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Post by nickz on Dec 3, 2012 15:41:08 GMT -5
I never knew Golden Axe had complicated scoring. I was always too busy trying to knock dudes off of Chicken Leg so that I can ride him to think about scoring or micromanaging my magic. I may have to play through it again with scoring in mind now.
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Post by Allie on Dec 3, 2012 15:54:07 GMT -5
I have to say, I like the flashing title logo in the corner popping up at the end.
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Post by Nester the Lark on Sept 9, 2013 19:36:18 GMT -5
Since the original Golden Axe ripped voice samples from movies like First Blood, I was wondering if the " DAAAAAMN!" from when a certain boss dies in Revenge of Death Adder was a slightly slowed down sample of Raphael from the first TMNT film. I suppose there are only so many ways a person can yell "damn," so maybe it's just coincidence, but the sound of it seemed really familiar. Maybe you guys would be able to tell.
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Post by Discoalucard on Sept 13, 2013 20:32:00 GMT -5
Since the original Golden Axe ripped voice samples from movies like First Blood, I was wondering if the " DAAAAAMN!" from when a certain boss dies in Revenge of Death Adder was a slightly slowed down sample of Raphael from the first TMNT film. I suppose there are only so many ways a person can yell "damn," so maybe it's just coincidence, but the sound of it seemed really familiar. Maybe you guys would be able to tell. I combined the two into a single file, and slowed down the TMNT one by 25%. It's not EXACT - they probably did some pitch manipulation - but I think you're right. www.hardcoregaming101.net/goldenaxe/damn.mp3
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Post by bakudon on Jun 30, 2014 17:05:03 GMT -5
The subtitle for the Ax Battler RPG is ”Golden Axe Densetsu”, without the ”no” (as it is written in the article title).
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Post by opaopa on Jul 9, 2014 13:35:07 GMT -5
I always really liked the second game on the Genesis. I agree with the article that it's redundant though I find myself going back to it more often probably due to some of the minor control tweaks.
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Post by dr_st on Jul 10, 2014 14:39:01 GMT -5
There is just some very nice atmosphere in the original Golden Axe, that I feel was lost in the Arcade sequels and in Golden Axe 3. However the Genesis Golden Axe II sequel, which basically uses the same formula, still has it, so I like it a lot as well.
The first game on the Genesis is also nice. Sure it does not have the detail or the eye candy of the arcade, but the extra two levels, IMO, really make up for it.
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Post by lurker on Dec 18, 2014 19:47:45 GMT -5
Hey guys, I think you missed these Japanese/World version differences in Golden Axe: Revenge Of Death Adder. Important ones, too: The Japanese version: * Has 5 scenes (levels) instead of 7. * Is a 2-player game only instead of 4. * You have 2 lives and 24 of energy instead of 1 live and 40 of energy. I'm a little bit sketchy about including some of those because they might just be different default dip switch settings. We've made mistakes like that in the past. I did NOT know about the decapitation, though. Thanks for the heads-up! Having played the Japanese version I can confirm the level thing and the energy. The branching paths actually mean more, since they allow you to bypass the other one completely, fixing the length problem of the US one.
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Post by toei on Sept 4, 2016 18:54:55 GMT -5
I have a question for those better versed in video game minutiae: is Golden Axe the first beat 'em all to feature a running attack? I can't think of an earlier one. Because Golden Axe is often described as having pretty typical gameplay and rarely portrayed as innovative. The tackle was a major part of Golden Axe's gameplay, particularly in 1-player mode, and the forward forward running attack in general became an important feature of beat 'em alls and 2D gaming in the 90s and beyond. Whatever game came up with it is definitely a major milestone.
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Post by Discoalucard on Sept 4, 2016 22:18:24 GMT -5
I think it might be. Double Dragon III introduced one to the series but that came out a year later.
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Post by Jerry Orbach on Sept 4, 2016 23:50:31 GMT -5
I have a question for those better versed in video game minutiae: is Golden Axe the first beat 'em all to feature a running attack? I can't think of an earlier one. Because Golden Axe is often described as having pretty typical gameplay and rarely portrayed as innovative. The tackle was a major part of Golden Axe's gameplay, particularly in 1-player mode, and the forward forward running attack in general became an important feature of beat 'em alls and 2D gaming in the 90s and beyond. Whatever game came up with it is definitely a major milestone. The NES version of the original Double Dragon had forward-forward running attacks, but only in versus mode.
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Post by toei on Sept 5, 2016 0:43:45 GMT -5
Hmmm, you know, I don't think I'd ever played the VS mode before. It's interesting to see that the running punch is very similar to the one in Combatribes. With its large sprites, it almost seems as if Nes DD's mode b is that game's prototype.
Also, the Japanese version of River City Ransom was released in April '89 according to wikipedia, and running was a big deal in that game too. Golden Axe was released in May 1989 apparently. It seems clear that Technos was an even bigger pioneer than I thought.
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Post by alphex on Sept 5, 2016 19:37:57 GMT -5
Technos' story is one of the most tragic in Arcade developers. They were pioneers of the beat 'em up genre, when it was THE hot genre... and were bankrupt less than 10 years later.
I didn't remember Golden Axe 3 being regarded that lowly - might re-visit that one on the weekend.
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Post by toei on Sept 5, 2016 19:54:29 GMT -5
Someone earlier in this thread compared GA3 to Streets of Rage 3, and it's a fitting comparison. Each plays the best in their respective series, but is often regarded lowly for aesthetic reasons. In SoR3's case it's the music*; with GA3 it seems to be the sometimes barebone looks of the levels and magic spells? I guess. But the addition of blocking and low attacks makes the boss fights much more strategic and involving than before, and the panther's fast running speed and Triple Jumps makes it a very fun character. In contrast, Revenge of Death Adder does a lot of cool stuff visually but is underwhelming to actually play.
*And I think some people find it too hard, since SoR2 was so easy.
And yeah, Technos... I'd love to read a book about their short history. From what I understand Double Dragon was mostly a success outside of Japan, where it was published by other companies. I wonder how much money Technos actually made out of its popularity?
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Post by alphex on Sept 5, 2016 20:01:53 GMT -5
Wait, so you're saying GA3 is actually better than RODA gameplay-wise? Huh.
SOR3 is not hard since SOR2 was "so easy", though, it's hard because Sega USA amped up the difficulty. Bare Knuckle 3 is a LOT easier.
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