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Post by personman on Feb 4, 2017 15:05:24 GMT -5
I haven't played the other games in the series so I can't talk too much about those. But just pertaining to Demons Crest I just enjoyed it more. Certainly things like graphic fidelity are of course greater in DC and I have a ton of respect for its atmosphere and the like, but dunno guess Odallus just stood out to me more. I honestly only really remember the very beginning of DC and only that as far as set pieces and the like. I'm not knocking DC's music either just Odallus's soundtrack stuck with me longer, particularly the water temple you're at now. I just love that track.
Guess I just didn't care for Firebrand as a character but Highlander wannabes are more my thing. But while yes the things Firebrand can do are more unique I just don't remember the stages really taking advantage of it in a really interesting way, like all I recall is the underwater section where you'd switch to the appropriate form, and one could fly I believe.
But I truly compare them just on their concept. DC is a side scrolling platformer were you collect upgrades and tools to access different routes in the stages sometimes necessitating backtracking and stuff. Odallus does the same thing but better I feel. Specifically over all design of levels and the difficulty. DC was laughably easy until that last boss you had to unlock which just did a complete inverse and was near impossible to beat. I really hate things like that. Then the way upgrades were placed just didn't make much sense in DC. Like it was much easier to find an upgrade that would make a lesser upgrade obsolete that was much harder to find. That rather sloppy. Odallus just doesn't have those issues, its challenging (but fair) right up front and keeps that consistency and upgrades are placed logically.
I'll admit a lot of my memory on Demons Crest is rather fuzzy, but I just remember I wasn't too wowed by it.
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Post by windfisch on Feb 5, 2017 21:42:29 GMT -5
I haven't played the other games in the series so I can't talk too much about those. But just pertaining to Demons Crest I just enjoyed it more. Certainly things like graphic fidelity are of course greater in DC and I have a ton of respect for its atmosphere and the like, but dunno guess Odallus just stood out to me more. I honestly only really remember the very beginning of DC and only that as far as set pieces and the like. I'm not knocking DC's music either just Odallus's soundtrack stuck with me longer, particularly the water temple you're at now. I just love that track. Guess I just didn't care for Firebrand as a character but Highlander wannabes are more my thing. But while yes the things Firebrand can do are more unique I just don't remember the stages really taking advantage of it in a really interesting way, like all I recall is the underwater section where you'd switch to the appropriate form, and one could fly I believe. But I truly compare them just on their concept. DC is a side scrolling platformer were you collect upgrades and tools to access different routes in the stages sometimes necessitating backtracking and stuff. Odallus does the same thing but better I feel. Specifically over all design of levels and the difficulty. DC was laughably easy until that last boss you had to unlock which just did a complete inverse and was near impossible to beat. I really hate things like that. Then the way upgrades were placed just didn't make much sense in DC. Like it was much easier to find an upgrade that would make a lesser upgrade obsolete that was much harder to find. That rather sloppy. Odallus just doesn't have those issues, its challenging (but fair) right up front and keeps that consistency and upgrades are placed logically. I'll admit a lot of my memory on Demons Crest is rather fuzzy, but I just remember I wasn't too wowed by it. Thanks for the reply If you are interested, I would recommend checking out Gargoyle's Quest 2 for the NES. It retains the wonderful atmosphere of the first GQ, but improves on it in many ways. To me Demon's Crest is a masterpiece, but not perfect by any means. Interestingly, some of the things that bother you, actually make it better for me: Yes, there are some upgrades that seem rather useless, if you play the stages in a specific order. Just yesterday I finished it, without once having to use the "claw"-upgrade, because I had already access to the flying Gargoyle transformation. But therein lies the game's beauty to me: It allows for many different ways to play, instead of being overly streamlined. For example: the extra polish found in Metroid Fusion or Zero Mission (which I still love, btw) compared to earlier titles in the series comes at the price of offering less freedom to the player (like the removal of infinite bomb jumping). Sequence breaking is fun! The difficulty in DC never felt too easy for me: The stages seem reasonably challenging the first time around and some of the bosses usually might take me a couple of tries. Skipping some of items can make it more challenging for those who like. Admittedly, some of the upgrades don't always seem to get utilized to their full potential. And the game's world seems bigger than it actually is - thanks to the excellent world building achieved by details like buildings and creatures looming in the backgrounds. But I'd rather have a game leaving me wanting more than being bored by repetition. You're right, the true final boss is absurdly hard. And getting there requires to beat that stupid headbutt-minigame, which I absolutely hate! But luckily there are passwords, so I can to skip the latter. And beating the hidden boss is more like an optional "hard-mode" anyway, only for people who crave a real challenge. It's not mandatory to enjoy the game in my opinion (I was perfectly fine not going that far during my last playthrough). But even though I'm positive, that it won't surpass DC for me, I'm still looking forward to spending more time with Odallus to give it a proper chance. And I definitely would not mind seeing the same development team have another try at spiritual Demon's Crest successor (maybe with a 16 bit presentation and flying/climbing mechanics?). Because they actually realize that there are more worthy sources of inspiration for these kind of games than just Castlevania and Metroid.
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Post by Bumpyroad on Nov 13, 2017 12:33:54 GMT -5
Who needs Panzer Dragoon 1&2 since we've got Orta, no? Ok.
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Post by Snake on Nov 13, 2017 15:38:39 GMT -5
Gran Turismo 6. It's the best, most comprehensive, realistic driving/racing game. Can Forza, or any other game, make the same claim to being able to take a gamer and turn them into a live, winning, professional racer?
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Post by JoeQ on Nov 13, 2017 16:11:55 GMT -5
Gran Turismo 6. It's the best, most comprehensive, realistic driving/racing game. Can Forza, or any other game, make the same claim to being able to take a gamer and turn them into a live, winning, professional racer? iRacing would like a word with you...
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Post by GamerL on Nov 13, 2017 20:30:58 GMT -5
I know this is an old post but DAMN, that literally couldn't be any more wrong, I mean DAMN, it's been a long time since I've seen an opinion as 100% wrong as this.
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Post by alphex on Nov 13, 2017 22:18:51 GMT -5
Circle of the Moon is the worst of the GBA & DS Castlevanias, so yeah, that one is 100% wrong.
To be honest, a LOT of modern beat 'em ups have the classics beat due to the sheer technical aspect of more enemies being on screen and less slowdown. Unlike, say, Tetris, which was perfect as it is, I wish these some of these games had had modern technology. Thankfully, Arcade games suffered way less (the first arcade perfect port of Final Fight came when, 5 years ago?).
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Post by GamerL on Nov 13, 2017 22:33:24 GMT -5
Circle of the Moon is the worst of the GBA & DS Castlevanias, so yeah, that one is 100% wrong. To be honest, a LOT of modern beat 'em ups have the classics beat due to the sheer technical aspect of more enemies being on screen and less slowdown. Unlike, say, Tetris, which was perfect as it is, I wish these some of these games had had modern technology. Thankfully, Arcade games suffered way less (the first arcade perfect port of Final Fight came when, 5 years ago?). It just completely boggles my mind that someone would prefer Circle of the Moon over SOTN because like you said, Circle of the Moon is the worst of the GBA & DS Castlevanias, there's no fucking way it tops SOTN.
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Post by JoeQ on Nov 14, 2017 2:34:18 GMT -5
Circle of the Moon is the worst of the GBA & DS Castlevanias Lies, that's Harmony of Dissonance.
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Post by Bumpyroad on Nov 14, 2017 2:37:05 GMT -5
Circle of the Moon is the worst of the GBA & DS Castlevanias, so yeah, that one is 100% wrong. I don't know, it's a tough choice with those two for me. I kinda got lost in between the confusing castles of Harmony of Dissonance and strangely haven't had any desire to go back to it ever since. I haven't finished the arena room in Circle of the Moon too, but that's something i'm thinking of finishing one day actually. I think CotM is a bit 'souless' and moody, while HoD is too long(for being portable)and a bit unrefined. All in all, Symphony of the Night is ahead of these regardless imo.
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Post by ommadawnyawn2 on Nov 14, 2017 3:02:55 GMT -5
I know this is an old post but DAMN, that literally couldn't be any more wrong, I mean DAMN, it's been a long time since I've seen an opinion as 100% wrong as this. Just quoting you to say that I disagree.
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Post by GamerL on Nov 14, 2017 4:13:23 GMT -5
Circle of the Moon is the worst of the GBA & DS Castlevanias Lies, that's Harmony of Dissonance. I could forgive someone for preferring Circle of The Moon to Harmony of Dissonance, but personally HoD is a cut above for the graphics not being as dark (though in fairness this is less relevant these days divorced from the non-backlit screen of the original model GBA) and just feeling a little more authentic due to IGA's involvement and Ayami Kojima's art. HoD is the weakest of the IGA produced handheld Castlevanias though, it's true. I know this is an old post but DAMN, that literally couldn't be any more wrong, I mean DAMN, it's been a long time since I've seen an opinion as 100% wrong as this. Just quoting you to say that I disagree. I just can't even begin to understand for the life of me why someone would prefer Circle of The Moon over Symphony of The Night of all things, SoTN is superior for it's graphics and sound alone (it's only ya know, one of the greatest game soundtracks ever), not to mention well.... everything else as well. I'm sorry, I'm not trying to be mean, I understand opinions are opinions and I don't hate Circle of The Moon, but I just don't begin to get why you think it's better than SoTN, because by any real, serious measures, it's not.
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Post by ommadawnyawn2 on Nov 14, 2017 4:31:22 GMT -5
Lies, that's Harmony of Dissonance. I could forgive someone for preferring Circle of The Moon to Harmony of Dissonance, but personally HoD is a cut above for the graphics not being as dark (though in fairness this is less relevant these days divorced from the non-backlit screen of the original model GBA) and just feeling a little more authentic due to IGA's involvement and Ayami Kojima's art. HoD is the weakest of the IGA produced handheld Castlevanias though, it's true. Just quoting you to say that I disagree. I just can't even begin to understand for the life of me why someone would prefer Circle of The Moon over Symphony of The Night of all things, SoTN is superior for it's graphics and sound alone (it's only ya know, one of the greatest game soundtracks ever), not to mention well.... everything else as well. I'm sorry, I'm not trying to be mean, I understand opinions are opinions and I don't hate Circle of The Moon, but I just don't begin to get why you think it's better than SoTN, because by any real, serious measures, it's not. So, you want me to rephrase my earlier explanations or what? You still haven't made any arguments worth responding to and you're being pretty smug about preferring one game over the other. Did you really have to get my attention for this?
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Post by JoeQ on Nov 14, 2017 4:33:09 GMT -5
Lies, that's Harmony of Dissonance. I could forgive someone for preferring Circle of The Moon to Harmony of Dissonance, but personally HoD is a cut above for the graphics not being as dark (though in fairness this is less relevant these days divorced from the non-backlit screen of the original model GBA) and just feeling a little more authentic due to IGA's involvement and Ayami Kojima's art. HoD is the weakest of the IGA produced handheld Castlevanias though, it's true. To me HoD's biggest sin is that it's too boring and easy. Castle, abilities and combat just all seem too lackluster and uninteresting compared to CotM or later entries. It feels like the most effort in HoD went into the graphics.
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Post by GamerL on Nov 14, 2017 4:49:50 GMT -5
So, you want me to rephrase my earlier explanations or what? You still haven't made any arguments worth responding to and you're being pretty smug about preferring one game over the other. Did you really have to get my attention for this? Sorry, I wasn't aware you already addressed it, I'll look through the rest of the thread. I also apologize if I was too smug.
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