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Dark Souls
Mar 21, 2015 13:12:15 GMT -5
via mobile
Post by moran on Mar 21, 2015 13:12:15 GMT -5
I only used Soul Arrows as desperation attacks or to aggro enemies from a distance. Other than that I still brought my Strength up to around 16 and used Magic Weapon until I had enough material to upgrade through magic/enchanted. Plus Soul Spear hit Gwynn for about half his HP while he was busy with Solaire and the axe made quick work of the rest.
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Post by caoslayer on Mar 21, 2015 14:22:52 GMT -5
The longest stick available always have been my weapons of choice in souls series since the knight templar in demon souls.
They always offer a good versatily, they are good with and without shields, you use the shield mode when outrunned or surrounded and two handed for kitting enemies and killing them before they get a chance to reach you.
If fact, my favourite weapon in the whole series is the Santier Spear, that thing is out from a destiny warriors with the nicest moves of a spear, twin sword and halbert and not requiring stats beyond the requirements, I was able to finish the whole game without dieing once the same moment they buffed it.
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Post by Ike on Mar 21, 2015 18:31:18 GMT -5
Santier's is super fun. It gives you the ability to use a twinblade without the godawful durability rating that all twinblades have.
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Dark Souls
Mar 21, 2015 19:14:54 GMT -5
via mobile
Post by Dingo on Mar 21, 2015 19:14:54 GMT -5
I've been going through this with a friend recently. He's never beaten it, so I'm helping him see it through. I've never used any Dex weapons in the Souls games, so I'm focusing on making a build that uses the Great Scythe. I don't think I've ever had this kind of damage output with any of my other characters. Is that typical for Dex weapons, or is the Great Scythe just that powerful?
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Post by susanismyalias on Mar 21, 2015 19:24:18 GMT -5
Great scythe is pretty good if you're hitting in the sweet spot, what other weapons have you used? It shouldn't be shockingly powerful,
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Post by Dingo on Mar 21, 2015 20:16:01 GMT -5
The first time I played through Dark Souls I went with a defensive build using the Pike (either Flame or Lightning depending on the enemy I was facing), so that's probably why I'm noticing such a jump in damage. I am making sure to use Power Within for boss fights, so maybe that's what is doing it. I have had okay builds in Demon's Souls and Dark Soul 2; a pure magic build in Demon's Souls that did decent damage, and a Strength/Faith build in Dark Souls 2 that used the Defender Greatsword which seemed pretty solid, but I don't think I've ever done quite as much damage as I am with the Great Scythe. I'm about to get access to Darkmoon Blade, so it should become even more powerful.
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Post by caoslayer on Mar 21, 2015 20:25:22 GMT -5
There are some awesome dex weapons in Dark Souls 1, and the reason of why they got very nerfed in DS2. Dex weapons dealt almost as much damage as str weapons but with more attack speed and less weight.
My favourite dex weapon was the Baldur Side Sword, think of on one handed claymore, you get a stabbing R2 that hurts a lot.
Another good dex weapon was the Schythe without the great that is an dex based halbert. Speaking of Halberts, the Black Knight one is a very sweet one in DS1, it have a running two handed R2 that covers a lot of ground and deals insane damage... I hated that they removed that move in DS2.
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Post by Ike on Mar 22, 2015 11:39:18 GMT -5
The first time I played through Dark Souls I went with a defensive build using the Pike (either Flame or Lightning depending on the enemy I was facing), so that's probably why I'm noticing such a jump in damage. I am making sure to use Power Within for boss fights, so maybe that's what is doing it. I have had okay builds in Demon's Souls and Dark Soul 2; a pure magic build in Demon's Souls that did decent damage, and a Strength/Faith build in Dark Souls 2 that used the Defender Greatsword which seemed pretty solid, but I don't think I've ever done quite as much damage as I am with the Great Scythe. I'm about to get access to Darkmoon Blade, so it should become even more powerful. If you think that's good, roll a Great Club user.
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Post by Joseph Joestar on Mar 22, 2015 12:49:43 GMT -5
Im gonna try giving DS2 a run for GiantRobot's sake - any recommendations for tools (build sheets etc) or guides to try and "git mediocre"? Think my first problem is I don't know how the hell to allocate points in games like this or other RPG's.
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Post by susanismyalias on Mar 22, 2015 12:57:57 GMT -5
put 20-30 points in your adp stat, this will increase your i-frames when rolling
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Dark Souls
Mar 22, 2015 13:46:20 GMT -5
via mobile
Post by moran on Mar 22, 2015 13:46:20 GMT -5
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Post by Ike on Mar 22, 2015 18:45:57 GMT -5
Im gonna try giving DS2 a run for GiantRobot's sake - any recommendations for tools (build sheets etc) or guides to try and "git mediocre"? Think my first problem is I don't know how the hell to allocate points in games like this or other RPG's. You can always reallocate points later with a Soul Vessel.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 22, 2015 19:31:33 GMT -5
Im gonna try giving DS2 a run for GiantRobot's sake - any recommendations for tools (build sheets etc) or guides to try and "git mediocre"? Think my first problem is I don't know how the hell to allocate points in games like this or other RPG's. The thing I've learned with the Souls games is to not get too worried about doing things "the right way" from the start. I restarted all of these games maybe 20 times each as I learned what worked and what didn't. These aren't something that you complete in a weekend. You really have to be okay with knowing that you're going to screw up until you figure out where all the traps are, locations for hidden loot, and the best ways to take out specific enemies. Not sure what kind of character you usually like to play, but if you do melee, keep in mind that you'll be much, much better off if you build yourself up to use magic, as well. Not just healing spells, but pyromancies, with either miracles or sorceries, as well. It took me forever to realize that these games are made a zillion times easier if you can use spells on top of a really big weapon.
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Post by Joseph Joestar on Mar 22, 2015 19:36:54 GMT -5
Im gonna try giving DS2 a run for GiantRobot's sake - any recommendations for tools (build sheets etc) or guides to try and "git mediocre"? Think my first problem is I don't know how the hell to allocate points in games like this or other RPG's. You can always reallocate points later with a Soul Vessel. I really couldn't figure out what stat was having what effect, though, so that doesn't really help ;p. Im gonna try giving DS2 a run for GiantRobot's sake - any recommendations for tools (build sheets etc) or guides to try and "git mediocre"? Think my first problem is I don't know how the hell to allocate points in games like this or other RPG's. The thing I've learned with the Souls games is to not get too worried about doing things "the right way" from the start. I restarted all of these games maybe 20 times each as I learned what worked and what didn't. These aren't something that you complete in a weekend. You really have to be okay with knowing that you're going to screw up until you figure out where all the traps are, locations for hidden loot, and the best ways to take out specific enemies. Not sure what kind of character you usually like to play, but if you do melee, keep in mind that you'll be much, much better off if you build yourself up to use magic, as well. Not just healing spells, but pyromancies, with either miracles or sorceries, as well. It took me forever to realize that these games are made a zillion times easier if you can use spells on top of a really big weapon. I ended up going for some miracles but didn't focus on it much; I'll give Pyromancy a try.
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Post by Ike on Mar 22, 2015 19:59:47 GMT -5
You can always reallocate points later with a Soul Vessel. I really couldn't figure out what stat was having what effect, though, so that doesn't really help ;p. Strength and Dex are pretty obvious. If you allocate your stats in such a way that you have 1.5x the required Str AND Dex for any given weapon, if you then wield two of that weapon, you can hold down Triangle/Y and activate Power Stance mode, which unlocks a new two-handed fighting moveset if you attack with L1 and L2. This is absolutely devastating with some weapons, especially large ones, but obviously they require a lot more stats. So for example, if you wanted to dual wield Longswords, which require 10 Str and 8 Dex (I think), you would need 15 Str and 12 Dex to power stance it. Faith and Int are also pretty obvious. Both will up your Dark and Fire special attack, so Pyromancy mixes well with other types of magic, although it tends to favor Int-geared builds more because it scales a bit better with Intelligence than it does with Faith. Dark magic/Hexes require both Faith and Int to cast, and certain spells require specific catalysts (a staff or a chime.) They also require a lot of slots, most Hexes require 2-4 slots, so Attunement is also important. Attunement is a little different from the last game. It increases both your spellcasting slots and, importantly, your Agility stat. I think Attunement also ups your spellcasting speed. Agility is a sorta-hidden stat that combines your Attunement and your Adaptability. Agility affects your invincibility frames while rolling, and I think it speeds up a few other actions too, like how quickly you raise your shield to block. Even 3-4 points of Agility can drastically affect how much you're getting destroyed. Endurance ups your stamina, while Vigor ups your equip load. Endurance in DS1 used to do both of those, but they've split it up into two stats for this game. An important thing to note is that you will have a fast roll no matter what as long as you maintain 70% or less of your maximum equip load. However, a lower equip load will make you roll further. So a mage with high Agility and a low equip load can roll very far, very quickly. Vitality just ups your HP. You gain 1 HP for every level regardless of what stat you put it in, but adding points in Vitality gives you 20-30 HP. Adaptability ups your resistances in all categories, your defense, and your Agility. The benefit from this stat tops out pretty quickly, so it's not really worth bringing above 20-30.
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