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Post by fireskull on Aug 1, 2008 22:25:50 GMT -5
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Post by onoff456 on Aug 2, 2008 0:21:09 GMT -5
After a superlative like GA1 it's hard to meet gamer expectations. SEGA did try to improve, but if I understood you correctly GA2 was more more of an expansion pack rather than a sequel. That's what I tought (and is understandable). I do hope you find the time. If I had the chance to improve the article, I would comment more on the co-operative play experience the games offer. The console versions were not very co-op friendly. By that I mean the difficulty/gameplay was left pretty much arcade intact. It demands both players to excel equally or die quickly. It's very common to run out of continues before reaching only the first couple of levels. It's also possible to leave your friend alone to fend for himself because there are no more continues left. Continuing at this point means starting over (at which time it's more tempting to turn the genesis off or play something else). Of the three I've found GA2 to be the most co-op friendly. Its difficulty/gameplay allows two people to casually jump in and get somewhat far without being too frustrated with the nitpicks I mentioned previously. More lives/continues wouldn't have hurt the console versions! I would also mention about the scoring system. It seems to have been a point of discussion for die hard Golden Axe fans. I wonder how many figured this out in the arcade days:
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Post by Neo Rasa on Aug 2, 2008 8:20:02 GMT -5
When I was a kid at the arcades I would kinda sorta pick up on flashier killings = better strength rating, but never figured out the equation.
Do we know for sure how lives used hurt you though? When you reach Death Adder as an exmaple, is it more efficent to risk possibly losing a life in exchange for not using magic until he dies? You can sometimes have up to two potions left on the final screen during this battle.
I guess the best thing to do would be to battle until it's just Death Adder and the two skeletons, whittle them all down to nothing, finish off a skeleton with kicking/throwing while near the potions, then immediately start cast magic three times (assuming you have two on the final screen).
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Post by loempiavreter on Oct 4, 2008 9:31:44 GMT -5
Golden Axe Beast Rider is almost released.
I liked what I've seen, no co op is not the end of the world. I like the focus on the beasts and so far that part looks excellent.
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Post by Discoalucard on Oct 28, 2008 19:35:23 GMT -5
Just updated the article with a review of Beast Rider: hg101.classicgaming.gamespy.com/goldenaxe/goldenaxe4.htmYeah, it's pretty bad. The best thing about its release is actually the backlash against the backlash. The crazy reviewer dude over at Play's website went on a rant on how anyone who hates this game isn't a true gamer at all. That's pretty patently ridiculous, because Beast Rider, at its best, just feels really flimsy. I bought Conan for $10 (only a $1 more than it cost to rent Beast Rider - Blockbuster seriously charges $9 for 5 days!) and even that is much, much better.
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Post by derboo on Oct 28, 2008 19:40:35 GMT -5
That's too bad. I was hoping me liking Conan would guarantee me a good time with Beast Rider despite its shortcomings.
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Post by Ryu the Grappler on Oct 28, 2008 23:49:14 GMT -5
Just updated the article with a review of Beast Rider: hg101.classicgaming.gamespy.com/goldenaxe/goldenaxe4.htmYeah, it's pretty bad. The best thing about its release is actually the backlash against the backlash. The crazy reviewer dude over at Play's website went on a rant on how anyone who hates this game isn't a true gamer at all. That's pretty patently ridiculous, because Beast Rider, at its best, just feels really flimsy. I bought Conan for $10 (only a $1 more than it cost to rent Beast Rider - Blockbuster seriously charges $9 for 5 days!) and even that is much, much better. You mean Dave Halverson (of GameFan and Gamer's Republic infamy)? That guy is a pretentious douchebag. Nobody takes him seriously anymore.
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Post by Rambo M on Oct 29, 2008 1:03:36 GMT -5
Oooh, did someone say backlash? In this Gamasutra interview from august, Simon Jeffery has the balls to "politely" insult Secret Level with what he thinks of their work ethic. And in the article comments, it pissed off somebody:
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Post by Deleted on Oct 29, 2008 14:53:00 GMT -5
The crazy reviewer dude over at Play's website went on a rant on how anyone who hates this game isn't a true gamer at all. ... I hate to derail, but I just want to call attention to this briefly. That is just... WOW. He's the same guy who gave the X360 Sonic game a freaking 8.5, right? And he's saying THAT about Beast Rider? My deity, that is truly bad form. I mean, I'm a nice guy when it comes to looking at games at their faults, but even I know when bad is bad. The adage "You can't polish a turd" applies to this situation, yet Dave missed the memo on this. I imagine his hands are more feces than flesh at this point. Okay, gross image! Back to focus: I hate to say it in regards to Beast Rider's ploppage, but... LOL SEGA. Yeah, I know, Yakuza and a few others are good, but their crap-to-awesome ratio has really flew over the skies as of late, and it's done a serious number on their credibility. Shame, really. But then if EA can redeem themselves with Dead Space, I'm sure Sega can have at least one last hurrah as a developer someday. BR isn't it, but they're not sunk yet.
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Post by Shellshock on Apr 21, 2009 15:47:11 GMT -5
Hey guys, I think you missed these Japanese/World version differences in Golden Axe: Revenge Of Death Adder. Important ones, too:
The Japanese version: * Has 5 scenes (levels) instead of 7. * Is a 2-player game only instead of 4. * You have 2 lives and 24 of energy instead of 1 live and 40 of energy.
You are welcome!
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Post by Shellshock on Oct 26, 2010 22:07:07 GMT -5
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Post by Discoalucard on Oct 27, 2010 17:11:11 GMT -5
Hey guys, I think you missed these Japanese/World version differences in Golden Axe: Revenge Of Death Adder. Important ones, too: The Japanese version: * Has 5 scenes (levels) instead of 7. * Is a 2-player game only instead of 4. * You have 2 lives and 24 of energy instead of 1 live and 40 of energy. I'm a little bit sketchy about including some of those because they might just be different default dip switch settings. We've made mistakes like that in the past. I did NOT know about the decapitation, though. Thanks for the heads-up!
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Post by Shellshock on Oct 27, 2010 17:33:15 GMT -5
I'm a little bit sketchy about including some of those because they might just be different default dip switch settings. We've made mistakes like that in the past. Yeah, could be. I think I got that info from the MAME database, but I don't know because it was long ago.
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Post by Deleted on Dec 3, 2012 9:33:20 GMT -5
Golden Axe 2 on the Genesis: imho the hit detection is far more broken than the original Arcade release, and generally the odds are always against the player. You realize that especially when you fight the skeletons. Also, the scoring system in the whole series is worth to be mentioned. It basically works as explained in this video ... youtu.be/j3sAhECumog... except that c=2 actually means "send the enemy into a pit"
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Post by Discoalucard on Dec 3, 2012 10:20:09 GMT -5
I revised this article for the upcoming Sega book that makes brief mention of the weird scoring system. At some point in the future I'll update the site article too.
Last time I played through I made special note to keep enough magic to kill enemies twice. Even without doing anything too special otherwise (other than not dying too much) I definitely was ranked much higher than when I previously played.
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