gimmick, too. They both only add more visual clarity (whereas 3D also adds better sense of depth). Still, they're one and the same. That...doesn't make a lick of sense. They're both comparable graphical advances, that's his point.
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Post by Deleted on Jul 6, 2011 17:13:21 GMT -5
3D technology isn't a graphical advance. It doesn't change the resolution of an image. It's a gimmick, in that it changes the way your eyes see the image. Apples to oranges.
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Post by muteKi on Jul 6, 2011 17:26:00 GMT -5
Man, what a gimmick that stereo sound is.
Man, what a gimmick that rumble feature is.
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Post by Deleted on Jul 6, 2011 17:34:35 GMT -5
Man, what a gimmick that stereo sound is. Man, what a gimmick that rumble feature is. Uh, duh? You're exactly right. Stereo sound changed the way you hear music. It wasn't just an increase in the sample rate. Rumble technology is also a gimmick. It adds tactile feedback to the experience. These two gimmicks just happened to catch on. It's absolutely laughable that someone would say that 3D gaming is the same thing as stereo sound. But it's a free country.
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Post by PooshhMao on Jul 6, 2011 17:58:02 GMT -5
... lol, I was just about to post that the best comparison would be the evolution from mono to stereo sound. It's even called stereoscopic 3D, and everything.
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Post by Deleted on Jul 6, 2011 18:04:38 GMT -5
Well shit, I guess that's scientific proof. I'm convinced! 3D is the future of gaming as foretold by the messiah Jesus Christ of Latter Day Saints.
Glad we could work that out.
-edit-
That's the last I have to say about this. Feel free to go back to discussing Ocarina of Time.
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Post by Jave on Jul 6, 2011 18:31:00 GMT -5
I'm guessing you felt that VHS tapes were perfectly sufficient when they introduced DVD too? Actually, this has nothing to do with anything, but honestly, the only reason I adopted DVD was because VHS as a format pretty much went away... and it pissed me the hell off when it did. Also, vinyl sounds better, and digital remasters are almost always worse than the original album.
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Post by PooshhMao on Jul 6, 2011 18:37:43 GMT -5
If 3D's a "gimmick" then HD's a gimmick, too. They both only add more visual clarity (whereas 3D also adds better sense of depth). Still, they're one and the same. That...doesn't make a lick of sense. No. YOU don't make a lick of sense.
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Post by kog3100edw on Jul 6, 2011 18:49:29 GMT -5
We is welcome to THREAD OF RAGE!
Or leastways thread of much pouts.
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Post by Weasel on Jul 6, 2011 18:56:27 GMT -5
I really hope I didn't inadvertently start this whole thing by saying I wouldn't buy a 3DS for this game. =P
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Post by Sturat on Jul 6, 2011 18:56:59 GMT -5
I own a 3DS with SSF4, Steel Diver, Dead or Alive, and Ridge Racer.
The main problem with the 3DS library is all of the games had low budgets. Because of the small userbase and extra cost of learning a new format, no company is willing to invest a standard budget on 3DS development yet, so we get games that are unoriginal, ported, hastily-made, made by unreliable teams, or a combination of the above. This happens with every system. (You could argue it never ended for 3rd parties developing games for the Nintendo 64) The original DS was out 5 months before the first really worthwhile games--Meteos and Touch Kirby--were released. (and that took longer outside of Japan.) Until then people were paying $35 for Yoshi's Touch n Go!
I understand why people aren't comfortable paying $40 for the current 3DS line-up. I keep an Amazon wishlist that I check regularly and I was able to get Dead or Alive for $28 and Ridge Racer for $25, (both new) and I'm totally satisfied with them. (Steel Diver, on the other hand, is a very frustrating, boring, and British game that very few people will enjoy.)
I wish there were more games announced that really justified the 3DS's unique features the way Meteos and Ouendan justified the touch screen and how Nights and Super Mario 64 justified analog sticks, (All games I love even though I generally don't like touch screens or analog sticks) although I actually agree with PooshMao that with 3D it's not so much a question of why should we have it as why did we have to put up with polygons so long without it, (and on a personal portable device with no glasses required and the ability to shut it off if you don't like it, I fail to see a downside) and I think Super Mario 3DS might make people realize just how much they're missing. (The 3D version of the trailer from the eShop is pretty impressive.)
...And to the people comparing it to Virtual Boy: The Virtual Boy is able to convey greater depth and I think it's easier to focus on things rapidly moving toward and away from you, but on the other hand, the screen constantly fogged from your breath, required frequent readjustments, required you to lean into a gigantic headset, and displayed 3 shades of red. That being said, Mario's Tennis is awesome.
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Post by megatronbison on Jul 6, 2011 19:03:43 GMT -5
And what, Link controls stiffly. What the fuck, are you high? The swordplay and evasive manoeuvers you can do is brilliant. Nothing less. Sometimes the context-sensitive action button can cause a little confusion, but it's never in a time critical or stressful situation. He climbs ladders too slowly?Yes, I am thank you very much. Link still controlled stiffly in the N64 version- always felt like he was running with Iron Boots on- imagine my surprise when I found ACTUAL iron boots in game It's hard to explain why it irks me so much but I just think he should actually have smoother movement- the way it is it feels like Link can only run in straight lines if that makes sense. And yeah, that one step on a ladder at a time thing is a very ligitimate complaint- I could tolerate it in the N64 days- come Twilight Princess I was out and out disgusted. Glad you are enjoying the game though- I mean, if you enjoy it why care about what others think about it?
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Post by Jave on Jul 6, 2011 19:11:01 GMT -5
For me, personally, the DS family of handhelds ranks up there as one of my favourite pieces of gaming hardware. The 3DS definitely has it's problems, but the prospect of a system that's very much in the vein of a DS but with a little more horsepower is actually a big part of the appeal for me. My hope is that we eventually start seeing some of the offbeat creativity in game design that made the original DS such a fun little system. Dream Trigger is a step in that direction, though that's a game with some serious issues of it's own. I like it a lot, but I still feel weird about recommending it to others. But yeah, graphics don't mean a huge deal to me... 3D graphics even less so, but give me some fun, clever, off the wall games and I'll be happy with my purchase. Incidentally, the 3DS does have this going for it, I guess that's probably not an argument in it's favour for most of you guys. As for Ocarinia of Time... never cared for it. Not back then, not now. That said, I don't care for Zelda games in general, so I'm not the best judge. (fun fact, the only Zelda game I've ever played to completion was Phantom Hourglass)
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Post by Sturat on Jul 6, 2011 19:21:26 GMT -5
As for Ocarinia of Time... never cared for it. Not back then, not now. That said, I don't care for Zelda games in general, so I'm not the best judge. (fun fact, the only Zelda game I've ever played to completion was Phantom Hourglass) Yeah, people mention the game having some wrinkles from age, but a lot of the game's problems bugged me back in November of 1998! Compared to other games at the time, it had a very slow pace, flat environments, and grating music. (I said something similar about Super Metroid in another thread, but if anything Ocarina of Time has gained acceptance with age as its aberrant pacing and lopsided production values have become more common!) I'm glad I played through Ocarina of Time, and it's one of the best games for the N64, but there are plenty of people who dislike it for legitimate reasons. edit: Super Metroid's slow pace, sluggish controls, and dull, atmospheric music left me bored when I bought it in 1994. ...But I replayed it ten years later after beating Zero Mission and loved it. It didn't hold up to its slick 16-bit contemporaries, but it actually aged better than almost all other Super NES games. The game's shortcomings which used to be unique are now common in most modern games, so a modern palate doesn't notice the flaws and it's a lot easier to appreciate the things that make it great! I wasn't planning on getting OoT3D, but after reading this I may have convinced myself to give it a try...
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