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Post by Discoalucard on Sept 1, 2007 16:18:59 GMT -5
I managed to grab the SSII shot while I was getting other pictures, so don't worry about it.
I did some reading and you CAN grab the sword in SSI, but it's done in a different manner.
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Post by Shellshock on Sept 1, 2007 16:33:05 GMT -5
I managed to grab the SSII shot while I was getting other pictures, so don't worry about it. I did some reading and you CAN grab the sword in SSI, but it's done in a different manner. Ok cool. I hate to contribute with half-truths though, sorry for my memory loss. And hey Kurt, I'm honored to be mentioned as a contributor, but I don't think I deserve the thank-yous. PS: I want to play SS RPG on an emulator, what do I use? And is the patch finished?
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Post by zzz on Sept 1, 2007 23:56:49 GMT -5
I did some reading and you CAN grab the sword in SSI, but it's done in a different manner. Right, I meant that it works the same way, not that it's performed with the same motion. the original SamSho is the first fighting game ever to have running. That was a mistake. It does have running, but I forgot about the fighter mode in the NES port of Double Dragon. It was the first modern fighter to have the technique, though. For anybody interested, here are the Hanafuda references in Genjuro's moves, stage, and characterization (pasted from elsewhere): The Hanafuda (flower card) game is made of a deck of 48 different cards where you try and match suits to make high scoring combinations. There are 12 suits, each representing both a plant and a month. They are pine, plum, cherry, iris, wistaria, peony, clover, grass, chrysathenum, maple, willow, paulownia. There are also four different ranks: the plain one with nothing but the plant (1 point), the plant with a fuda (5 pts), a picture with the plant and another object (10 pts), and an even more elaborate picture (20 pts). Virtually EVERYTHING about Genjuro is a reference to the Hanfuda deck: --Genjuro's Sanren Satsu consists of three different attacks, the Boar, the Deer, and the Butterfly. When he completes the three slashes, he shouts "InoShikaCho!" which are the three respective animals. Look closely and you'll see those animals on the cards, which are exactly as they appear in the Hanafuda deck (10 point wistaria, maple, and peony, respectively). In Hanafuda, these three cards are together a high-scoring combination. --Genjuro's Card Throw when it hits shows cards from the cherry blossom suit. An A is a plain cherry blossom, a B is a 5 pt cherry blossom, and the AB is a 20 pt cherry blossom, the same card that's used in his weapon breaker. --Genjuro's uppercut briefly shows a pheonix's head at the arc of the slash. The head surrounded by the purple slash (actually wings) is an image from the 20 pt card in the paulownia suit. --Genjuro's Power Special displays either the highest or lowest cards of each suit. When blocked, the lowest cards fly out. When he hits, the five "lights" (highest ranking cards) are shown. The five lights are the highest combination you can get in the game: 1. Crane--pine suit 2. Man with umbrella and frog--willow suit 3. Pheonix's head--paulownia suit 4. Moon over hill--grassy suit 5. Curtain with cherry blossoms--cherry blossom suit --Genjuro's stage itself is right out of Hanafuda. An entire suit of the grass cards consists of a grassy landscape with a big moon over on the left. The 1 pt cards have only the grass, while the 10 pt card show the flock of birds that fly across Genjuro's background. The 20 pt card has the moon over the hill. The grass, incidentally, is called Sekagi and that's why his stage is appropriately titled Sekagigahara. However, Genjuro's scene takes place in November, while the grass suit is August. --When Genjuro is split open, 1-pt cherry blossom cards spill out. --When Genjuro puts on his kimono, there is an image with poetry on it, lined on either side by blossoms. This is from the 5 point cherry blossom card. The wine dish is from the 10 pt chrysanthenum suit. The pose with him holding an umbrella with a frog nearby is an image directly from the 20 pt willow suit.
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Post by Shellshock on Sept 2, 2007 10:05:38 GMT -5
Very interesting.
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Post by ReyVGM on Sept 2, 2007 18:04:22 GMT -5
You can use Nebula to play SS RPG, but apparently there's only one version that plays the game through the end. The other versions crash mid game. The patch is not done yet.
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Post by Shellshock on Sept 2, 2007 19:58:12 GMT -5
You can use Nebula to play SS RPG, but apparently there's only one version that plays the game through the end. The other versions crash mid game. The patch is not done yet. Thanks Rey
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Post by ReyVGM on Sept 2, 2007 20:52:51 GMT -5
No problem.
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Post by zzz on Sept 3, 2007 6:52:42 GMT -5
I've always considered SamSho to have the best overall characters in any series of video games. The designer really were amazingly attentive to the characterizations in the series - giving each character a absurd level of detail to their mannerisms, quirks, and backgrounds (whether historical or otherwise).
So, does anybody here have any favorite characters? I've always considered Ukyo to best examplify how extensive the characterizations in the series are. From the way that he only draws his weapon while attacking, to how he looks away from his opponent most of the time, to the groupies (!), to how whats-her-name comes out to comfort him when he starts coughing up blood - these and countless other details are something that you generally don't get at all, let alone in-game, in video games of any genre. Also, Haohmaru and Ukyo sharing the same level, but being there at different times of day in SamSho 1 (or was it SamSho II as well?) is a reference to the historical figures that they are based on. Musashi (who Haohmaru is based on) and his rival, Kojiro (who Ukyo is based on), fought to the death on a island where Musashi killed Kojiro. The duel was supposed to start early in the day and Musashi showed up way later in the day as a psychological tactic, hence why Haohmaru and Ukyo are at the same place, but at different times.
ALSO... a few things:
1: Can anybody tell me who the lead designers were on SamSho 1 & 2? I have heard that the lead designer on those two also made Fatal Fury 1, 2, and Special.
2: From wiki: "This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incomming attack and leave their adversary open to attack by a split second.". I can't recall what technique they are talking about. Can anybody confirm this? It might be worth mentioning this if this is true. However, whether or not wiki is correct or if this technique should even be considered a form of advanced blocking, I am absolutely certain that it is NOT the first to have that kind of technique. World Heroes 2 had advanced blocking (against fireballs) a year earlier.
The reason that the name of the series is spelled wrong is so that Shodown and Spirits would have the same number of letters and it would be quicker for the programmers to just change the appropriate letters rather than program in another character. I can't offer a source for this, so it's probably best that this is not mentioned in the write up, but it's kind of interesting regardless.
Lastly, here is a few more ridiculous quotes from SamSho II:
Genjuro: "KILL YOU!!!!!!!!!!" Nicotine: "What a nice person! You kindly give the palm to such a crock!" Sieger: "Give you my knock for justice!" Cham Cham: "Oooh! It was scarry!" Cham Cham: "Shit! You really make me mad!"
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Post by ahnslaught on Sept 3, 2007 7:25:33 GMT -5
So, does anyone know when the SS collection on the PS2 is supposed to come out, and what games are supposed to be included?
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Deleted
Deleted Member
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Post by Deleted on Sept 3, 2007 9:06:35 GMT -5
Favorite characters, z3? As I said before, Genjuro and Hanzo are in constant struggle for "favoritest fighter evah." I am also very fond of Ukyo, Galford, Sieger and Earthquake (who I'm sad I haven't seen after SS2 until Tenka), Basara, and overpowered as he may be, I still really like Yoshitora.
I'm not sure about the SS PS2 collection, but it'll probably be a bit of a while... longer than it should be.
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Post by zzz on Sept 3, 2007 10:46:57 GMT -5
"This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incomming attack and leave their adversary open to attack by a split second." Ok, I looked into it, and I am almost certain this is bullshit.
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Post by Shellshock on Sept 3, 2007 21:14:17 GMT -5
"This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incomming attack and leave their adversary open to attack by a split second." Ok, I looked into it, and I am almost certain this is bullshit. SS2 has halfcircle forward + A to grab the opponent's weapon when dissarmed. Is that what they are talking about? I don't think SS1 has it. Other than that, there's nothing that resembles a parry.
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Post by zzz on Sept 3, 2007 23:28:58 GMT -5
Ok, I looked into it, and I am almost certain this is bullshit. SS2 has halfcircle forward + A to grab the opponent's weapon when dissarmed. Is that what they are talking about? I don't think SS1 has it. Other than that, there's nothing that resembles a parry. If that was what they meant than they were mistaken in calling it a form of advanced blocking. The original had that weapon grabbing thing as well. So regardless, whoever wrote that at wiki is mistaken.
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Post by Mgbenz on Sept 4, 2007 23:42:47 GMT -5
Finally an SS article! I was really waiting for this one.
You should mention Kim Ung Che. He's an unlockable char. in Tenka who is pretty much Gaira's Slash mode and with his hair back. Also you might as well make profiles for the animal companions as they are unlockable and playable in Tenka.
They also added a Spirit mode only usable by the animals and a Spirit Edit mode in the PS2 version.
Oh yeah, Sho Hayate and Ryuhako Todo have cameos on the char endings in Tenka.
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Post by ReyVGM on Sept 10, 2007 22:07:54 GMT -5
Just in case, you can see the Samurai Shodown 5 Japanese endings translated to English using the Xbox version translation. www.vgmuseum.com/end/neogeo/a/ssz.htmMost of the endings are pretty good, just like SS2. Oh and BTW, in the rasetsumaru's ending, you see a cloaked figure slice his head off. In the xbox version this was censored. His head doesn't get cut off and the body just falls on the floor with the head intact.
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