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Post by Snarboo on Jul 16, 2013 19:15:22 GMT -5
Is it just me, or does this game present an unreasonably positive version of humanity? I mean, of all the possible beings in the fake universe, humans are the most likable and diplomatic? Seriously? Have you talked to a human lately? Given how much we backstab each other in real life, it totally makes sense that we'd make excellent diplomats and traders. I wouldn't say it's "optimistic" so much as realistic. I can totally see the human empire getting the other races addicted to something like soda, then slowly killing them with HFCS.
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Post by kal on Jul 16, 2013 22:25:33 GMT -5
If we assume that Master of Orion is at least somewhat inspired by Star Trek (and I can claim that simply because it's a sci-fi video game made in the early 90s) then it's just expanding on the peaceful space exploration popularized in aforementioned series. Where you have people like Kirk/Picard putting around the universe solving all kinds of problems.
The gameplay explanation is of course, because humans don't have any weird alien powers. I'd agree with Snarboo in that Human's are probably closer to the Used Car Salesmen of the stars - bringing their own brand of bastardy under the guise of peace and prosperity given the the cutthroat nature of the game.
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Post by xerxes on Jul 18, 2013 22:15:05 GMT -5
Given how much we backstab each other in real life, it totally makes sense that we'd make excellent diplomats and traders. I wouldn't say it's "optimistic" so much as realistic. I can totally see the human empire getting the other races addicted to something like soda, then slowly killing them with HFCS. I guess I just figured that diplomacy requires some level of likability and sensitivity. We're far too cynical for that. I'd agree with Snarboo in that Human's are probably closer to the Used Car Salesmen of the stars - bringing their own brand of bastardy under the guise of peace and prosperity given the the cutthroat nature of the game. Just picturing a smooth-talkin' human strutting through a used car lot with his arm around a gullible klackon... And I think we have our artwork for this ep!
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Post by Joseph Joestar on Jul 25, 2013 8:23:34 GMT -5
I haven't gotten anywhere near the point where this is going to be possible (by my guess), but has anyone got a strategy for the Guardian? I've got Orion in my backyard, it's driving me nuts!
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Post by zerker on Jul 25, 2013 15:39:03 GMT -5
Tech up! I outfitted about 100 medium-sized ships with the Hard Beam, which was fairly effective. I also had 8 huge ships also equipped with Hard Beams and a multi-missile launcher, which did a fairly good job absorbing damage.
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Post by Joseph Joestar on Jul 27, 2013 19:35:48 GMT -5
Tech up! I outfitted about 100 medium-sized ships with the Hard Beam, which was fairly effective. I also had 8 huge ships also equipped with Hard Beams and a multi-missile launcher, which did a fairly good job absorbing damage. Hm, I'll have to work on building some more ships. My problem is that I tried about 100 medium ships with hard beam, 100 small with missiles, and a couple huge ships and I was mowed down within seconds. Any recommendations on what armor/shields to hold out for?
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Post by Joseph Joestar on Jul 27, 2013 21:53:01 GMT -5
On Star Trek: TNG there were a lot of animu references, like space ships and planets and shit that were named after anime stuff. I always wondered why there wasn't a bunch of stuff named after hentai anime. EDIT: Just beat the Guardian; I had about 50 medium ships to draw fire, and 14 large ships with a bunch of hard beams on them. Thanks for the advise, zerker - I really had (have) no clue about building a fleet.
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Post by zerker on Jul 28, 2013 6:37:21 GMT -5
Well, take my advise with a grain of salt, as it may not be the most efficient thing out there. It was my first game, so I'm really just commenting on what worked for me.
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Post by Joseph Joestar on Jul 28, 2013 8:00:39 GMT -5
Well, take my advise with a grain of salt, as it may not be the most efficient thing out there. It was my first game, so I'm really just commenting on what worked for me. Sorry - I hope that I wasn't coming sarcastic... If so I'm sorry - I was thankful because I really had no idea what route to go with on the ships in the first place. At this point I'm probably going to build up my fleet and then wage war on the Mrrshan (sp?), because they're being a bunch of passive-aggressive bitches. My emperor randomly stabbed the ambassador to death and then they declared war, then they sued for peace (probably because they have no technology or planets). Then they declared war again because they claimed I invaded their borders (which is not true). The Alkari are going to be trouble though.
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Post by zerker on Jul 29, 2013 17:34:27 GMT -5
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Post by Joseph Joestar on Jul 30, 2013 9:42:57 GMT -5
I just finished my first game last night, and got the "space Hitler" ending by ridding the universe of the schizophrenic Mrrshan and the passive-aggressive dick Alkari.
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Post by Snarboo on Jul 31, 2013 2:10:23 GMT -5
Quick question for the thread: can anyone here recommend 4X games that are more on the "casual" end of the spectrum? I'm not a fan of micromanagement, and MOO's emphasis on large scale strategy and tactics appeals to me more than babysitting every little thing. I'd like to explore this genre more, but the biggest barrier to entry for me is the heavy emphasis on the micro end of the scale. After recording the podcast, I also found out that there is a trilogy of Russian scifi novels that is a huge love letter to/fanfic of Master of Orion. Anyone know if these have been translated?
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Post by Ace Whatever on Jul 31, 2013 2:56:09 GMT -5
I enjoyed the hell out of Civilization Revolution and I hear it's far easier than the normal numbered Civ games, so if you have one of the platforms it's on go for it.
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Post by Joseph Joestar on Jul 31, 2013 6:38:45 GMT -5
Quick question for the thread: can anyone here recommend 4X games that are more on the "casual" end of the spectrum? I'm not a fan of micromanagement, and MOO's emphasis on large scale strategy and tactics appeals to me more than babysitting every little thing. I'd like to explore this genre more, but the biggest barrier to entry for me is the heavy emphasis on the micro end of the scale. After recording the podcast, I also found out that there is a trilogy of Russian scifi novels that is a huge love letter to/fanfic of Master of Orion. Anyone know if these have been translated? Not only that, they're written by the guy that did the Nightwatch series (which did get translated, after the movies came out). I'm reading the description, it's hilarious...
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Post by Feynman on Jul 31, 2013 12:48:16 GMT -5
Quick question for the thread: can anyone here recommend 4X games that are more on the "casual" end of the spectrum? I'm not a fan of micromanagement, and MOO's emphasis on large scale strategy and tactics appeals to me more than babysitting every little thing. I'd like to explore this genre more, but the biggest barrier to entry for me is the heavy emphasis on the micro end of the scale. Oh man, that's a hard question to answer... maybe Shogun : Total War or the more recent Shogun: Total War 2 if your PC can handle it? They do have some micromangement, but I don't recall it being too bad. Sadly, the audience for 4x genre tends to demand high levels of micromanagement, so that's the audience developers make games for. Games in the genre that focus on large scale strategy and minimize micromanagement are rare, which is a damn shame, as I feel that kind of design is very interesting and still largely unexplored. 4x game development suffers from a similar problem to tRPGs, which is that instead of making a better core game, or making a new kind of game, most 4x games are just the same thing, but with new shit added on top.
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