|
Post by dskzero on Oct 2, 2014 9:04:09 GMT -5
Faux-retro pixel games were mentioned already, so I wont go into those. I also dislike when a game is trying to be more than a game, like its main purpose is actually being a art piece or a social message. This too. I remember this game that was about, I kid you not, peeling the walls of a 3x3m room. You would tear off posters of beauty magazines, then the paintings of the wall, then the wood behind it, then the metal workings, then it was like flesh, until i can't even remember what was afterwards. It was classified as an horror game. Seriously.
|
|
|
Post by nightdreamer on Oct 2, 2014 9:04:35 GMT -5
Why can't there ever be a game where you're a mother protecting her son? That actually sounds like a great idea that would also be appealing to female gamers. The closest thing I can think is Undertale. You're not taking the role of a mother but the main character is under the care of a monster with motherly insticts. This looks interesting! I also just heard about The Mother's Inferno and that looks enticing too, especially because it's free!
|
|
|
Post by Brand on Oct 2, 2014 12:30:20 GMT -5
I think the only time I played a game with a character I really hated was Final Fantasy VIII. I could go on about everything I didn't like about that game but honestly even from the start I had problems because Squall is just dull and kind of a dick. I did play the whole game but this was during my super obsession with Final Fantasy, and I had paid a lot of money (for me at the time) for the game.
I have zero interest in pretty much any "war" themed game. So, things like Call of Duty, and Metal of Honor. At first I thought it was that I didn't like FPS. But then I played Fallout 3 (yes I know not really an FPS) and I was like this isn't so bad. And then I went back to play Half-life 2 and Bioshock and I was like oh yeah this isn't bad at all.
|
|
|
Post by llj on Oct 2, 2014 14:32:44 GMT -5
I did used to have problems with licensed characters. Games based on movies or comic book heroes used to equal "must NOT buy" in my mind. I've generally gotten over that, but the prejudice is still sometimes there.
Today, it's mostly any game that looks like a FPS I shy away from. Nothing makes my eyes glaze over more than a cover featuring some character with a military theme.
I've also almost never touched a Devil May Cry game solely because Dante looks like he was designed by some 16 year old kid who watches too much anime and reads too many superhero comics. Oversized weapon, goofy long coat/cape, messed up anime-type hair, badass walk...there are probably other cliches I can list about Dante if I have the time.
I also still have a slight prejudice against mascot characters. From as far back as I remember, I never liked "cute" animal characters or squishy cartoony lead characters. Hated them in Disney films as well. Those mascot cartoons like Smurfs and My Pet Monster were always relegated to my "C" list of Saturday morning or afterschool cartoons. Why should I waste time with these cutesy stuff when the BETTER cartoons like Transformers and G.I. Joe were on? The only exceptions to my "mascot characters suck" rule are Alvin and the Chipmunks and TMNT (which fused mascot with "hardcore" Sat AM action). So don't ask me too much about Sonic or Earthworm Jim or Bubsy. Mario I merely tolerate because his games are usually so overwhelmingly good that I have no choice but to play them.
|
|
|
Post by masamvne on Oct 2, 2014 15:16:32 GMT -5
Whilst I'm not as opposed to generic war themed FPS games as some people (maybe its because I've never played them much), I do think the seemingly standard boxart of a dude on the front cover looking cool (everything from Demon's Souls to COD) is shite.
|
|
|
Post by hashin on Oct 2, 2014 18:26:04 GMT -5
I feel very awkward when the game gives me control of romancing situations, like in Bully when the main character goes on a date on a theme park, or the whole Social Link stuff on Persona 3&4. RPGs that force you to play a character that you have little to no control over. Not to say that I can't enjoy them, but it definitely makes me less interested. I like to put myself into the game when I play a RPG, and it's really hard to do that when the character I control is nothing like me at all, or just a total douche. (Tales of Abyss comes to mind) I imagine my interest in RPGs in general would lessen significantly were I born female. I like to believe we'll soon be at a point where choosing your gender in a rpg becomes a standard. I am the complete opposite, maybe because I've never played a pen & paper RPG, but everytime I see a game with multiple choices I think the writers could've made a better story if they only focused on a single path, I also find it hard making a proper character when you're only dealing with two or three different choices most of the time. We're still a long way from a game coming even close to replace a proper master, maybe on a distant future where a super A.I. can change the whole game world in real time based on every little thing you do.
|
|
|
Post by The Great Klaid on Oct 2, 2014 18:34:57 GMT -5
The changes thing isn't so so hard. It's the conversation thing. You kill a townsperson, you have guardsmen attack you, and the whole town is pissed off, and maybe news spreads, and everyone thinks your evil. And for plot, I don't know know a DM who doesn't fudge a change in the plot. And if you radically change the thing, like you sided with the wrong person, then events change. It would require a ton of space and time to pull off put I think it's doable. And it's what I keep expecting Elder Scrolls to be, because I am dumb.
No it's telling some dude his mother is so foul, that she uses black dragon breath for perfume, that would get interesting. Does he take your insult in good humor? Does he ignore? Or how about lock you in the stockades? Maybe he's so dumb he thinks that you're being serious, and goes off to find a black dragon to get his mother a birthday present. I had a group torture a prisoner once, then forget to keep watch one night. He ran away and opened up a whole line of adventures out of this act of malice I never saw coming. I guess it's not conversations, but rather interactions. It's The small stuff that I just don't see happening. At least not to the level I'd like it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 2, 2014 20:23:13 GMT -5
As strange as it seems to me now, until I was about 13 I used to get embarrassed by games that had authentically anime-style artwork. Might have stemmed from my getting picked on for really liking Card Captor Sakura...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 2, 2014 20:35:26 GMT -5
Isn't that the one about a 5 year old girl? Guess that would seem like an odd choice for a teenage guy to be into. At least, by stereotypical "men must be macho" standards in America.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 2, 2014 21:25:32 GMT -5
Sakura is like 10, but yeah. I had homemade replicas of the Clow Cards and everything.
Of course, I was watching the awful Nelvana dub/edit that cut out every episode before Li was introduced in an idiotic effort to recast him as the protagonist, to try to make the show more appealing to boys. I did know the characters' real names and what was left out early on from reading the manga (Tokyopop's translation ignored all changes to the anime), though.
|
|
|
Post by llj on Oct 3, 2014 12:11:33 GMT -5
Card Captor Sakura was a decent anime with decent animation and writing. A lot of older anime fans got into it, so it makes sense that a teenaged anime fan would have been into it. CCS did officially start the "moe is marketable" craze of the 2000s though.
Personally, I always preferred Sailor Moon over CCS.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 3, 2014 14:40:46 GMT -5
C Personally, I always preferred Sailor Moon over CCS. Hell yeah.
|
|
|
Post by The Great Klaid on Oct 3, 2014 15:38:54 GMT -5
C Personally, I always preferred Sailor Moon over CCS. Hell yeah. Hell to the yeah.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 4, 2014 11:57:41 GMT -5
My youthful interest in CCS was not due to anything resembling "moe," and I certainly didn't have a crush on Sakura.
I was aware of Sailor Moon as a kid, but it always struck me as being too cheesy and stereotypically girly. I tried watching it a couple years ago and hated it for pretty much those same reasons. It's way more contrived, formulaic and puerile than CCS. Usagi is an insufferable character to watch, and there's nothing believable or relatable about any of the cast or plot situations.
I have heard that one of the later Sailor Moon series was directed by Ikuhara (it was his springboard to being able to make Utena) and is a cut above the usual fare, though.
|
|
|
Post by kaoru on Oct 4, 2014 12:34:09 GMT -5
That'd be Season 3, but he also directed Season 4 and the main arc of Season 2.
As for SM vs CCS, I really think it's mostly a first exposure thing. The two series' are 5 years apart, which is pretty much a generation gap in terms of "that's what I grew up on".
|
|