|
Post by vysethebold on Feb 18, 2008 22:30:47 GMT -5
So the obvious response to that is, why does it have to be 3D? Why not, you know, just make a TOP-NOTCH 2D LICENSED GAME?! I know a lot of people think that wouldn't appeal to a casual gaming audience, but personally, I don't see why it wouldn't. A good game is a good game... as long as the graphics are GOOD, I don't think anyone will complain if it's 2D instead of 3D. Just look at Odin Sphere! -Tom You're thinking like a hardcore gamer here. 2D games on consoles don't appeal to the largest faction of the people who play video games in the US (well before the advent of XBLA, VC, and PSN anyway). Most people take games at face value and that shouldn't surprise you considering that you probably have bought a book or magazine in your life just based on its cover regardless of whether or not (simply based on not knowing) the one next to it was considered better by magazine enthusiasts. Plus, let's not forget that until recently, most 2D games were not allowed to be published in the US on the PS2 if they weren't part of a collection because of SCEA's policies. The idea is to make money with a licensed title so they try to make it appealing to the widest range of gamers therefore they go for 3D games. They won't get anywhere without supporting the biggest console on the market (PS2 last gen). Also, back on topic: Chicken Little for the Wii is supposedly amazing.
|
|
|
Post by wyrdwad on Feb 18, 2008 23:04:19 GMT -5
So the developer/publisher conveniently "fails to mention" that the game is 2D, and picks really good screenshots that could go either way. I still think any game branded with the "Pirates of the Caribbean" logo (using my same example as above) will sell, regardless of what it looks like (as long as it looks GOOD).
People always dismiss this as "thinking like a hardcore gamer," but I'm really not. I'm thinking objectively... name recognition sells games, as long as the screenshots on the back look good. And if you pick and choose your screenshots carefully, casual gamers won't know that the game is 2D until after they buy it (because let's face it, casual gamers don't read gaming magazines or online gaming websites), and hardcore gamers (the people who DO read reviews online and in magazines) will actually be PLEASED with this development.
It'd work, I guarantee it! (:
-Tom
|
|
|
Post by savagepencil on Feb 18, 2008 23:51:42 GMT -5
So the developer/publisher conveniently "fails to mention" that the game is 2D, and picks really good screenshots that could go either way. This would never, ever, ever happen. You don't just send in screenshots, you send in your game for submission and they verify it before it can even get pressed. And they do the pressing for you. And if you screw up, you basically have one remaining chance to do another submission before you go back in the queue for another 3-6 months. However, publishers are getting more open to some 2D games, but they need to actually fund XBLA, etc. projects to make good ones. Anyway, back on topic (and it was probably already in this thread), but The Punisher by Capcom rocks.
|
|
|
Post by zzz on Feb 20, 2008 16:07:45 GMT -5
Oh yeah, seconded on the TMNT games and Bugs Bunny's Crazy Castle (and Bugs Bunny's Birthday Bash, too, even though it's not AS good). Forgot about those. Man, the NES had so many awesome licensed games! What happened?! How did licensed games fall so far?! -Tom Let's not forget that it took a much shorter time to make a mediocre 2D platformer back in the day than it takes to make a PASSABLE 3D platformer. It's much more difficult to make a 3D game. The amount of time allotted to a dev team is many times proportional to their quality of product. That's why there are fewer good licensed games on consoles and we still see some great ones on handhelds. Actually, I'd argue that it has nothing to do with that whatsoever, and everything to do with who is making the games. Notice that most of the titles that have been mentioned here were made by Capcom or Konami. The Konami games almost certainly shared many of the same designers, and almost all of the Capcom games were made by Tokuro Fujiwara, who also made the NES, GB, and SNES Mega Man games, the Ghosts 'n Goblins series, the console-exclusive Final Fight games, Pirate Ship Higemaru, Commando, the arcade Bionic Commando, and the original Breath of Fire. A big part of what's changed is that those individuals are no longer making craploads of, if any, games based on licensed properties.
|
|
|
Post by WinnerStaysLoserPays on Feb 20, 2008 23:43:12 GMT -5
We can't use that logic since Konami made all those TMNT games based on the 2003 cartoon and they were all pretty mediocre.
|
|
|
Post by wyrdwad on Feb 21, 2008 0:17:09 GMT -5
Actually, he may have a point, since I doubt the people who worked on the latter TMNT games shared even a single developer with the team that worked on the original TMNT games. I can tell you from experience that when a gaming company is around for a while, almost every face within that company will change, bringing way to a "new generation" that's often not as good as the old generation. There may be a couple hangers-on, but even they're destined to leave sooner or later -- and we're talking what, 20 years ago?
-Tom
|
|
|
Post by necromaniac on Feb 21, 2008 5:23:26 GMT -5
Taking a little break from Batman games, I played trough Spawn on the SNES an it's kind of amazing; How can a game so well made be so boring! It's like they tried to make it a frustrating snooze-fest deliberately!
|
|
|
Post by Neo Rasa on Feb 21, 2008 20:37:44 GMT -5
It's true! Spawn has great animations and many moves as well as several special moves. The soundtrack is music is extremely good (though each track is very short) and the bosses all look awesome despite having choppy animation. Great graphical style that mimics the comics well and very tight controls.
BUT, starting with level four where you enter different realms of hell, the game is horrible. The level design is a joke and you fight the same three enemies from there til the end of the game. The second to last level has a few interesting foes but it's too little, too late.
Spawn: The SNES' Kaze Kiri.
|
|
|
Post by kal on Feb 21, 2008 21:32:39 GMT -5
Speaking of Spawn..I'm probably one of the handful of gamers that thought the Spawn DC/Arcade game was great fun (even if multiplayer was crippled in the DC version) and the balance was poor.
|
|
|
Post by chaoticgood on Feb 22, 2008 8:54:17 GMT -5
Capcom's The Punisher has of course been mentioned, but the newer Punisher game on XBOX was very good too, IMO probably the best of its kind on the system... It is a Max Payne clone, though, and has some problems caused by that, like the stupid supermove they put in, but you don't have to use it.
|
|
|
Post by WinnerStaysLoserPays on Feb 22, 2008 14:07:23 GMT -5
I think it's required by law that you have to use his supermoves, as it's the only way you can run around and and go on a knifing rampage, while occasionally punching someone's face off.
|
|
|
Post by chaoticgood on Feb 22, 2008 14:58:40 GMT -5
I think it's required by law that you have to use his supermoves, as it's the only way you can run around and and go on a knifing rampage, while occasionally punching someone's face off. Nah, in that game it was just not suited to the character, who is specifially NOT supposed to have superpowers... OF course, The Punisher technically always wins, but he does it with his guns. He can't freeze time and pull an infinite amount of autoaiming instant-kill knives out his ass... The game didn't need it anyway, and it basically plays better if you don't use that shit. But anyway, it is a good licensed game, no question.
|
|
|
Post by chaoticgood on Feb 22, 2008 16:35:56 GMT -5
Also, 'Indiana Jones and the Emperor's Tomb'... The best Tomb Raider game so far... Yeah it's a huge ripoff, but the fighting system alone destroys the current TR games.
EDIT: The first Buffy game, made by the same people, is also awesome. Another team made Chaos Bleeds, though, so avoid that one...
|
|
|
Post by Gilder on Feb 25, 2008 0:56:46 GMT -5
I really dug X2: Wolverine's Revenge, although it was weird that Wolverine was stuck in a stealth like game instead of beat-em-up like one would expect...
|
|
|
Post by bioniccommando83 on Feb 25, 2008 19:34:15 GMT -5
I'll go out on a small limb and say the Power Rangers: The Movie game for the Genesis. It was a fairly standard beat-em up, not particularly hard, but there were some fun hidden battles in there and memory serves me of it responding well. It was only a weekend rental waaaaaaaaaay back in the day, but it was a short, solid, little game.
|
|