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Post by kitten on Jan 12, 2011 5:17:07 GMT -5
Wowie kazowie, don't you guys think you're overreacting? I mean, shit, some of you are taking it a bit far. I can understand PAL region fury at this decision, given that they're almost certainly going to be missing out on quite a few things, but everyone here has had to deal with this crap on home consoles forever.
What do you guys think you're going to be missing out on to suddenly make this not worth purchasing? How is this the straw breaking the camel's back for some of you? I can understand some PAL regioners - particularly RPG fans - having this be enough to reconsider a purchase, but several of you are NTSC. Everyone here owns region-locked consoles, anyway, so it can't be some moral crusade.
Sure, yeah, this sucks. I agree with that. But this reaction to it just seems way over the top. Would you guys have not bought a DS with region-lock on it? I look at the DS's NTSC library and I see dozens of critically acclaimed games, cult hits and just generally interesting titles. Most of you here bought one in the first year or two, before the DS had even the library that the 3DS already has announced for early or launch release.
Someone explain to me why this is worth flipping shit over any more than it was when any other console with region-lock came out. I own over 75 games across my Nintendo handhelds, and not one of them are from another region... And I've seen many region-exclusive handheld collections completely blowing mine away. Each Nintendo handheld has had a strong line-up of games, and I think the 3DS is going to continue this tradition of high quality. The 3DS already has an announced line-up almost objectively better than any other near-launch line-up for a Nintendo handheld, too.
I think you all need to take a step back and cool down a little. This announcement should have been expected after what happened with the DSi, and it should be really far from a dealbreaker to anyone who has enjoyed past Nintendo handhelds. Once again, I'm absolutely not saying that this is an excusable method of action from Nintendo, that we should sit down and take it or that it's something not worth getting a little ticked over, but I don't think this is nearly the ordeal some of you are acting like it is.
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Post by kitten on Jan 11, 2011 22:08:29 GMT -5
Someone on another forum "who the f*** is Haggar?" Made me feel old, but it also made me feel sorry for them that they didn't experience the awesome early and mid 90s eras of video games. You know, I love Haggar, he's an awesome character with a pretty neat story... But Final Fight really isn't what I'd consider a game that would be sad to miss. It's really just a standard beat 'em up and there are dozens like it.
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Post by kitten on Jan 11, 2011 20:46:33 GMT -5
The only bullshit in Super Contra though is the Jungle stage with the trees on the foreground (almost as stupid as the invisible gap between the two screens in Contra 4). Are you kidding me? The whole game is full of bullshit. On many of my attempts at a one credit clear on the default settings (which I eventually did), I was be killed just in the first stage from how unpredictable the tank mini-boss was. I'd sometimes jump over the bullets from the turret just to get hit by the tank shell, which at that point couldn't even be dodged. The fourth boss also has an attack that's (nearly?) impossible to dodge unless you kill it quickly enough and the mouths in the final stage spawn more quickly than in the NES version and are much more difficult to predict. That's on top of other problems, like having infinitely spawning enemies that assault you from the left and right sides of the screen when there's very little horizontal movement space (it's on a vertically tall screen, which was a stupid idea), or let us not forget the really broken aiming mechanic. The arcade version is vastly inferior to the NES version, and I say this as someone who didn't play either version of Super C until just a couple of years ago (I'll admit I grew up on the original Contra). The NES version is well designed and fair to play whereas the arcade version is full of quarter munching bullshit and less appealing visuals and music. The second time I ever started the NES Super C from the beginning, I cleared it on a single life... It took me quite a few hours days over a few days of practice before I could do that with the arcade version, and not because it was any more of a fair challenge, just because it was full of unfair moments and shitty controls. I don't know how on earth anyone could really defend either arcade Contra game as being nearly on the level of the NES games, especially Super Contra.
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Post by kitten on Jan 11, 2011 16:30:31 GMT -5
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Post by kitten on Jan 11, 2011 15:41:41 GMT -5
I use an enormous CD book for mine, so I'm glad I don't have to put up with this. I don't think I have any cracked discs... I should check, though. It's possible I have one or two. If I look later and find any, I'll make sure I check if they came from one of those God-damned retarded cases.
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Post by kitten on Jan 9, 2011 15:02:58 GMT -5
Does Castlevania: Harmony of Despair count? I hate this game, but at the same time I enjoy playing it quite a bit with friends and keep dumping dozens more hours into it.
The thing about it is that there's hardly anything out there to scratch its itch - which is to provide an addictive, online multiplayer RPG and 2D action-platforming experience. It's lazy, sloppy, cut-and-paste bullshit that might quite literally be killing the 2D future of the franchise, but it's got a good bit of balancing and I can't find anything out there like it aside from stuff like Maple Story (which is pretty much entirely a grind with no skill intensiveness) to play with my friends.
If I end up getting a spot on the blog, I'd love to do a write-up about this game and why it's still appealing, despite being such shit in so many ways.
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Post by kitten on Jan 8, 2011 11:48:47 GMT -5
Did you seriously just talk about "1cc'ing" a GTA game?
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Post by kitten on Jan 7, 2011 18:20:07 GMT -5
Man, has there been a single 2D Castlevania since Rondo of Blood that HASN'T stolen sprites from it?
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Post by kitten on Jan 6, 2011 19:25:54 GMT -5
I realized I may have been a little unclear in what I said - I definitely didn't meant to imply that Cyberconnect was trying to market directly to furries, and I think people who believe that notion are absurd... I was just giving some "furry input" lol.
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Post by kitten on Jan 6, 2011 1:56:01 GMT -5
Man, I've got to say, as a furry having been part of the furry fandom for the better part of a decade, I've never bought into "furry appeal" on my game purchases. Tail Concerto is the only game I can think of with very anthropomorphic animal designs that I've really enjoyed, and it's because it's genuinely well-designed with an utterly charming world, not because I saw the characters and then felt compelled to purchase it (I've actually got a long history with the game, having tried the import demo on my PS1 yeaaaars back).
I wish I could say the same for the rest of the fandom, though. Startlingly large percentages of furs do buy stuff like Sonic, Sly Cooper, Banjo Kazooie, Star Fox, etc., just because of their obsessions with the characters.
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Post by kitten on Jan 6, 2011 0:16:20 GMT -5
Hey, I really liked Tail Concerto's dub ! A few voices had slightly annoying pitch, but I thought each actor fit their character well and did a good job. I feel the same way about Mega Man Legends - the VA's are a little bit camp, but I wouldn't have them game any other way. Gives it this really sentimental feel that makes it easier to identify with, to me. I am really hoping that Solatorobo gets released in the US, otherwise it's going to be a little expensive to import it. I loved Tail Concerto dearly, so I've got some high expectations that I'm pretty sure won't be met
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Post by kitten on Jan 4, 2011 21:59:43 GMT -5
^ Keep in mind that you can only play Xbox Live Indie Games while connected to the internet. The second you lose connection, you're not allowed to play them. As much as I want other people to buy more indie games, they really need to know this, first (and it's not at all made obvious).
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Post by kitten on Jan 4, 2011 21:49:17 GMT -5
I just don't think Drake was characterized as someone who would let someone die a gruesome death if it was within his power to prevent it. He seems like the kind of guy who would put his hand out for a villain on the edge of a cliff, just so the guy can pull him over instead. Drake would do that for a character like Eddie from the first game. Eddie was a total sleezeball bastard, but he isn't what I'd call an "evil" villain - he's comic relief, to some degree, and isn't in things for power, just money. Lazarevic, on the other hand, was pure evil. It was demonstrated in the first game through many contextual kills and the final boss battle that Drake isn't "too soft." Leaving Lazarevic to a gruesome death felt in-character, to me, as Lazarevic was as unsympathetic a villain as they come, and Drake never had a problem with letting them die somewhat gruesomely, before. It was very evident Sully had no idea it would cause that much trouble, and it was also very evident Sully's captors were going to murder him (and also evident that Sully was aware of this by sending them on a wild goose chase to prolong his life). Sully and Nate are clearly quite close, they wouldn't ever outright betray each other for such petty reasons - Drake says as much during the game. She had no idea Flynn was going to betray Drake, which was made clear. I think you're expecting these characters to behave entirely realistically, when they're not intended to. Yeah, I think this is what the problem is, too. Uncharted is meant to be something anyone can enjoy, it's got light levels of everything - action, comedy, romance, drama. Its appeal is similar to that of the Indiana Jones or Mummy movies, or many other popular series... It's meant to be for all ages, and it's meant to be lighthearted and fun. My cousins love watching me play it. I can understand why you don't like certain aspects of it and respect that you don't, but I think you should be a bit more lenient in your criticisms. You're mostly upset with very intentional elements of the games that just don't particularly appeal to you. For what the Uncharted games intend to be, I don't think they could do a much better job, they're really excellent - I just don't think their theme is quite your bag.
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Post by kitten on Jan 4, 2011 21:19:46 GMT -5
it's $3 man just get it
also get BoD if you don't have it, it's only $1
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Post by kitten on Jan 4, 2011 21:00:38 GMT -5
I'm familiar with Protect Me Knight and tried it out - I enjoyed the music (apparently done by Yuzo Koshiro, wtf) and graphical style, but I just don't like tower defense games. Looks like I'll be passing on Soulcaster, too. Also, that song is so awesome
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