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Post by kitten on Jun 1, 2011 1:41:01 GMT -5
For a highly competitive and skill intensice multiplayer game I found Halo to be far too slow. Much rather the pace of Quake 3 and Unreal Tournament which requires a lot more skill. The free-for-all is arguably more skill-intensive, I'll give you that. The team-based, on the other hand, leaves Halo miles and miles above those games. I would also argue it's more "medium paced" than I would "slow paced." Fast-paced would be games like what listed, slow-paced would be something like Rainbow Six or Counter-Strike, Halo resides in-between.
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Post by kitten on May 31, 2011 16:48:18 GMT -5
F-Zero GX was rad.
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Post by kitten on May 31, 2011 15:58:55 GMT -5
Contra: Hard Corps (Genesis) - Trying to play through Route A using Ray Poward. At first, I was considering using continues this time (due to the game's sheer difficulty), but in my last playthrough I managed to reach the final stage in one credit (and with the starting number of lives set to only one). It doesn't seem to be that hard once you've memorized every attack pattern and know what to expect. I think I'm only going to get one ending with one character before I move on to the next game, Contra: Shattered Soldier, since I will never be done if I try to get them all done. Contra: Hard Corps is my favorite game in the series for this reason. I love the fact that the different characters are actually different and not just palette swaps or different sprites with different shooting reach or hit boxes. Oh yeah, I managed to fix my PS2 as well. Mess around with the disc tray a bit and it's now fully functional. Grow a spine and beat all four routes with Fang without losing a life Nah, I'm just teasing. I did almost one-life with Fang once, but I goofed up really hard on the Route A final stage and died like 4 times. I've done a couple one life runs with Brownie, but I don't think that's worth bragging about.
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Post by kitten on May 31, 2011 3:30:36 GMT -5
Halo honestly did a great deal of good things that didn't catch on, but people would rather bitch and moan about how it made regenerating shields and "two weapons" popular. And, although often cited as the "death" of FPS to many old-school fans, it's now one of the only series still carrying the banner for highly competitive and skill-intensive multiplayer, as opposed to brain-dead grinding, intense reticule bloom, low health and camping that emphasizes playing the game "by yourself" and fucking your team over. The attention to detail in the universe is something that I really wish had caught on in every aspect.
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Post by kitten on May 31, 2011 2:31:05 GMT -5
Cool, a fucking fetish pillow. I wish I could tear Konami a new one. If you can't make a proper game in the Gradius/Parodius vein, at least don't reanimate the fucking corpse with this stupid moe garbage and mediocre design.
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Post by kitten on May 30, 2011 23:13:37 GMT -5
derboo let me explain to you what tongue-in-cheek means and how one of those games having it means a world of difference in appreciating the premise
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Post by kitten on May 30, 2011 2:29:33 GMT -5
Now that I've gotten a job, I can spend money on things I would never buy otherwise but really fucking wanted. Bought a whole bunch of stuff from the Super Meat Boy blog's store (comics, signed poster, signed material copy of the game, some other rad shit), an SMB t-shirt and a signed copy of the soundtrack (by dannyb). SMB <33
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Post by kitten on May 29, 2011 23:12:38 GMT -5
Dead Space 2, Round 2. You know, despite having more action, I'm surprised at just how much the horror factor was turned up. The environments are more relatable, there are areas where the enemies just seem to keep coming no matter how many you put down, and said enemies seem to be more aggressive as a whole. It's right now my personal 2011 game of the year. This year has been kinda slow, I think that's the only big game I've purchased.
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Post by kitten on May 26, 2011 23:32:39 GMT -5
Both games are fortunately, like, pennies on eBay. UN Squadron is best played after watching the three OVA movies (Area 88).
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Post by kitten on May 26, 2011 22:05:39 GMT -5
I've sincerely loved video games for as long as I can remember. Sitting down and playing Mario with my parents (where my mother, who was inept at every game, was mysteriously the only person who could clear the underwater stages for me and dad) or Contra with my father are some of my fondest memories. They've been my favorite source of entertainment for as long as I can remember, bar a few other things that would become my main source for a while (right now, admittedly, I've been playing far more MTG than video games).
When did I start getting really critical about how I look at them? I guess some of that started early high school, and then when I graduated early, I got fiercely into the hobby, largely thanks to stumbling across T3M (The Third Moon, where I met Dire51/Rob and Sotenga/Mike).
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Post by kitten on May 26, 2011 17:56:59 GMT -5
When I want a game like this I generally play something a lot more visceral and with more legitimate challenge (like any action-platformer, run 'n gun or shmup). Given how quick a game of half-minute hero goes by, there seemed to be extremely little skill involved, the challenge mostly rotating around what you need to do and what order you need to do it in so that you can succeed. I suppose it gets the brain pumping a little bit, but it never got me engaged.
I'm not a fan of RPGs, in general, though, and when I am, I tend to prefer longer, more difficult dungeon crawls where your management really comes into play over a long period of time - ones where you really feel the effects of your mistakes, rather than just restarting a short journey. Atmosphere also plays a very important part, and Half-Minute Hero doesn't offer either those in any quantity appealing to me. It was just dull, boring and repetitive, and it really dumbfounded me that it was actually a full game.
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Post by kitten on May 26, 2011 17:22:58 GMT -5
Yeah, I played the PSP demo Unless the full game is somehow leaps and bounds above it in quality, I don't think I'd ever get near it. It's everything boring about RPGs combined with all the humor and charm I've learned to instinctively cringe away from due to it constantly being regurgitated by fans. I don't know how someone who isn't very fond of the genre could possibly enjoy it, and even then I have difficulty understanding how they would enjoy it beyond the novelty.
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Post by kitten on May 26, 2011 17:00:20 GMT -5
This game is terrible, from what I played of the demo. Unless you're still juvenile enough to be entertained by its awful humor and generic "charm," there's nothing appealing about it.
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Post by kitten on May 26, 2011 3:58:08 GMT -5
Man, why can't there have been more games like Cybernator and Ranger-X :S I just replayed Ranger-X and it's so fun.
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Post by kitten on May 26, 2011 0:08:20 GMT -5
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