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Post by GamerL on Jan 12, 2015 1:45:10 GMT -5
HR rubbed me the wrong way for whatever reason, I've been meaning to replay it and see if I like it more the second time around, but there was just so many little things that bothered me, from the lack of a dive bar in Detroit (what kind of Deus Ex game doesn't let you hang out at a dive bar? it's a tradition!) to the "yellow, yellow everywhere!" aesthetic, to the forgettable story and the AWFUL "push button, receive ending" finale. it felt just a little too much like completely different developers making their idea of a Deus Ex game rather than an actual Deus Ex game, you know what I mean? They should actually bring Warren Spector back for the next one, it's not like his career is going anywhere after those Mickey Mouse games. I'm probably just easy to please. The only thing that pissed me off was the main character being such a tough, conflicted guy. I know it's a noir staple but JC seemed much less... mary sueish. I guess it all just depends on how big of a fanboy you are, Deus Ex is one of my favorite games ever so I might be more hypercritical than someone who has either never played the original or is a more casual fan. I guess you could compare it to Fallout 3, which I can understand some of the fan's criticisms of, but at the same time from a purely gameplay standpoint it's so different than the original games that it's easier to see it as it's own thing, HR however is supposed to offer the same type of gameplay as the original so I think nitpicking is more fair. not that every problem with the game is just nitpicking, probably the worst thing I forgot to mention were those atrocious bossfights (didn't they patch those out or something?)
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Deleted
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Post by Deleted on Jan 12, 2015 3:00:53 GMT -5
Supposedly the Director's Cut fixed them. I've had it on my shelf for a while now, but still have yet to give it a try to see the differences, though.
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Post by Scylla on Jan 12, 2015 5:27:36 GMT -5
That's a tough question. If I like a game, I like it for what it is and generally have no desire to see it significantly changed in any way (not even in graphics; I'm just as content looking at the graphics of older games as newer games, if not more so). And if I want to play it again, I'll simply replay it, easy as that; no need to wait for a remake. So for me to want a remake, it'd have to be a game that I didn't think was very good but showed a lot of potential to me, and I'm not sure if there are tons of those, since if I think a game is bad, I'll probably think it's bad down to the basic concept.
But I can totally get behind the mentions of Mystical Ninja Starring Goemon and Donkey Kong Land, as they were both hindered by the hardware, or rather poor implementation of their hardware. Donkey Kong Land just turns to a blurry mess when it moves, and Mystical Ninja's frame rate is poor enough to bother me and even make me feel sick at points, and I have a pretty high tolerance for so-so frame rates from the 32/64-bit generation; it's just THAT bad. They're not awful games, but they could definitely use some sprucing up to be more playable.
This is a very obscure one, but I wouldn't mind a remake of Gunnm: Martian Memory. It's a Japan-only PS1 game, the only video game based on the manga Gunnm, and it's actually pretty cool. Its story even goes beyond the manga, including stuff that the author had wanted to include in the series but wasn't able to at the time. But the 3D is kinda so-so and barren (although that's not totally inappropriate for the source material), and it's severely lacking in anime/manga aesthetic. A remake that resembles the manga or OVA more, with big hand-drawn portraits and full voice acting and all that good stuff would be cool.
Oh, and I suppose I'm more open to remakes for games that are Japan-only in general, even if I don't think the games particularly need them, just because a new modern release means the game has another shot at getting localized. There's been a lot of stuff like that in the last couple generations of handhelds, and that's always welcome. Remakes of games that are extremely expensive on the used market are also good in that regard.
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Post by Vokkan on Jan 12, 2015 5:56:51 GMT -5
I was a huge fan of the original Deus Ex, hated Invisible War then, and even more after I finished it 10 years later, but I have to say that HR is an AMAZING game.
Looking back at the original, it's just all the usual cyberpunk tropes mashed together and offer no food for thought. HR on the other hand... there's a reason why you spend half the game hacking into peoples email accounts or reading newspaper articles. The advent of human augmentation and it's impact on society is portrayed in such an engrossing way. It's the only truly intellectual AAA-game I can think of.
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Post by GamerL on Jan 12, 2015 6:08:56 GMT -5
I was a huge fan of the original Deus Ex, hated Invisible War then, and even more after I finished it 10 years later, but I have to say that HR is an AMAZING game. Looking back at the original, it's just all the usual cyberpunk tropes mashed together and offer no food for thought. HR on the other hand... there's a reason why you spend half the game hacking into peoples email accounts or reading newspaper articles. The advent of human augmentation and it's impact on society is portrayed in such an engrossing way. It's the only truly intellectual AAA-game I can think of. No food for thought in Deus Ex? Have you even played the game? them's fighting words buddy. And I'll be honest, I've never hated Invisible War (I guess I might just be the only one though), it's flawed sure, but at the end of the day it offers more of the same gameplay of the original and a continuation of the story that's interesting, I'm not sure why it's considered some sort of total disaster, because it's really not. And maybe I was just too harsh on HR, keep in mind that I didn't think it was a bad game at the time, I was just not as impressed as most people, fall of 2011 was also kind of a crappy time for me personally and my bad mood may have also unfairly colored my opinion of the game, like I said I've been meaning to replay it. Either way I am glad that Deus Ex lives on as a series and I'm looking forward to the next one.
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tengutenga
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EXTRA SUGAR, EXTRA SALT, EXTRA OIL AND ENERGY!!
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Post by tengutenga on Jan 12, 2015 8:50:34 GMT -5
Seiken Densetsu 3 really deserves a remake. The game has some glaring bugs such as the hit detection being flimsy at best, essentially forcing you to rely on spamming magic and items just to get by, but its music (composed by Hiroki Kikuta) more than makes up for it. I'd recommend anyone who hasn't played it yet do so now, even if it was just for the music. I promise that you will be one step close to enlightenment after listening to it. On the whole the game is still a bit fun to play and could have been a lot better, if it wasn't for those annoying bugs ruining the gameplay.
I don't think the story was particularly well written when I think of it now (using the Neil Corlett fan translation as a point of reference), but I was really engrossed by the plot for some reason when I was playing it, that I wrote a fanfic (which I called Goddess of Mana) that was essentially a new treatment for the game to fix up what I thought were plot holes while adding some ideas of my own.
I really do think SD3 has potential, and if they made a more reliable combat system, remastered its graphics (NOT in that FFX style) and fleshed out the story some more, it could become the next Final Fantasy VII (and I mean that in a positive way!).
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Post by Vokkan on Jan 12, 2015 11:23:50 GMT -5
No food for thought in Deus Ex? Have you even played the game? them's fighting words buddy. I'm not saing it's not an engrossing story, just that it's themes haven't intrigued me as much as other cyberpunk stories. But I am gonna argue that Invisible War is a disaster. First, it's clearly an Xbox game ported to PC, with few settings and horrible inventory. The voice acting is worse than the first game, and the FMV cutscenes are uglier than the in-game graphics. The gameplay shoves all playstyle choices down your throat. Every locked door basically has a vent right next to it, a hacking tool in front of it, and another hacking tool right behind it. All while those doors/vents let's you avoid most combat (and whatever you choose you'll stumble over more ammo than you can carry). There's simply no value to your choices. The factions system is equally flawed, by being inconsistent and ruining any sense of immersion. Every mission basically has you picking one of two sides, and the other faction will be angered and send assassins after you, just to completely forget that when the next mission comes and they want your help again. What the game does right though, is having (almost?) no stupid bossfights and no blatant pick-your-ending-buttons. So it's sort of the opposite of the other two games.
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Post by Purple Moss on Jan 12, 2015 11:33:24 GMT -5
This is a very obscure one, but I wouldn't mind a remake of Gunnm: Martian Memory. It's a Japan-only PS1 game, the only video game based on the manga Gunnm, and it's actually pretty cool. Its story even goes beyond the manga, including stuff that the author had wanted to include in the series but wasn't able to at the time. But the 3D is kinda so-so and barren (although that's not totally inappropriate for the source material), and it's severely lacking in anime/manga aesthetic. A remake that resembles the manga or OVA more, with big hand-drawn portraits and full voice acting and all that good stuff would be cool. That's a great idea. I actually finished reading the manga not long ago and really enjoyed it. There is a lot of content that could be expanded upon in a remake, and it could include more stuff from the sequel too.
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Post by shelverton on Jan 12, 2015 18:30:18 GMT -5
Seiken Densetsu 3 really deserves a remake. The game has some glaring bugs such as the hit detection being flimsy at best, essentially forcing you to rely on spamming magic and items just to get by, but its music (composed by Hiroki Kikuta) more than makes up for it. I'd recommend anyone who hasn't played it yet do so now, even if it was just for the music. I promise that you will be one step close to enlightenment after listening to it. On the whole the game is still a bit fun to play and could have been a lot better, if it wasn't for those annoying bugs ruining the gameplay. I don't think the story was particularly well written when I think of it now (using the Neil Corlett fan translation as a point of reference), but I was really engrossed by the plot for some reason when I was playing it, that I wrote a fanfic (which I called Goddess of Mana) that was essentially a new treatment for the game to fix up what I thought were plot holes while adding some ideas of my own. I really do think SD3 has potential, and if they made a more reliable combat system, remastered its graphics (NOT in that FFX style) and fleshed out the story some more, it could become the next Final Fantasy VII (and I mean that in a positive way!). I have absolutely no faith in the Seiken team anymore unfortunately, so while remaking Seiken 3 sounds great on paper, god knows what kind of bastardization we might end up with. For the past 15 years (or more), they've gone out of their way to make each new Seiken game "innovative" and "different" for all the wrong reasons. A remake of Seiken 3 could very well end up a linear dungeon crawler with no overworld to explore. Villages could be menus, and you might lose all your levels between each new area, etcetera. And micro transactions for using magic. Or something godawful like that. I don't think they're interested in making anything that even remotely resembles Final Fantasy Adventure, Secret of Mana or Seiken 3. Sword of Mana was shallow and short. It was very much a watered down and simplified Seiken 1 remake that took me about 7 hours to beat while the original took at least 15-20 hours. They removed overworld exploration altogether and made the dungeons a complete joke. I don't get it. It's the complete opposite of what I like in RPGs. The Mana series is a perfect example why innovation is not always that great, IMO. I don't know what's the target audience for it anymore. Is it even popular in Japan anymore?
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Post by Weasel on Jan 12, 2015 19:11:59 GMT -5
At this point, I would absolutely love to see older SRPGs remade to be as fast-paced and strategic as the more recent Fire Emblems. The first Shining Force and the earlier Langrissers could certainly use a serious kick in the ass as far as pacing and balance are concerned, in my opinion.
As for a complete reimagining kind of thing, I can't remember if I've already posted this in here, but here's my thought for a Metal Gear Origins title.
It's the year 1998, and there is an imminent threat on United States soil by a private military company, claiming to be in possession of a nuclear warhead, as well as a new launching apparatus that most national governments have never heard of. You, a freshly trained Special Forces operative recently assigned to the new Fox-Hound unit, are sent in with a small squad of advance scouts to infiltrate the PMC's base and ascertain whether they are capable of launching a nuclear warhead, what their effective range is, and whether it can be stopped. Your squad is sent into the jungle of a recently overthrown banana republic - now home of the PMC faction - and just when things are going swimmingly, most of your squad is captured or killed, and your unit leader, Grey Fox (Rob Paulsen), goes missing. You, the only member of your squad to avoid such a fate (by escaping with the old cardboard box in the truck gag), are picked up and debriefed by your unit commander, Big Boss (Richard Doyle, or Keifer Sutherland, probably). Your mission has just changed: infiltrate the enemy fortress, Outer Heaven, and rescue any captured members of Fox-Hound. As you're inserted - via the drainage ducts of the base's water reclamation facility, a la MSX Metal Gear - you are also finally assigned your own codename: Solid Snake (voiced by David Hayter, with his own natural voice instead of the usual smoker's voice).
Gameplay-wise, this game would be playable completely in the first-person view, or toggle to a Ground Zeroes-like third-person perspective. It would go HUD-less at almost all times; no on-screen ammo display (only a vague, bar-like display of how many reloads you have left for your current weapon, and then the inventory screen would look more like one of Ultima 7's backpack views), health display would be largely irrelevant, etc. Tranquilizer guns would be much less common than usual, placing a higher emphasis on using CQC combat to knock out enemies non-lethally.
The Rank system from the first two MG games would return, but have a different purpose: instead of increasing your health and carry limits, the Rank instead dictates how aware the PMC faction is of your presence, like the Notoriety system in Assassin's Creed 2. If you do stupid things like constantly setting off the alarms, making a mad dash for the next area, destroying things with explosives, etc, the PMC will step up security by placing additional guards, equipping themselves with heavier armor and weapons, or even entering a constant Caution status where guards are roaming around independently instead of patrolling. If you avoid detection, and keep your sabotage activities a bit less obvious (turning off a generator, or cutting its fuel line, instead of placing C4 and blowing it up), your Rank will go up, and the PMC will generally be less aware that they're being infiltrated, and certain areas may have less security than usual. If you play your cards right, you can influence the Rank of a specific area by, for example, detonating explosives on a generator in an area far away from you, so that security will get pulled away from everywhere else to go investigate.
And, in the final compromise between the NES and MSX Metal Gears, the final boss would still be the TX-1 Metal Gear, but it'd also be possible to locate and destroy its guidance mainframe to weaken it.
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Post by Allie on Jan 12, 2015 20:25:59 GMT -5
Volley Fire. Fix up some of the nagging unfair parts (you're always at a serious disadvantage due to the way things scroll and the computer being immune to rules regarding scrolling) and make it a downloadable game for whatever you'd like.
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Post by GamerL on Jan 13, 2015 5:15:55 GMT -5
No food for thought in Deus Ex? Have you even played the game? them's fighting words buddy. I'm not saing it's not an engrossing story, just that it's themes haven't intrigued me as much as other cyberpunk stories. But I am gonna argue that Invisible War is a disaster. First, it's clearly an Xbox game ported to PC, with few settings and horrible inventory. The voice acting is worse than the first game, and the FMV cutscenes are uglier than the in-game graphics. The gameplay shoves all playstyle choices down your throat. Every locked door basically has a vent right next to it, a hacking tool in front of it, and another hacking tool right behind it. All while those doors/vents let's you avoid most combat (and whatever you choose you'll stumble over more ammo than you can carry). There's simply no value to your choices. The factions system is equally flawed, by being inconsistent and ruining any sense of immersion. Every mission basically has you picking one of two sides, and the other faction will be angered and send assassins after you, just to completely forget that when the next mission comes and they want your help again. What the game does right though, is having (almost?) no stupid bossfights and no blatant pick-your-ending-buttons. So it's sort of the opposite of the other two games. Yeah, it's deeply flawed sure and very inferior to the original game, but it's not like it's unplayable and broken or anything, it tells a pretty good story and it's levels are still pretty fun to explore, it's still very much a Deus Ex game through and through albeit an inferior one, this isnt a case like Bioshock Infinite where it just barely resembles it's predecessor (not quite trying to say Bioshock Infinite is worse than Invisible War however). I see what you mean though about it being made with the Xbox in mind first, but full disclosure the Xbox version is what I originally played (and I first played the PS2 port of the original as well), today I can obviously see the problem with that having since played the PC version of the original, but at the time it didn't bother me, so I guess since I had a better first impression than most people I don't look at it as negatively as most people. In fairness it's been a while since I last played it so it's not exactly fresh in my memory, but I still just don't think it's that bad, I would say it's worth playing at least once if you're a big fan of the original game and at the very least want to know more of the story.
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Post by Weasel on Jan 13, 2015 6:01:01 GMT -5
I had the most fun with Invisible War when I decided that the side missions were pointless and that every single NPC in the game had to die immediately. I left Seattle having murdered absolutely everyone, including some important mission NPCs. Sadly, I got stuck at Mako Ballistics, having run out of ammo.
According to Snarboo, it is apparently possible to kill at least one of your Tarsus Academy classmates through a glitch. He says he cornered Billie into the shower in her apartment at the beginning of the game and managed to kill her by repeatedly hitting the shower button and (somehow) drowning her with it. I think he said the game crashes when you get to the Cairo arcology, since Billie is supposed to show up there and can't because she is dead.
My grandest moment, though, was when I figured out how to get into every bar in the game, without paying and without getting weapons and biomods locked, by using the flamethrower. Apparently, fire penetrates through the bulletproof glass that shields the gate guard. Hurt the gate guard with your flamethrower, and the bouncers will come running and open the door for you. Now you can kill the entire bar. (I think I forgot to do that at the Greasel Pit, though, or perhaps opted not to, so I could hire Sid Black. I imagine killing him won't end the game, though, because there's that other pilot.)
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Post by Terrifying on Jan 13, 2015 14:03:44 GMT -5
Some I immediately think of... Shenmue Tekken 1-3 Bio Hazard/ Resident Evil 2 System Shock 1 and 2 Unreal
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Post by Woody Alien on Jan 14, 2015 11:12:45 GMT -5
I've mentioned before that I think a remake of Zak McKraken would be swell; it's already got a great nonlinear design. Just take out the stupid, annoying mazes and replace them with RPG dungeon crawls. (Imagine wailing on monsters with increasingly stale varieties of French bread!) That's a great idea! I would like to see remakes of Carnevil (follow the example of HOTD Overkill but inspired by 1970s horror/splatter films rather than 1980s B-movies), Tomba!, Zombies Ate My Neighbors (there was a somewhat similar game in recent years but I can't remember the title... too bad Lucasarts is no more) and the GBA Castlevania (which had a lot of cool ideas but was a bit too hard for my tastes).
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