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Post by Discoalucard on Dec 3, 2010 20:12:18 GMT -5
www.hardcoregaming101.net/anotherworld/anotherworld.htmI'd wanted to have this covered since I wrote the Flashback article waaaay back when, but Audi did a much better job than I ever could. One on hand, it's got an outstanding atmosphere, but on the other hand, it's REALLY hard to play. Anyway, this article taught me that the console version censored some alien bum crack, and that the Sega CD sequel really kinda sucks.
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Post by wyrdwad on Dec 3, 2010 22:04:09 GMT -5
Not true! The aliens shout angry, incomprehensible alien words at you on occasion, and your buddy does a weird hand gesture and exclaims, "My Tuba!" when you free him from his cage at the beginning. (:
Overall, though, really awesome article. I loved this game as a kid, even if I *did* find it intensely frustrating. (:
-Tom
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Audi
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Post by Audi on Dec 3, 2010 22:09:28 GMT -5
Chahi identified the word as "Matsubar" Anyway it is true that alien words are spoken once or twice, but they aren't spoken words which can be used to the player's advantage. I probably worded the sentence wrong to properly get that across.
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Post by derboo on Dec 3, 2010 22:13:02 GMT -5
Just changing it to "and not a single comprehensible word is ever spoken" might be enough.
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Audi
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Post by Audi on Dec 3, 2010 22:29:13 GMT -5
Yeah that works. I'm looking in my notebook where I scribble down notes and I counted 3 instances of speech in this game, 2 words by the prison guard, 1 by the alien friend and 2 words by the groin stomped guard if you wait too long to kick him in the tallywhacker.
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magus
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Post by magus on Dec 4, 2010 5:20:28 GMT -5
i hope i'm not pissing off anyone by saying this but i think's the article is too heavy on hyperbole and sounds a little pretentious... primal fears? yet another "game as art" argument? really?
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Post by Discoalucard on Dec 4, 2010 11:20:38 GMT -5
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Post by derboo on Dec 4, 2010 11:24:19 GMT -5
Haha, Tim Rogers isn't exactly the measure to put up when it comes to restraining pretentiousness, though.
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Post by cj iwakura on Dec 4, 2010 12:23:10 GMT -5
Ha ha, wow.
Still a great read.
Also, I'm gonna be that guy and defend Heart of the Alien.
Worse case scenario, Sega CD version of the original.
I liked the sequel for what it was.
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Audi
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Post by Audi on Dec 4, 2010 12:27:50 GMT -5
i hope i'm not pissing off anyone by saying this but i think's the article is too heavy on hyperbole and sounds a little pretentious... primal fears? yet another "game as art" argument? really? Now I'm all for discussion and always open (or even love) being criticized in terms of writing style or the content of my articles, but I think you need to come up with a better counter argument than "really?". Chahi's background is in art and in doing this game he studied human psychology (as noted in the few interviews he has done.), going to the length of barricading himself from outside influences to get a real sense of seclusion. Keep also in mind that at the time of its release, what most kids had been playing was games with plumbers eating mushrooms and a fish with a robot suit. Horror was a very underused element at the time which is why people like me who played it back then remember it so strongly. The game gives very little direct narrative, leaving near all aspects of the game open to interpretation and have it formed by individual emotions. Painted art does the very same, so why wouldn't I consider this game art? But it might be pretentious and complete dog, I just wrote an article about a video game.
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Post by wyrdwad on Dec 4, 2010 15:40:16 GMT -5
I agree with every word you said, too. The game may not be perfect, but it IS art, without a doubt. It opened peoples' minds to the emotional effects games could have on them, and showed off just how subtle and beautiful a video game could be.
-Tom
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Post by Ryu the Grappler on Dec 4, 2010 16:52:13 GMT -5
This might seem like nitpicking, but if you're going to use a platform's full name, you might as refer to the Famicom as the "Family Computer".
Lord of the Rings was not the first animated film to use rotoscoping. Many old Disney films (like Sleeping Beauty) used it, as did the Superman shorts by Fleischer.
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Post by derboo on Dec 4, 2010 17:01:49 GMT -5
This might seem like nitpicking, but if you're going to use a platform's full name, you might as refer to the Famicom as the "Family Computer". That doesn't just seem like nitpicking, it is nitpicking. I'd rather question the statement about "technical superiority", when it's a fact that this was not the case (the NES arrived in the US after the Amiga 1000 was released, for example), maybe that should rather be referred to as "price-performance-ratio"? (Btw., creatively seems like a typo for creativity, here)
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Post by Ryu the Grappler on Dec 4, 2010 17:10:00 GMT -5
This might seem like nitpicking, but if you're going to use a platform's full name, you might as refer to the Famicom as the "Family Computer". That doesn't just seem like nitpicking, it is nitpicking. I brought it up because it seems a bit inconsistent to refer to the NES by its full name, but not the Famicom. Technically speaking, the "Famicom" was originally the console's nickname and was only used officially in later years.
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Audi
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Post by Audi on Dec 4, 2010 17:14:26 GMT -5
LOTR was not the first, but it was the one that got the technique most public attention. Disney's movies were always promoted with being animated features without much attention put on what techniques used (at least in my memory) but Bakshi's movies used it as a selling point, hench popularized.
Wasn't Amiga 1000 more personal computer than gaming device? You're probably right in questioning the statement, but I was thinking more in line with other home gaming consoles like Atari rather than computers which are always ahead in terms of technology but meant for different use.
and yes a typo haha
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