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Post by mynameistravis on Jul 19, 2015 13:11:35 GMT -5
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Post by Resident Tsundere on Jul 19, 2015 14:42:12 GMT -5
@kanamechidoristrollface: All of my nope!
I know it's stupid to be scared when they're the old polygonal ones, but it doesn't matter when they're still huge in scale to your human character.
To clear the air, the only cute spider in games is the spider Pokemon from Generation II. Can't remember the name right now, but they were a pleasant surprise. Although, if they were real, they would be kind of freaky, too...
I think that there is one game that does RE worse in terms of giant spiders: Dragon Age II. At the end of Act II, there's a huge mofo of a mother spider for a boss. Compared to the Black Tiger boss in RE1, it's a hell of a lot harder to beat (my party was dying everywhere), and because DA is in third-person as opposed to RE's dramatic camera angles, it's impossible to just pick a corner to hide in and wale on the boss.
The Black Tiger is surprisingly weak. I waled on it with grenade launcher flame rounds in the Director's Cut. It was like going from "OH FUUU- oh wait, it's dead. Yay! Tra la la~"
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Post by dskzero on Jul 19, 2015 22:03:38 GMT -5
All of these enemies from Doom traumatized me as a kid, especially growing up in a Christian household. When I was young I believed demons were real and I thought that they'd haunt me since I brought an evil demonic game into my mom's house. I would play this game with my door closed and repent every night after finishing a session in the game. Plus I thought that Jesus would tell my mom that I was playing this game and send me straight to hell. Best/worst game of my childhood that just totally destroyed my soul. The invisible demons made me paranoid as hell. In Doom 2, you first find them in te third level, just after getting the rocket launcher. He was in front of me and I thought it was the water damaging me so I shot for the hell of it, the missile killing me in that slow, damp red screen. I was scared shitless.
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Post by mynameistravis on Jul 20, 2015 0:35:15 GMT -5
The invisible demons made me paranoid as hell. In Doom 2, you first find them in te third level, just after getting the rocket launcher. He was in front of me and I thought it was the water damaging me so I shot for the hell of it, the missile killing me in that slow, damp red screen. I was scared shitless. LOL! You got me in stitches! Dude, I can't even imagine. That has to be the most daunting way to be introduced to an enemy. I would have just died.
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Post by Deleted on Jul 20, 2015 5:45:27 GMT -5
The first time I played DooM was in 2004 (my folks were cautious and didn't let me buy M-rated games until I was the right age), and on E1M6 near the SW corner of the map a door opened and a pinky came out of seemingly nowhere, and it spooked me so bad I wound up backpedaling off a ledge and into toxic goop!
Also, I think Retro Studios outdid themselves with the tutorial level to Metroid Prime 1. The moment you stepped through the Orpheon's airlock it was a T-rated charnel house---a gigantic Parasite Queen's corpse that little me was SURE was going to spring back to life any second, dead Space Pirate corpses still being chowed on by lesser Parasites (and oh Jesus the Scan Visor's remote-autopsies of their cause of death), still-LIVING Space Pirates that weren't much better off than the dead ones and tended to move like they were as battered mentally as they were physically (they may have been a bunch of evil marauders who messed with things beyond their comprehension but even THAT seemed like more than they deserved), badly-lit labs dedicated to making atrocities against nature, some vicious-sounding THING trying to break out of its hermetically-sealed cell (the Scan Visor indicating that it was probably a goofy-looking Sidehopper did little to make it less scary), the healthier Space Pirates doing things like jumping down from the ceiling to ambush you...It was kind of a RELIEF when you got to the still-alive Parasite Queen because at least that bled and you could kill it!
I know Metroid's supposed to be a dark series---comes with the territory when the Alien films are in its design DNA---but DAMN!
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Post by dire51 on Jul 20, 2015 8:59:29 GMT -5
The crocodiles in Pitfall! for the 2600, but only the ones that didn't have vines swinging over them (those I had no problem with). I was scared to jump over them because I didn't want Harry to be eaten.
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Post by TheChosen on Jul 27, 2015 16:47:26 GMT -5
I've been browsing through Amiga stuff recently and I was reminded of this thing, which freaked me out when I was a kid. I remember not playing this one much just because of this intro.
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Post by ommadawnyawn2 on Jul 27, 2015 16:58:10 GMT -5
Trying to survive in Space Hulk (1993) without understanding how to use the overhead view and semi-turn based mechanics.
Killing kids in Ultima 8.
"Aah... Fresh meat!"
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Post by Snarboo on Jul 27, 2015 17:14:22 GMT -5
I've been browsing through Amiga stuff recently and I was reminded of this thing, which freaked me out when I was a kid. I remember not playing this one much just because of this intro. Oh man, I completely forgot how much the Shadow of the Beast games freaked me out as a child! I remember renting each one only once because of how much they scared me. Altered Beast also scared me quite a bit for some reason, too. One of the first games I can remember selling back to the store, although I regret it now.
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Post by The Great Klaid on Jul 27, 2015 17:47:15 GMT -5
Silly as sin, but this change that happens when you have cheats on in MKII for the Genesis. It still gives me the hibblie jibblies. I like to think it's kind of why I don't cheat in games anymore. Also games really need to stop having realistic looking spiders in games. It's not very nice to Klaid.
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Post by jorpho on Jul 27, 2015 18:48:34 GMT -5
Dat dungeon music in Colecovision Smurfs. Not a complicated game, but pretty nifty from a graphics and music standpoint. Fast-forward to 1:30 or 2:22.
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Post by Deleted on Jul 27, 2015 18:53:46 GMT -5
Something seems wrong with your video link, jorpho.
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Post by sotenga on Jul 28, 2015 5:48:26 GMT -5
A: Mabu from Rolling Thunder. His unearthly green skin, dead eyes, and horrifying 8-bit laugh haunted my nightmares a lot as a kid.
B: Jaquio from Ninja Gaiden. When it got close to his face, it gave me the jibblies, doubly so when his mouth moved near the end of the game.
C: Those Mako-infused abominations in the tanks outside Jenova's door in Final Fantasy VII. Jenova herself wasn't much better.
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Post by 16bitter on Jul 28, 2015 11:03:06 GMT -5
All of these enemies from Doom traumatized me as a kid, especially growing up in a Christian household. When I was young I believed demons were real and I thought that they'd haunt me since I brought an evil demonic game into my mom's house. I would play this game with my door closed and repent every night after finishing a session in the game. Plus I thought that Jesus would tell my mom that I was playing this game and send me straight to hell. Best/worst game of my childhood that just totally destroyed my soul. Lol, I grew up under similar circumstances. My grandfather and I used to play it when it came out, and together we had finally beaten the shareware episode (we weren't particularly good, you see), when my mom happened to check in during the ending text and saw the line about "you've just beaten the big badasses". Then I wasn't allowed to play it, for a few years anyway. It's pretty funny to think about now, that that's what she objected to the most, not the hours of demon slaughter that led up to the one naughty word, lol.
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Post by Colonel Kurtz on Jul 28, 2015 15:45:31 GMT -5
"Jump on the wall to discover treasures" I think it was Kung-Fu Kid (SMS). What a knee-broking bad advice (No, I didn't do it).
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