|
Post by kal on Jul 10, 2013 20:15:43 GMT -5
I started a game Joe and there were 5 Terrain/Ocean planets nearby (and Orion) - your luck at this game is astoundingly bad :/
|
|
|
Post by Joseph Joestar on Jul 10, 2013 20:25:24 GMT -5
I started a game Joe and there were 5 Terrain/Ocean planets nearby (and Orion) - your luck at this game is astoundingly bad :/ I know, it's a comedy of errors at this point, lol.
|
|
|
Post by xerxes on Jul 10, 2013 21:25:38 GMT -5
Sorry for getting slightly off-topic but I have a little question. Can we suggest games to be qualified for the randomizer? Sure, just PM it to me. There's a good chance it's already in there, though.
|
|
|
Post by kal on Jul 11, 2013 22:02:16 GMT -5
Unless someone has proven otherwise - it seems that despite the reduced ratio cost there's not much point putting more than 2 missiles on a ship as unlimited weapons seem more effective overall.
Also I think if you fight someone in their planet orbit and they have missile bases, than the bases contribute to their sides combat during the game (ie shoot missiles at you).
|
|
|
Post by xerxes on Jul 12, 2013 7:28:20 GMT -5
Unless someone has proven otherwise - it seems that despite the reduced ratio cost there's not much point putting more than 2 missiles on a ship as unlimited weapons seem more effective overall. Oh, I disagree! The main advantage of missiles is that they allow hit-and-run tactics. The missiles reload right after you retreat. Also, even if you don't have the space communications thingy, you can redirect a retreating ship to any planet within range. So just redirect it back to the fight you ran from and fire off another load of missiles. Rinse, repeat. Keep your missiles upgraded. I don't even bother with beam weapons anymore until I can research the really powerful ones. Also I think if you fight someone in their planet orbit and they have missile bases, than the bases contribute to their sides combat during the game (ie shoot missiles at you). Yeah, they do. Missile bases are really important. If possible, you want to build them before developing planetary shields. Even having a few of them is enough to drive off most enemies until late in the game.
|
|
|
Post by TheChosen on Jul 12, 2013 11:33:46 GMT -5
For those who'd like to join in this game along with MOO2 are on sale at GOG right now.
|
|
|
Post by xerxes on Jul 12, 2013 21:29:02 GMT -5
|
|
|
Post by Bobinator on Jul 12, 2013 23:05:23 GMT -5
All right, I have no idea how this game keeps kicking my ass so hard all the time. I'm playing on Simple difficulty, Medium galaxy, two opponents. Things go all right for a while, I have a decent number of planets that produce stuff pretty well. I make a good variety of ships and try to keep them updated when I can. I spend most of the game trying to kill the humans while the cat people form about 50 other colonies around me.
The humans aren't too hard to deal with, but then the cat people suddenly get a bug up their ass and try to kill me. Which they're good at, because they're colonized pretty much every planet and have about a hundred ships floating around at any one time. Am I too slow to colonize planets? I didn't have many good ones near me, and I don't bother with ones that are poor. Was this just bad luck, or should I just go all out when colonizing planets?
|
|
|
Post by xerxes on Jul 12, 2013 23:42:21 GMT -5
Am I too slow to colonize planets? I didn't have many good ones near me, and I don't bother with ones that are poor. Was this just bad luck, or should I just go all out when colonizing planets? You don't have to go "all-out" colonizing, but you should definitely colonize ... well depends on galaxy size. I always play "huge," and try to colonize about five or six stars before I do much else. Unless you want to be nice guys who everyone loves, and win the boring way, I suggest bird-dogging other empires' new colonies. Invest your research in missiles (and make sure each planet you have has a few bases on it ASAP, so you won't have to waste a bunch of time building ships to protect your stars) and in ground-combat tech. In space, your enemies can often destroy your superior gear with sheer numbers. But on the ground, high-tech weapons will rip through a lower-tech enemy. Exo-suits, zortium armor, ion blasters ... having those can make one of your troops as good as five of theirs. As far as HOW to hold a planet after you take it? I suggest invading several planets at once. Don't give the AI just one problem, because it will solve it. Give the AI three or four problems, and it will still just solve one of them.
|
|
|
Post by Feynman on Jul 12, 2013 23:51:16 GMT -5
You should try to avoid letting other races colonize too many more planets than you do. Planets = resources = faster tech research, more ship production, and more population means more influence in the galactic vote. If there's room to expand without stretching yourself too thin, you need to expand. If there are no reachable empty planets, either quickly research better ship range, or go to war with one of your weakest neighbors. But always strive not to fall significantly behind in planet acquisition.
Also, don't ignore Poor class planets! They may not generate as much BC, making them lower priority, but resources are resources, and a Poor class planet is good enough if there are no other options (heck, a large enough Poor planet can still be quite good even though they take longer to be useful).
|
|
|
Post by Joseph Joestar on Jul 13, 2013 1:35:38 GMT -5
For those who'd like to join in this game along with MOO2 are on sale at GOG right now. Cocksuckers at GOG decided to put the fucking game on sale several days before I bought it and a week later. Great. I mean, it's like 3 extra bucks I paid, but it's the principle of the thing. Especially (as noted above) since my copy's broken. I just can't win.
|
|
|
Post by Joseph Joestar on Jul 15, 2013 10:28:49 GMT -5
Ok, luck has improved since changing to the Klackons, their industry bonus has helped a lot.
|
|
|
Post by xerxes on Jul 16, 2013 12:47:02 GMT -5
Thinking ahead to podcast topics, what kind of "worldview" (much as I hate the term) is this game presenting? Is it any different from other 4X games?
Is it just me, or does this game present an unreasonably positive version of humanity? I mean, of all the possible beings in the fake universe, humans are the most likable and diplomatic? Seriously? Have you talked to a human lately?
|
|
|
Post by Joseph Joestar on Jul 16, 2013 16:48:25 GMT -5
Thinking ahead to podcast topics, what kind of "worldview" (much as I hate the term) is this game presenting? Is it any different from other 4X games? Is it just me, or does this game present an unreasonably positive version of humanity? I mean, of all the possible beings in the fake universe, humans are the most likable and diplomatic? Seriously? Have you talked to a human lately? I tried playing as the Silicoids first, since they're in line with Pokey's world view (i.e., they're xenophobes and possibly bigots). But they sucked. I think. Maybe I should try playing as them, since the hostile/dead planets were a pain. I do know that they suck at developing technology though.
|
|
|
Post by Feynman on Jul 16, 2013 19:10:01 GMT -5
Thinking ahead to podcast topics, what kind of "worldview" (much as I hate the term) is this game presenting? Is it any different from other 4X games? I'm... not sure what you're asking. Can you define what you mean by "worldview?"
|
|