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Post by kitten on May 25, 2011 1:02:50 GMT -5
Oops. Let me correct my original post: A new Shinobi game being developed by the studio that did "Ben 10 Ultimate Alien: Cosmic Destruction" and "Mystery Case Files: MillionHeir"?! AWESOME. :-D Contra 4 was made by people who made "Sabrina: The Animated Series: Zapped!" and "SpongeBob SquarePants: Creature from the Krusty Krab." Other studios that have made great games have made mediocre licensed games.
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Post by kitten on May 24, 2011 23:56:05 GMT -5
Because Eastern developers have been making so many great games lately.
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Post by kitten on May 24, 2011 15:28:20 GMT -5
One of the neat things that no one seems to know about Operation C is that before the boss on the waterfall stage, if you wait long enough, a little bridge will extend over that gap. I've beaten that game countless times without dying, often back-to-back, but I always wait for that bridge because I fucking hate that jump
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Post by kitten on May 24, 2011 14:49:25 GMT -5
The other problem with "only two guns" is that it fails to take into account how little space you need for a pistol. While I do like Halo, it is pretty stupid how you can have a Spartan Laser and a Rocket Launcher on you at the same time, but have to give up one or the other if you think you might need a sidearm, too. One neat thing I felt that the most recent Medal of Honor did was include an infinite ammo sidearm you could switch to by double-tapping the switch weapon button (in addition to your two other weapons). That said, though, the pistol in Halo has always been really good in campaign (and literally the best weapon in the firsts' multiplayer).
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Post by kitten on May 24, 2011 3:36:09 GMT -5
Bring the hate.
I will probably contribute to this thread later, but I'm really anxious to see what discussion this can unearth.
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Post by kitten on May 23, 2011 4:49:57 GMT -5
Tail Concerto looks so much like MegaMan Legends. They're similar, yeah. Tail Concerto is another one of my favorite games, I'm quite familiar with it. 1. It's very doubtful that Mega Man Legends will catch back on as a popular series 2. It might not even come out, at this point 3. There's a lot to be worried about, regarding it :S
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Post by kitten on May 23, 2011 0:11:22 GMT -5
Bionic Commando (09) - More 3D games with a skill-intensive swing mechanic mixed with shooting mechanics, please. BC09 shouldn't have been one game, it should be a genre.
Resident Evil 4 - While we did get Dead Space being heavily inspired by this, I feel the same way I do about it as I did about BC09 in that there should be an entire genre that plays like this. RE5 was a hideously mediocre game that completely stomped on the fertile grounds RE4 had planted for the genre to go out. That new game by Suda51 and Shinji Mikami and Akira Yamaoka looks like it might play more like RE4. While we're on the subject, the Wii version proved TPS could be phenomenal on the Wii... too bad that never caught on, either.
Earth Defense Force 2017 (I haven't gotten into the rest of the series) - Repetitive, mindless fun. This game is so simple, but so entertaining. I find it hard to believe that bigger names haven't tried the formula to a greater budget. With the popularity of repetitive gametypes like Halo's Firefight, Gears of Wars' Horde mode and Call of Duty's Zombies mode, there's definitely a demand for simple and repetitive fun.
Fable (series) - Action/adventure mixed with light, Sims-esque role-playing and a heavy emphasis on atmosphere has created a series I feel is so ripe, but so unexplored. Each Fable game is great in its own right, but also terribly disappointing, too. So much more could be done here, and the general idea is one I feel could be enjoyed by any type of gamer, even the most casual.
Halo Wars - Proof that competitive multiplayer and singleplayer RTS is more than just playable on consoles, that it's actually good on them, if done correctly. I approached Halo Wars with a very pessimistic outlook and was floored by the amount of quality put into the game. Unfortunately, it barely sold over a million from what I remember, so no one cares about even getting it a sequel.
Shadowrun (360) - Extraordinarily well-balanced competitive multiplayer without sacrificing any amount of skill-intensity. Multiplayer now is degrading into having either too many skill-lacking support roles or just becoming a tedious grind, and Shadowrun was sadly quite unpopular with the general public (although still has a cult fanbase).
Metal Slug Advance - Combines light Metroidvania elements with the high difficulty of other run 'n gun games. Proof that sidescrollers where you explore don't have to lack challenge or resort to grinding. Castlevania could take a few lessons from this game.
Knights in the Nightmare - I don't even know what you'd call this game, but this is definitive proof that a grid-based strategy RPGs have a fuckton of room for innovation and challenge beyond just tediously plotting.
Mega Man Fucking Legends - I have no idea why this series didn't blossom to more than a smaller, cultish fanbase. The way the game functions is so appealing to me, and such a perfect blend of action and exploration that it severely disappoints me that it didn't inspire any good copycats.
Demon's Souls - There are so many things I could go into about how this game should have inspired more changes in the industry that I could write a book about it. From touches as simple as leaving messages in the world to things as grand as the intricacies of its PvP, Demon's Souls was a seriously revolutionary game in the way it was constructed and its online play was handled that I'm bewildered we don't already have more games like that, and that we didn't have a game that handled online play like it before it came out.
Mirror's Edge - Challenged the "S" part of the "FPS" genre in such an innovative way I'm really sad it appears as though it's not so much as getting a sequel. The art style was also something else.
Valkyria Chronicles - Redefined "strategy RPG" for me. Combining light elements of a third-person shooter and keeping a strategy core while removing the grid helped shape an excellent and truly innovative game. I love Valkyria Chronicles dearly.
Mega Man: Powered Up - I really wish this game had made other series do the same things. The amount of content and in-depth level editor really inspired the action-platformer formula. While LittleBigPlanet is arguably more innovative, it loses the challenge and tight mechanics a game like Powered Up has. Maybe Mega Man Universe was going to take some of the great elements form Powered Up and really elevate them, but it never happened (or, maybe it was just going to be a piece of shit).
Wild Guns/Any game like Wild Guns - I don't know why there aren't more of these. Just play this, and tell me there shouldn't be more with a straight face.
Zack & Wiki - This should have spawned a flood of similar games, but sadly went unnoticed. God damn it, Wii, you could have been so much better than you are. This is one of the few "Adventure" games that I've truly loved, and the way it used the Wii-mote was practically genius.
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Post by kitten on May 22, 2011 20:48:40 GMT -5
He gets killed differently in Crisis Core. Honestly, you can't be surprised by a retcon, at this point.
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Post by kitten on May 22, 2011 20:22:31 GMT -5
I would have played Crisis Core if I didn't have it spoiled how Zach dies. I don't know if I'm pissed at Atma for that one or if I should thank her
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Post by kitten on May 22, 2011 20:16:03 GMT -5
lol mazinsaga on a high horse about social commentary
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Post by kitten on May 22, 2011 20:12:05 GMT -5
They published Nier...
And, uh...
Edit: lol combo post
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Post by kitten on May 22, 2011 16:44:51 GMT -5
Before I say anything, I want to state that I find the country's banning of the game utterly fucking ridiculous. But... Come on, you're not missing out on anything
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Post by kitten on May 22, 2011 16:42:28 GMT -5
Gameplay looks mediocre, art direction and character designs look mediocre. I mean, the way the characters and lock-on jerkily moves around reminds me a lot of Dirge of Cerberus, and the way everything looks reminds me of every other piece of trash Square-Enix has released in the last 5 years. Square's been in utterly tremendous financial trouble for some time now, and it's only been getting worse recently. Making the same old bland garbage isn't what is going to bring them out of this, but I'm sure we'll get at least ten more inferior remakes of their older games before we see them gone.
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Post by kitten on May 21, 2011 19:08:23 GMT -5
Just beat Oath, and I have to say that my opinion of the game only rose from my mid-game review I'm going to be tackling the highest difficulty, next. It's probably one of the best games I've ever played, and I really love the attention to detail that the game had. Even things that others might consider little, like having different character portraits for particularly striking moments in the story, helped give me a really positive opinion of the series and Falcom, and has me looking forward to trying out more Ys. The core of the game is very meaty, and it was surrounded by other great elements to overall make it a really stand-out experience. If I ever end up doing another top 100 (I think I'm going to finish the one I was writing a few months ago here on this weekend I have coming up), I'm pretty sure Oath will be somewhere on there.
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Post by kitten on May 20, 2011 13:09:15 GMT -5
The state of the PSP here is really sad because it really prematurely killed the system. There's a lot of good titles we likely aren't going to be getting thanks to its (MHP3rd, Valkyria 3 among others) early demise. Meanwhile, (mostly due to MH) the PSP remains remarkably strong in Japan. XSEEDs work over the past year has been absolutely amazing. Four titles within months? Even though the Ys games are generally light on text that's still pretty impressive. It would be really nice if at least SC could get release because that will tie up the story. I hope that pulls through. Though it's good to know Sony would pull things like that. If we don't get Valkyria 3 I am going to fucking explode.
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